79 lines
3.6 KiB
C
79 lines
3.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Sound/SoundSourceBus.h"
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#ifdef ENGINE_SoundSourceBus_generated_h
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#error "SoundSourceBus.generated.h already included, missing '#pragma once' in SoundSourceBus.h"
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#endif
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#define ENGINE_SoundSourceBus_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class USoundSourceBus **********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundSourceBus, ENGINE_API)
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struct Z_Construct_UClass_USoundSourceBus_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USoundSourceBus_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_INCLASS \
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private: \
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static void StaticRegisterNativesUSoundSourceBus(); \
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friend struct ::Z_Construct_UClass_USoundSourceBus_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USoundSourceBus_NoRegister(); \
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public: \
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DECLARE_CLASS2(USoundSourceBus, USoundWave, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundSourceBus_NoRegister) \
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DECLARE_SERIALIZER(USoundSourceBus) \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USoundSourceBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundSourceBus) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundSourceBus); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundSourceBus); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USoundSourceBus(USoundSourceBus&&) = delete; \
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USoundSourceBus(const USoundSourceBus&) = delete; \
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ENGINE_API virtual ~USoundSourceBus();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_25_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USoundSourceBus;
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// ********** End Class USoundSourceBus ************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h
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// ********** Begin Enum ESourceBusChannels ********************************************************
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#define FOREACH_ENUM_ESOURCEBUSCHANNELS(op) \
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op(ESourceBusChannels::Mono) \
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op(ESourceBusChannels::Stereo)
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enum class ESourceBusChannels : uint8;
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template<> struct TIsUEnumClass<ESourceBusChannels> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESourceBusChannels>();
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// ********** End Enum ESourceBusChannels **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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