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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/Texture.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/Texture.h"
#ifdef ENGINE_Texture_generated_h
#error "Texture.generated.h already included, missing '#pragma once' in Texture.h"
#endif
#define ENGINE_Texture_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FLinearColor;
// ********** Begin ScriptStruct FTextureSourceLayerColorInfo **************************************
struct Z_Construct_UScriptStruct_FTextureSourceLayerColorInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_50_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTextureSourceLayerColorInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FTextureSourceLayerColorInfo;
// ********** End ScriptStruct FTextureSourceLayerColorInfo ****************************************
// ********** Begin ScriptStruct FTextureSourceBlock ***********************************************
struct Z_Construct_UScriptStruct_FTextureSourceBlock_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_64_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTextureSourceBlock_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FTextureSourceBlock;
// ********** End ScriptStruct FTextureSourceBlock *************************************************
// ********** Begin ScriptStruct FTextureSource ****************************************************
struct Z_Construct_UScriptStruct_FTextureSource_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_93_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTextureSource_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FTextureSource;
// ********** End ScriptStruct FTextureSource ******************************************************
// ********** Begin ScriptStruct FTexturePlatformData **********************************************
struct Z_Construct_UScriptStruct_FTexturePlatformData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_840_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTexturePlatformData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FTexturePlatformData;
// ********** End ScriptStruct FTexturePlatformData ************************************************
// ********** Begin ScriptStruct FTextureFormatSettings ********************************************
struct Z_Construct_UScriptStruct_FTextureFormatSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1142_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTextureFormatSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FTextureFormatSettings;
// ********** End ScriptStruct FTextureFormatSettings **********************************************
// ********** Begin ScriptStruct FTextureSourceColorSettings ***************************************
struct Z_Construct_UScriptStruct_FTextureSourceColorSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1178_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTextureSourceColorSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FTextureSourceColorSettings;
// ********** End ScriptStruct FTextureSourceColorSettings *****************************************
// ********** Begin Class UTexture *****************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_RPC_WRAPPERS \
DECLARE_FUNCTION(execBlueprint_GetBuiltTextureSize); \
DECLARE_FUNCTION(execGetTextureStreamingMethod); \
DECLARE_FUNCTION(execBlueprint_GetTextureSourceIdString); \
DECLARE_FUNCTION(execComputeTextureSourceChannelMinMax); \
DECLARE_FUNCTION(execBlueprint_GetTextureSourceDiskAndMemorySize); \
DECLARE_FUNCTION(execBlueprint_GetMemorySize); \
DECLARE_FUNCTION(execAreDownscalePropertiesEditable);
#if WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_RPC_WRAPPERS_EOD \
DECLARE_FUNCTION(execSetVirtualTextureStreaming);
#else // WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_RPC_WRAPPERS_EOD
#endif // WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_ACCESSORS \
static void GetCompositeTexture_WrapperImpl(const void* Object, void* OutValue); \
static void SetCompositeTexture_WrapperImpl(void* Object, const void* InValue);
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UTexture, ENGINE_API)
struct Z_Construct_UClass_UTexture_Statics;
ENGINE_API UClass* Z_Construct_UClass_UTexture_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_INCLASS \
private: \
static void StaticRegisterNativesUTexture(); \
friend struct ::Z_Construct_UClass_UTexture_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UTexture_NoRegister(); \
public: \
DECLARE_CLASS2(UTexture, UStreamableRenderAsset, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTexture_NoRegister) \
DECLARE_SERIALIZER(UTexture) \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UTexture*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexture) \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexture); \
/** Deleted move- and copy-constructors, should never be used */ \
UTexture(UTexture&&) = delete; \
UTexture(const UTexture&) = delete;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1217_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_RPC_WRAPPERS_EOD \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_ACCESSORS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UTexture;
// ********** End Class UTexture *******************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS