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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/StaticParameterSet.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "StaticParameterSet.h"
#ifdef ENGINE_StaticParameterSet_generated_h
#error "StaticParameterSet.generated.h already included, missing '#pragma once' in StaticParameterSet.h"
#endif
#define ENGINE_StaticParameterSet_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStaticParameterBase **********************************************
struct Z_Construct_UScriptStruct_FStaticParameterBase_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_27_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStaticParameterBase_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStaticParameterBase;
// ********** End ScriptStruct FStaticParameterBase ************************************************
// ********** Begin ScriptStruct FStaticSwitchParameter ********************************************
struct Z_Construct_UScriptStruct_FStaticSwitchParameter_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_91_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStaticSwitchParameter_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FStaticParameterBase Super;
struct FStaticSwitchParameter;
// ********** End ScriptStruct FStaticSwitchParameter **********************************************
// ********** Begin ScriptStruct FStaticComponentMaskParameter *************************************
struct Z_Construct_UScriptStruct_FStaticComponentMaskParameter_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_153_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStaticComponentMaskParameter_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FStaticParameterBase Super;
struct FStaticComponentMaskParameter;
// ********** End ScriptStruct FStaticComponentMaskParameter ***************************************
// ********** Begin ScriptStruct FStaticTerrainLayerWeightParameter ********************************
struct Z_Construct_UScriptStruct_FStaticTerrainLayerWeightParameter_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_236_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStaticTerrainLayerWeightParameter_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStaticTerrainLayerWeightParameter;
// ********** End ScriptStruct FStaticTerrainLayerWeightParameter **********************************
// ********** Begin ScriptStruct FStaticMaterialLayersParameter ************************************
struct Z_Construct_UScriptStruct_FStaticMaterialLayersParameter_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_355_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStaticMaterialLayersParameter_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FStaticParameterBase Super;
struct FStaticMaterialLayersParameter;
// ********** End ScriptStruct FStaticMaterialLayersParameter **************************************
// ********** Begin ScriptStruct FStaticParameterSetRuntimeData ************************************
struct Z_Construct_UScriptStruct_FStaticParameterSetRuntimeData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_391_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStaticParameterSetRuntimeData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStaticParameterSetRuntimeData;
// ********** End ScriptStruct FStaticParameterSetRuntimeData **************************************
// ********** Begin ScriptStruct FStaticParameterSetEditorOnlyData *********************************
struct Z_Construct_UScriptStruct_FStaticParameterSetEditorOnlyData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_426_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStaticParameterSetEditorOnlyData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStaticParameterSetEditorOnlyData;
// ********** End ScriptStruct FStaticParameterSetEditorOnlyData ***********************************
// ********** Begin ScriptStruct FStaticParameterSet ***********************************************
struct Z_Construct_UScriptStruct_FStaticParameterSet_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_463_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStaticParameterSet_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FStaticParameterSetRuntimeData Super;
struct FStaticParameterSet;
// ********** End ScriptStruct FStaticParameterSet *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS