Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/MatchPlayerState.generated.h

82 lines
4.1 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Player/MatchPlayerState.h"
#ifdef FPSTEMPLATE_MatchPlayerState_generated_h
#error "MatchPlayerState.generated.h already included, missing '#pragma once' in MatchPlayerState.h"
#endif
#define FPSTEMPLATE_MatchPlayerState_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
enum class ESpecialElimType : uint16;
// ********** Begin Delegate FOnScoreChanged *******************************************************
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h_13_DELEGATE \
FPSTEMPLATE_API void FOnScoreChanged_DelegateWrapper(const FMulticastScriptDelegate& OnScoreChanged, int32 NewScore);
// ********** End Delegate FOnScoreChanged *********************************************************
// ********** Begin Class AMatchPlayerState ********************************************************
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
virtual void Client_LostTheLead_Implementation(); \
virtual void Client_ScoredElim_Implementation(int32 ElimScore); \
virtual void Client_SpecialElim_Implementation(ESpecialElimType const& SpecialElim, int32 SequentialElimCount, int32 StreakCount, int32 ElimScore); \
DECLARE_FUNCTION(execClient_LostTheLead); \
DECLARE_FUNCTION(execClient_ScoredElim); \
DECLARE_FUNCTION(execClient_SpecialElim);
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h_21_CALLBACK_WRAPPERS
struct Z_Construct_UClass_AMatchPlayerState_Statics;
FPSTEMPLATE_API UClass* Z_Construct_UClass_AMatchPlayerState_NoRegister();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAMatchPlayerState(); \
friend struct ::Z_Construct_UClass_AMatchPlayerState_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AMatchPlayerState_NoRegister(); \
public: \
DECLARE_CLASS2(AMatchPlayerState, APlayerState, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AMatchPlayerState_NoRegister) \
DECLARE_SERIALIZER(AMatchPlayerState)
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h_21_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AMatchPlayerState(AMatchPlayerState&&) = delete; \
AMatchPlayerState(const AMatchPlayerState&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AMatchPlayerState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AMatchPlayerState); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(AMatchPlayerState) \
NO_API virtual ~AMatchPlayerState();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h_18_PROLOG
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h_21_CALLBACK_WRAPPERS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h_21_INCLASS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AMatchPlayerState;
// ********** End Class AMatchPlayerState **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_MatchPlayerState_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS