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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/VolumeTexture.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/VolumeTexture.h"
#ifdef ENGINE_VolumeTexture_generated_h
#error "VolumeTexture.generated.h already included, missing '#pragma once' in VolumeTexture.h"
#endif
#define ENGINE_VolumeTexture_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UVolumeTexture ***********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UVolumeTexture, ENGINE_API)
struct Z_Construct_UClass_UVolumeTexture_Statics;
ENGINE_API UClass* Z_Construct_UClass_UVolumeTexture_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_INCLASS \
private: \
static void StaticRegisterNativesUVolumeTexture(); \
friend struct ::Z_Construct_UClass_UVolumeTexture_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UVolumeTexture_NoRegister(); \
public: \
DECLARE_CLASS2(UVolumeTexture, UTexture, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UVolumeTexture_NoRegister) \
DECLARE_SERIALIZER(UVolumeTexture) \
FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UVolumeTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVolumeTexture) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UVolumeTexture); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVolumeTexture); \
/** Deleted move- and copy-constructors, should never be used */ \
UVolumeTexture(UVolumeTexture&&) = delete; \
UVolumeTexture(const UVolumeTexture&) = delete; \
ENGINE_API virtual ~UVolumeTexture();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_15_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UVolumeTexture;
// ********** End Class UVolumeTexture *************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS