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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/BlendStackCameraNode.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/BlendStackCameraNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBlendStackCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraRigLayer();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraBlendStackType *****************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraBlendStackType;
static UEnum* ECameraBlendStackType_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraBlendStackType.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraBlendStackType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraBlendStackType"));
}
return Z_Registration_Info_UEnum_ECameraBlendStackType.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraBlendStackType>()
{
return ECameraBlendStackType_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "AdditivePersistent.Comment", "/**\n\x09 * Camera rigs are evaluated in an additive way, i.e. the result of a lower camera rig\n\x09 * becomes the input of the next ones. Also, camera rigs stay in the stack until explicitly \n\x09 * removed.\n\x09 */" },
{ "AdditivePersistent.Name", "ECameraBlendStackType::AdditivePersistent" },
{ "AdditivePersistent.ToolTip", "Camera rigs are evaluated in an additive way, i.e. the result of a lower camera rig\nbecomes the input of the next ones. Also, camera rigs stay in the stack until explicitly\nremoved." },
{ "Comment", "/**\n * Describes a type of blend stack.\n */" },
{ "IsolatedTransient.Comment", "/**\n\x09 * Camera rigs are evaluated in isolation before being blended together, and get \n\x09 * automatically popped out of the stack when another rig has reached 100% blend above \n\x09 * them.\n\x09 */" },
{ "IsolatedTransient.Name", "ECameraBlendStackType::IsolatedTransient" },
{ "IsolatedTransient.ToolTip", "Camera rigs are evaluated in isolation before being blended together, and get\nautomatically popped out of the stack when another rig has reached 100% blend above\nthem." },
{ "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" },
{ "ToolTip", "Describes a type of blend stack." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraBlendStackType::IsolatedTransient", (int64)ECameraBlendStackType::IsolatedTransient },
{ "ECameraBlendStackType::AdditivePersistent", (int64)ECameraBlendStackType::AdditivePersistent },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraBlendStackType",
"ECameraBlendStackType",
Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType()
{
if (!Z_Registration_Info_UEnum_ECameraBlendStackType.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraBlendStackType.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraBlendStackType.InnerSingleton;
}
// ********** End Enum ECameraBlendStackType *******************************************************
// ********** Begin Class UBlendStackCameraNode ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBlendStackCameraNode;
UClass* UBlendStackCameraNode::GetPrivateStaticClass()
{
using TClass = UBlendStackCameraNode;
if (!Z_Registration_Info_UClass_UBlendStackCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BlendStackCameraNode"),
Z_Registration_Info_UClass_UBlendStackCameraNode.InnerSingleton,
StaticRegisterNativesUBlendStackCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBlendStackCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UBlendStackCameraNode_NoRegister()
{
return UBlendStackCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBlendStackCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A blend stack implemented as a camera node.\n */" },
{ "IncludePath", "Core/BlendStackCameraNode.h" },
{ "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" },
{ "ToolTip", "A blend stack implemented as a camera node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendStackType_MetaData[] = {
{ "Comment", "/** The type of blend stack this should run as. */" },
{ "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" },
{ "ToolTip", "The type of blend stack this should run as." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Layer_MetaData[] = {
{ "Comment", "/** The layer that this blend stack represents, if any. */" },
{ "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" },
{ "ToolTip", "The layer that this blend stack represents, if any." },
};
#endif // WITH_METADATA
// ********** Begin Class UBlendStackCameraNode constinit property declarations ********************
static const UECodeGen_Private::FIntPropertyParams NewProp_BlendStackType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_BlendStackType;
static const UECodeGen_Private::FBytePropertyParams NewProp_Layer_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Layer;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBlendStackCameraNode constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBlendStackCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBlendStackCameraNode_Statics
// ********** Begin Class UBlendStackCameraNode Property Definitions *******************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType = { "BlendStackType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlendStackCameraNode, BlendStackType), Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendStackType_MetaData), NewProp_BlendStackType_MetaData) }; // 1582613675
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer = { "Layer", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlendStackCameraNode, Layer), Z_Construct_UEnum_GameplayCameras_ECameraRigLayer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Layer_MetaData), NewProp_Layer_MetaData) }; // 2046261234
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UBlendStackCameraNode Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UBlendStackCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlendStackCameraNode_Statics::ClassParams = {
&UBlendStackCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers),
0,
0x012810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlendStackCameraNode_Statics::Class_MetaDataParams)
};
void UBlendStackCameraNode::StaticRegisterNativesUBlendStackCameraNode()
{
}
UClass* Z_Construct_UClass_UBlendStackCameraNode()
{
if (!Z_Registration_Info_UClass_UBlendStackCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlendStackCameraNode.OuterSingleton, Z_Construct_UClass_UBlendStackCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBlendStackCameraNode.OuterSingleton;
}
UBlendStackCameraNode::UBlendStackCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlendStackCameraNode);
UBlendStackCameraNode::~UBlendStackCameraNode() {}
// ********** End Class UBlendStackCameraNode ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraBlendStackType_StaticEnum, TEXT("ECameraBlendStackType"), &Z_Registration_Info_UEnum_ECameraBlendStackType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1582613675U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBlendStackCameraNode, UBlendStackCameraNode::StaticClass, TEXT("UBlendStackCameraNode"), &Z_Registration_Info_UClass_UBlendStackCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlendStackCameraNode), 1197401149U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_3269160696{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS