99 lines
4.5 KiB
C
99 lines
4.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/TextureRenderTarget2D.h"
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#ifdef ENGINE_TextureRenderTarget2D_generated_h
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#error "TextureRenderTarget2D.generated.h already included, missing '#pragma once' in TextureRenderTarget2D.h"
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#endif
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#define ENGINE_TextureRenderTarget2D_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UTextureRenderTarget2D ***************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UTextureRenderTarget2D, ENGINE_API)
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struct Z_Construct_UClass_UTextureRenderTarget2D_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UTextureRenderTarget2D_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_INCLASS \
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private: \
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static void StaticRegisterNativesUTextureRenderTarget2D(); \
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friend struct ::Z_Construct_UClass_UTextureRenderTarget2D_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UTextureRenderTarget2D_NoRegister(); \
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public: \
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DECLARE_CLASS2(UTextureRenderTarget2D, UTextureRenderTarget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTextureRenderTarget2D_NoRegister) \
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DECLARE_SERIALIZER(UTextureRenderTarget2D) \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UTextureRenderTarget2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTextureRenderTarget2D) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTextureRenderTarget2D); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTextureRenderTarget2D); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UTextureRenderTarget2D(UTextureRenderTarget2D&&) = delete; \
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UTextureRenderTarget2D(const UTextureRenderTarget2D&) = delete; \
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ENGINE_API virtual ~UTextureRenderTarget2D();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_102_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UTextureRenderTarget2D;
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// ********** End Class UTextureRenderTarget2D *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h
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// ********** Begin Enum ETextureRenderTargetFormat ************************************************
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#define FOREACH_ENUM_ETEXTURERENDERTARGETFORMAT(op) \
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op(RTF_R8) \
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op(RTF_RG8) \
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op(RTF_RGBA8) \
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op(RTF_RGBA8_SRGB) \
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op(RTF_R16f) \
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op(RTF_RG16f) \
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op(RTF_RGBA16f) \
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op(RTF_R32f) \
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op(RTF_RG32f) \
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op(RTF_RGBA32f) \
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op(RTF_RGB10A2)
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enum ETextureRenderTargetFormat : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextureRenderTargetFormat>();
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// ********** End Enum ETextureRenderTargetFormat **************************************************
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// ********** Begin Enum ETextureRenderTargetSampleCount *******************************************
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#define FOREACH_ENUM_ETEXTURERENDERTARGETSAMPLECOUNT(op) \
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op(ETextureRenderTargetSampleCount::RTSC_1) \
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op(ETextureRenderTargetSampleCount::RTSC_2) \
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op(ETextureRenderTargetSampleCount::RTSC_4) \
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op(ETextureRenderTargetSampleCount::RTSC_8)
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enum class ETextureRenderTargetSampleCount : uint8;
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template<> struct TIsUEnumClass<ETextureRenderTargetSampleCount> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextureRenderTargetSampleCount>();
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// ********** End Enum ETextureRenderTargetSampleCount *********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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