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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterCharacter.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Character/ShooterCharacter.h"
#ifdef FPSTEMPLATE_ShooterCharacter_generated_h
#error "ShooterCharacter.generated.h already included, missing '#pragma once' in ShooterCharacter.h"
#endif
#define FPSTEMPLATE_ShooterCharacter_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class AWeapon;
class UAnimMontage;
// ********** Begin Delegate FWeaponFirstReplicated ************************************************
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_23_DELEGATE \
FPSTEMPLATE_API void FWeaponFirstReplicated_DelegateWrapper(const FMulticastScriptDelegate& WeaponFirstReplicated, AWeapon* Weapon);
// ********** End Delegate FWeaponFirstReplicated **************************************************
// ********** Begin Class AShooterCharacter ********************************************************
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
virtual void Multicast_HitReact_Implementation(int32 MontageIndex); \
DECLARE_FUNCTION(execOnDeathStarted); \
DECLARE_FUNCTION(execMulticast_HitReact); \
DECLARE_FUNCTION(execGetFixedAimRotation);
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_CALLBACK_WRAPPERS
struct Z_Construct_UClass_AShooterCharacter_Statics;
FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterCharacter_NoRegister();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAShooterCharacter(); \
friend struct ::Z_Construct_UClass_AShooterCharacter_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AShooterCharacter_NoRegister(); \
public: \
DECLARE_CLASS2(AShooterCharacter, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AShooterCharacter_NoRegister) \
DECLARE_SERIALIZER(AShooterCharacter) \
virtual UObject* _getUObject() const override { return const_cast<AShooterCharacter*>(this); }
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AShooterCharacter(AShooterCharacter&&) = delete; \
AShooterCharacter(const AShooterCharacter&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShooterCharacter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShooterCharacter); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(AShooterCharacter) \
NO_API virtual ~AShooterCharacter();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_25_PROLOG
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_CALLBACK_WRAPPERS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_INCLASS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AShooterCharacter;
// ********** End Class AShooterCharacter **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS