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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterCharacter.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Character/ShooterCharacter.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeShooterCharacter() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_ACharacter();
ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USpringArmComponent_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterCharacter();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterCharacter_NoRegister();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AWeapon_NoRegister();
FPSTEMPLATE_API UClass* Z_Construct_UClass_UCombatComponent_NoRegister();
FPSTEMPLATE_API UClass* Z_Construct_UClass_UEliminationComponent_NoRegister();
FPSTEMPLATE_API UClass* Z_Construct_UClass_UPlayerInterface_NoRegister();
FPSTEMPLATE_API UClass* Z_Construct_UClass_UShooterHealthComponent_NoRegister();
FPSTEMPLATE_API UEnum* Z_Construct_UEnum_FPSTemplate_ETurningInPlace();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_FPSTemplate();
// ********** End Cross Module References **********************************************************
// ********** Begin Delegate FWeaponFirstReplicated ************************************************
struct Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics
{
struct _Script_FPSTemplate_eventWeaponFirstReplicated_Parms
{
AWeapon* Weapon;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FWeaponFirstReplicated constinit property declarations ****************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Weapon;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FWeaponFirstReplicated constinit property declarations ******************
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FWeaponFirstReplicated Property Definitions ***************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::NewProp_Weapon = { "Weapon", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_FPSTemplate_eventWeaponFirstReplicated_Parms, Weapon), Z_Construct_UClass_AWeapon_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::NewProp_Weapon,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FWeaponFirstReplicated Property Definitions *****************************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_FPSTemplate, nullptr, "WeaponFirstReplicated__DelegateSignature", Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::_Script_FPSTemplate_eventWeaponFirstReplicated_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::_Script_FPSTemplate_eventWeaponFirstReplicated_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FWeaponFirstReplicated_DelegateWrapper(const FMulticastScriptDelegate& WeaponFirstReplicated, AWeapon* Weapon)
{
struct _Script_FPSTemplate_eventWeaponFirstReplicated_Parms
{
AWeapon* Weapon;
};
_Script_FPSTemplate_eventWeaponFirstReplicated_Parms Parms;
Parms.Weapon=Weapon;
WeaponFirstReplicated.ProcessMulticastDelegate<UObject>(&Parms);
}
// ********** End Delegate FWeaponFirstReplicated **************************************************
// ********** Begin Class AShooterCharacter Function DeathEffects **********************************
struct ShooterCharacter_eventDeathEffects_Parms
{
AActor* DeathInstigator;
UAnimMontage* DeathMontage;
};
static FName NAME_AShooterCharacter_DeathEffects = FName(TEXT("DeathEffects"));
void AShooterCharacter::DeathEffects(AActor* DeathInstigator, UAnimMontage* DeathMontage)
{
ShooterCharacter_eventDeathEffects_Parms Parms;
Parms.DeathInstigator=DeathInstigator;
Parms.DeathMontage=DeathMontage;
UFunction* Func = FindFunctionChecked(NAME_AShooterCharacter_DeathEffects);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
#endif // WITH_METADATA
// ********** Begin Function DeathEffects constinit property declarations **************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_DeathInstigator;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DeathMontage;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function DeathEffects constinit property declarations ****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function DeathEffects Property Definitions *************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::NewProp_DeathInstigator = { "DeathInstigator", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterCharacter_eventDeathEffects_Parms, DeathInstigator), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::NewProp_DeathMontage = { "DeathMontage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterCharacter_eventDeathEffects_Parms, DeathMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::NewProp_DeathInstigator,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::NewProp_DeathMontage,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::PropPointers) < 2048);
// ********** End Function DeathEffects Property Definitions ***************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AShooterCharacter, nullptr, "DeathEffects", Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::PropPointers),
sizeof(ShooterCharacter_eventDeathEffects_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::Function_MetaDataParams), Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(ShooterCharacter_eventDeathEffects_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AShooterCharacter_DeathEffects()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AShooterCharacter_DeathEffects_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class AShooterCharacter Function DeathEffects ************************************
// ********** Begin Class AShooterCharacter Function GetFixedAimRotation ***************************
struct Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics
{
struct ShooterCharacter_eventGetFixedAimRotation_Parms
{
FRotator ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/** <end> PlayerInterface */" },
#endif
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "<end> PlayerInterface" },
#endif
};
#endif // WITH_METADATA
// ********** Begin Function GetFixedAimRotation constinit property declarations *******************
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetFixedAimRotation constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetFixedAimRotation Property Definitions ******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterCharacter_eventGetFixedAimRotation_Parms, ReturnValue), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::PropPointers) < 2048);
// ********** End Function GetFixedAimRotation Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AShooterCharacter, nullptr, "GetFixedAimRotation", Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::ShooterCharacter_eventGetFixedAimRotation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54820401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::Function_MetaDataParams), Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::ShooterCharacter_eventGetFixedAimRotation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AShooterCharacter::execGetFixedAimRotation)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FRotator*)Z_Param__Result=P_THIS->GetFixedAimRotation();
P_NATIVE_END;
}
// ********** End Class AShooterCharacter Function GetFixedAimRotation *****************************
// ********** Begin Class AShooterCharacter Function Multicast_HitReact ****************************
struct ShooterCharacter_eventMulticast_HitReact_Parms
{
int32 MontageIndex;
};
static FName NAME_AShooterCharacter_Multicast_HitReact = FName(TEXT("Multicast_HitReact"));
void AShooterCharacter::Multicast_HitReact(int32 MontageIndex)
{
ShooterCharacter_eventMulticast_HitReact_Parms Parms;
Parms.MontageIndex=MontageIndex;
UFunction* Func = FindFunctionChecked(NAME_AShooterCharacter_Multicast_HitReact);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
#endif // WITH_METADATA
// ********** Begin Function Multicast_HitReact constinit property declarations ********************
static const UECodeGen_Private::FIntPropertyParams NewProp_MontageIndex;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function Multicast_HitReact constinit property declarations **********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function Multicast_HitReact Property Definitions *******************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact_Statics::NewProp_MontageIndex = { "MontageIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterCharacter_eventMulticast_HitReact_Parms, MontageIndex), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact_Statics::NewProp_MontageIndex,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact_Statics::PropPointers) < 2048);
// ********** End Function Multicast_HitReact Property Definitions *********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AShooterCharacter, nullptr, "Multicast_HitReact", Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact_Statics::PropPointers),
sizeof(ShooterCharacter_eventMulticast_HitReact_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00084CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact_Statics::Function_MetaDataParams), Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(ShooterCharacter_eventMulticast_HitReact_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AShooterCharacter::execMulticast_HitReact)
{
P_GET_PROPERTY(FIntProperty,Z_Param_MontageIndex);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->Multicast_HitReact_Implementation(Z_Param_MontageIndex);
P_NATIVE_END;
}
// ********** End Class AShooterCharacter Function Multicast_HitReact ******************************
// ********** Begin Class AShooterCharacter Function OnAim *****************************************
struct ShooterCharacter_eventOnAim_Parms
{
bool bIsAiming;
};
static FName NAME_AShooterCharacter_OnAim = FName(TEXT("OnAim"));
void AShooterCharacter::OnAim(bool bIsAiming)
{
ShooterCharacter_eventOnAim_Parms Parms;
Parms.bIsAiming=bIsAiming ? true : false;
UFunction* Func = FindFunctionChecked(NAME_AShooterCharacter_OnAim);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_AShooterCharacter_OnAim_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnAim constinit property declarations *********************************
static void NewProp_bIsAiming_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsAiming;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnAim constinit property declarations ***********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnAim Property Definitions ********************************************
void Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::NewProp_bIsAiming_SetBit(void* Obj)
{
((ShooterCharacter_eventOnAim_Parms*)Obj)->bIsAiming = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::NewProp_bIsAiming = { "bIsAiming", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(ShooterCharacter_eventOnAim_Parms), &Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::NewProp_bIsAiming_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::NewProp_bIsAiming,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::PropPointers) < 2048);
// ********** End Function OnAim Property Definitions **********************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AShooterCharacter, nullptr, "OnAim", Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::PropPointers),
sizeof(ShooterCharacter_eventOnAim_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::Function_MetaDataParams), Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(ShooterCharacter_eventOnAim_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AShooterCharacter_OnAim()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AShooterCharacter_OnAim_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class AShooterCharacter Function OnAim *******************************************
// ********** Begin Class AShooterCharacter Function OnDeathStarted ********************************
struct Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics
{
struct ShooterCharacter_eventOnDeathStarted_Parms
{
AActor* DyingActor;
AActor* DeathInstigator;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnDeathStarted constinit property declarations ************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_DyingActor;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DeathInstigator;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnDeathStarted constinit property declarations **************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnDeathStarted Property Definitions ***********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::NewProp_DyingActor = { "DyingActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterCharacter_eventOnDeathStarted_Parms, DyingActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::NewProp_DeathInstigator = { "DeathInstigator", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ShooterCharacter_eventOnDeathStarted_Parms, DeathInstigator), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::NewProp_DyingActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::NewProp_DeathInstigator,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::PropPointers) < 2048);
// ********** End Function OnDeathStarted Property Definitions *************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AShooterCharacter, nullptr, "OnDeathStarted", Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::PropPointers),
sizeof(Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::ShooterCharacter_eventOnDeathStarted_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::Function_MetaDataParams), Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::ShooterCharacter_eventOnDeathStarted_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AShooterCharacter_OnDeathStarted()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AShooterCharacter_OnDeathStarted_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AShooterCharacter::execOnDeathStarted)
{
P_GET_OBJECT(AActor,Z_Param_DyingActor);
P_GET_OBJECT(AActor,Z_Param_DeathInstigator);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnDeathStarted(Z_Param_DyingActor,Z_Param_DeathInstigator);
P_NATIVE_END;
}
// ********** End Class AShooterCharacter Function OnDeathStarted **********************************
// ********** Begin Class AShooterCharacter ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AShooterCharacter;
UClass* AShooterCharacter::GetPrivateStaticClass()
{
using TClass = AShooterCharacter;
if (!Z_Registration_Info_UClass_AShooterCharacter.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ShooterCharacter"),
Z_Registration_Info_UClass_AShooterCharacter.InnerSingleton,
StaticRegisterNativesAShooterCharacter,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AShooterCharacter.InnerSingleton;
}
UClass* Z_Construct_UClass_AShooterCharacter_NoRegister()
{
return AShooterCharacter::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AShooterCharacter_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Navigation" },
{ "IncludePath", "Character/ShooterCharacter.h" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AO_Yaw_MetaData[] = {
{ "Category", "ShooterCharacter" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MovementOffsetYaw_MetaData[] = {
{ "Category", "ShooterCharacter" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FABRIK_SocketTransform_MetaData[] = {
{ "Category", "ShooterCharacter" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TurningStatus_MetaData[] = {
{ "Category", "ShooterCharacter" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnWeaponFirstReplicated_MetaData[] = {
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultFieldOfView_MetaData[] = {
{ "Category", "Aiming" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeathMontages_MetaData[] = {
{ "Category", "Death" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HitReacts_MetaData[] = {
{ "Category", "HitReact" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Mesh1P_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Mesh" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/** 1st person view */" },
#endif
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "1st person view" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Combat_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "ShooterCharacter" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HealthComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "ShooterCharacter" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EliminationComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "ShooterCharacter" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpringArm_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "ShooterCharacter" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FirstPersonCamera_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "ShooterCharacter" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CycleWeaponAction_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FireWeaponAction_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReloadWeaponAction_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AimAction_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Character/ShooterCharacter.h" },
};
#endif // WITH_METADATA
// ********** Begin Class AShooterCharacter constinit property declarations ************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_AO_Yaw;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MovementOffsetYaw;
static const UECodeGen_Private::FStructPropertyParams NewProp_FABRIK_SocketTransform;
