175 lines
8.9 KiB
C
175 lines
8.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "TemplateProjectDefs.h"
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#ifdef GAMEPROJECTGENERATION_TemplateProjectDefs_generated_h
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#error "TemplateProjectDefs.generated.h already included, missing '#pragma once' in TemplateProjectDefs.h"
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#endif
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#define GAMEPROJECTGENERATION_TemplateProjectDefs_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FTemplateReplacement **********************************************
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struct Z_Construct_UScriptStruct_FTemplateReplacement_Statics;
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_35_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTemplateReplacement_Statics; \
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GAMEPROJECTGENERATION_API static class UScriptStruct* StaticStruct();
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struct FTemplateReplacement;
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// ********** End ScriptStruct FTemplateReplacement ************************************************
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// ********** Begin ScriptStruct FTemplateFolderRename *********************************************
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struct Z_Construct_UScriptStruct_FTemplateFolderRename_Statics;
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_53_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTemplateFolderRename_Statics; \
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GAMEPROJECTGENERATION_API static class UScriptStruct* StaticStruct();
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struct FTemplateFolderRename;
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// ********** End ScriptStruct FTemplateFolderRename ***********************************************
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// ********** Begin ScriptStruct FLocalizedTemplateString ******************************************
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struct Z_Construct_UScriptStruct_FLocalizedTemplateString_Statics;
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_65_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FLocalizedTemplateString_Statics; \
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GAMEPROJECTGENERATION_API static class UScriptStruct* StaticStruct();
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struct FLocalizedTemplateString;
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// ********** End ScriptStruct FLocalizedTemplateString ********************************************
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// ********** Begin ScriptStruct FTemplateVariant **************************************************
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struct Z_Construct_UScriptStruct_FTemplateVariant_Statics;
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_80_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTemplateVariant_Statics; \
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GAMEPROJECTGENERATION_API static class UScriptStruct* StaticStruct();
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struct FTemplateVariant;
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// ********** End ScriptStruct FTemplateVariant ****************************************************
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// ********** Begin Class UTemplateProjectDefs *****************************************************
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struct Z_Construct_UClass_UTemplateProjectDefs_Statics;
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GAMEPROJECTGENERATION_API UClass* Z_Construct_UClass_UTemplateProjectDefs_NoRegister();
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_119_INCLASS \
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private: \
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static void StaticRegisterNativesUTemplateProjectDefs(); \
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friend struct ::Z_Construct_UClass_UTemplateProjectDefs_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPROJECTGENERATION_API UClass* ::Z_Construct_UClass_UTemplateProjectDefs_NoRegister(); \
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public: \
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DECLARE_CLASS2(UTemplateProjectDefs, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameProjectGeneration"), Z_Construct_UClass_UTemplateProjectDefs_NoRegister) \
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DECLARE_SERIALIZER(UTemplateProjectDefs) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("TemplateDefs");} \
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_119_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GAMEPROJECTGENERATION_API UTemplateProjectDefs(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTemplateProjectDefs) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPROJECTGENERATION_API, UTemplateProjectDefs); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTemplateProjectDefs); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UTemplateProjectDefs(UTemplateProjectDefs&&) = delete; \
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UTemplateProjectDefs(const UTemplateProjectDefs&) = delete; \
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GAMEPROJECTGENERATION_API virtual ~UTemplateProjectDefs();
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_115_PROLOG
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_119_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_119_INCLASS \
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FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_119_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UTemplateProjectDefs;
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// ********** End Class UTemplateProjectDefs *******************************************************
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// ********** Begin ScriptStruct FTemplateCategoryDef **********************************************
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struct Z_Construct_UScriptStruct_FTemplateCategoryDef_Statics;
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_230_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTemplateCategoryDef_Statics; \
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GAMEPROJECTGENERATION_API static class UScriptStruct* StaticStruct();
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struct FTemplateCategoryDef;
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// ********** End ScriptStruct FTemplateCategoryDef ************************************************
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// ********** Begin Class UTemplateCategories ******************************************************
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struct Z_Construct_UClass_UTemplateCategories_Statics;
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GAMEPROJECTGENERATION_API UClass* Z_Construct_UClass_UTemplateCategories_NoRegister();
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_257_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUTemplateCategories(); \
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friend struct ::Z_Construct_UClass_UTemplateCategories_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPROJECTGENERATION_API UClass* ::Z_Construct_UClass_UTemplateCategories_NoRegister(); \
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public: \
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DECLARE_CLASS2(UTemplateCategories, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameProjectGeneration"), Z_Construct_UClass_UTemplateCategories_NoRegister) \
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DECLARE_SERIALIZER(UTemplateCategories) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("TemplateCategories");} \
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_257_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UTemplateCategories(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UTemplateCategories(UTemplateCategories&&) = delete; \
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UTemplateCategories(const UTemplateCategories&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTemplateCategories); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTemplateCategories); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTemplateCategories) \
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NO_API virtual ~UTemplateCategories();
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_253_PROLOG
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#define FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_257_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_257_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h_257_ENHANCED_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UTemplateCategories;
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// ********** End Class UTemplateCategories ********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_GameProjectGeneration_Classes_TemplateProjectDefs_h
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// ********** Begin Enum ETemplateSetting **********************************************************
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#define FOREACH_ENUM_ETEMPLATESETTING(op) \
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op(ETemplateSetting::Languages) \
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op(ETemplateSetting::HardwareTarget) \
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op(ETemplateSetting::GraphicsPreset) \
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op(ETemplateSetting::StarterContent) \
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op(ETemplateSetting::XR) \
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op(ETemplateSetting::Raytracing_DEPRECATED) \
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op(ETemplateSetting::Variants) \
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op(ETemplateSetting::All)
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enum class ETemplateSetting;
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template<> struct TIsUEnumClass<ETemplateSetting> { enum { Value = true }; };
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template<> GAMEPROJECTGENERATION_NON_ATTRIBUTED_API UEnum* StaticEnum<ETemplateSetting>();
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// ********** End Enum ETemplateSetting ************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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