static const UECodeGen_Private::FBytePropertyParams NewProp_TurningStatus_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_TurningStatus;
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnWeaponFirstReplicated;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DefaultFieldOfView;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DeathMontages_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_DeathMontages;
static const UECodeGen_Private::FObjectPropertyParams NewProp_HitReacts_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_HitReacts;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Mesh1P;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Combat;
static const UECodeGen_Private::FObjectPropertyParams NewProp_HealthComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_EliminationComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SpringArm;
static const UECodeGen_Private::FObjectPropertyParams NewProp_FirstPersonCamera;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CycleWeaponAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_FireWeaponAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReloadWeaponAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AimAction;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AShooterCharacter constinit property declarations **************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetFixedAimRotation"), .Pointer = &AShooterCharacter::execGetFixedAimRotation },
{ .NameUTF8 = UTF8TEXT("Multicast_HitReact"), .Pointer = &AShooterCharacter::execMulticast_HitReact },
{ .NameUTF8 = UTF8TEXT("OnDeathStarted"), .Pointer = &AShooterCharacter::execOnDeathStarted },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_AShooterCharacter_DeathEffects, "DeathEffects" }, // 4109733675
{ &Z_Construct_UFunction_AShooterCharacter_GetFixedAimRotation, "GetFixedAimRotation" }, // 1661890678
{ &Z_Construct_UFunction_AShooterCharacter_Multicast_HitReact, "Multicast_HitReact" }, // 2859867883
{ &Z_Construct_UFunction_AShooterCharacter_OnAim, "OnAim" }, // 3205621108
{ &Z_Construct_UFunction_AShooterCharacter_OnDeathStarted, "OnDeathStarted" }, // 1582005851
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AShooterCharacter>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AShooterCharacter_Statics
// ********** Begin Class AShooterCharacter Property Definitions ***********************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_AO_Yaw = { "AO_Yaw", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, AO_Yaw), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AO_Yaw_MetaData), NewProp_AO_Yaw_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_MovementOffsetYaw = { "MovementOffsetYaw", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, MovementOffsetYaw), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MovementOffsetYaw_MetaData), NewProp_MovementOffsetYaw_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_FABRIK_SocketTransform = { "FABRIK_SocketTransform", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, FABRIK_SocketTransform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FABRIK_SocketTransform_MetaData), NewProp_FABRIK_SocketTransform_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_TurningStatus_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_TurningStatus = { "TurningStatus", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, TurningStatus), Z_Construct_UEnum_FPSTemplate_ETurningInPlace, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TurningStatus_MetaData), NewProp_TurningStatus_MetaData) }; // 1464472995
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_OnWeaponFirstReplicated = { "OnWeaponFirstReplicated", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, OnWeaponFirstReplicated), Z_Construct_UDelegateFunction_FPSTemplate_WeaponFirstReplicated__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnWeaponFirstReplicated_MetaData), NewProp_OnWeaponFirstReplicated_MetaData) }; // 2802434722
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_DefaultFieldOfView = { "DefaultFieldOfView", nullptr, (EPropertyFlags)0x0020080000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, DefaultFieldOfView), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultFieldOfView_MetaData), NewProp_DefaultFieldOfView_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_DeathMontages_Inner = { "DeathMontages", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_DeathMontages = { "DeathMontages", nullptr, (EPropertyFlags)0x0124080000010015, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, DeathMontages), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeathMontages_MetaData), NewProp_DeathMontages_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_HitReacts_Inner = { "HitReacts", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_HitReacts = { "HitReacts", nullptr, (EPropertyFlags)0x0124080000010015, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, HitReacts), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitReacts_MetaData), NewProp_HitReacts_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_Mesh1P = { "Mesh1P", nullptr, (EPropertyFlags)0x01440000000b001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, Mesh1P), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Mesh1P_MetaData), NewProp_Mesh1P_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_Combat = { "Combat", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, Combat), Z_Construct_UClass_UCombatComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Combat_MetaData), NewProp_Combat_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_HealthComponent = { "HealthComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, HealthComponent), Z_Construct_UClass_UShooterHealthComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HealthComponent_MetaData), NewProp_HealthComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_EliminationComponent = { "EliminationComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, EliminationComponent), Z_Construct_UClass_UEliminationComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EliminationComponent_MetaData), NewProp_EliminationComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_SpringArm = { "SpringArm", nullptr, (EPropertyFlags)0x01440000000b001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, SpringArm), Z_Construct_UClass_USpringArmComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpringArm_MetaData), NewProp_SpringArm_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_FirstPersonCamera = { "FirstPersonCamera", nullptr, (EPropertyFlags)0x01440000000b001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, FirstPersonCamera), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FirstPersonCamera_MetaData), NewProp_FirstPersonCamera_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_CycleWeaponAction = { "CycleWeaponAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, CycleWeaponAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CycleWeaponAction_MetaData), NewProp_CycleWeaponAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_FireWeaponAction = { "FireWeaponAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, FireWeaponAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FireWeaponAction_MetaData), NewProp_FireWeaponAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_ReloadWeaponAction = { "ReloadWeaponAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, ReloadWeaponAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReloadWeaponAction_MetaData), NewProp_ReloadWeaponAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterCharacter_Statics::NewProp_AimAction = { "AimAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterCharacter, AimAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AimAction_MetaData), NewProp_AimAction_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AShooterCharacter_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_AO_Yaw,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_MovementOffsetYaw,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_FABRIK_SocketTransform,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_TurningStatus_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_TurningStatus,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_OnWeaponFirstReplicated,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_DefaultFieldOfView,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_DeathMontages_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_DeathMontages,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_HitReacts_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_HitReacts,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_Mesh1P,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_Combat,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_HealthComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_EliminationComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_SpringArm,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_FirstPersonCamera,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_CycleWeaponAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_FireWeaponAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_ReloadWeaponAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterCharacter_Statics::NewProp_AimAction,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterCharacter_Statics::PropPointers) < 2048);
// ********** End Class AShooterCharacter Property Definitions *************************************
UObject* (*const Z_Construct_UClass_AShooterCharacter_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_ACharacter,
(UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterCharacter_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_AShooterCharacter_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UPlayerInterface_NoRegister, (int32)VTABLE_OFFSET(AShooterCharacter, IPlayerInterface), false }, // 2025881539
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_AShooterCharacter_Statics::ClassParams = {
&AShooterCharacter::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_AShooterCharacter_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_AShooterCharacter_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x009000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterCharacter_Statics::Class_MetaDataParams), Z_Construct_UClass_AShooterCharacter_Statics::Class_MetaDataParams)
};
void AShooterCharacter::StaticRegisterNativesAShooterCharacter()
{
UClass* Class = AShooterCharacter::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AShooterCharacter_Statics::Funcs));
}
UClass* Z_Construct_UClass_AShooterCharacter()
{
if (!Z_Registration_Info_UClass_AShooterCharacter.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AShooterCharacter.OuterSingleton, Z_Construct_UClass_AShooterCharacter_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AShooterCharacter.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AShooterCharacter);
AShooterCharacter::~AShooterCharacter() {}
// ********** End Class AShooterCharacter **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h__Script_FPSTemplate_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AShooterCharacter, AShooterCharacter::StaticClass, TEXT("AShooterCharacter"), &Z_Registration_Info_UClass_AShooterCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AShooterCharacter), 3350515546U) },
};
}; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h__Script_FPSTemplate_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h__Script_FPSTemplate_3833467192{
TEXT("/Script/FPSTemplate"),
Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h__Script_FPSTemplate_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS