Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SoundSourceBus.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/SoundSourceBus.h"
#ifdef ENGINE_SoundSourceBus_generated_h
#error "SoundSourceBus.generated.h already included, missing '#pragma once' in SoundSourceBus.h"
#endif
#define ENGINE_SoundSourceBus_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundSourceBus **********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundSourceBus, ENGINE_API)
struct Z_Construct_UClass_USoundSourceBus_Statics;
ENGINE_API UClass* Z_Construct_UClass_USoundSourceBus_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_INCLASS \
private: \
static void StaticRegisterNativesUSoundSourceBus(); \
friend struct ::Z_Construct_UClass_USoundSourceBus_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USoundSourceBus_NoRegister(); \
public: \
DECLARE_CLASS2(USoundSourceBus, USoundWave, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundSourceBus_NoRegister) \
DECLARE_SERIALIZER(USoundSourceBus) \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USoundSourceBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundSourceBus) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundSourceBus); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundSourceBus); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundSourceBus(USoundSourceBus&&) = delete; \
USoundSourceBus(const USoundSourceBus&) = delete; \
ENGINE_API virtual ~USoundSourceBus();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_25_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundSourceBus;
// ********** End Class USoundSourceBus ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h
// ********** Begin Enum ESourceBusChannels ********************************************************
#define FOREACH_ENUM_ESOURCEBUSCHANNELS(op) \
op(ESourceBusChannels::Mono) \
op(ESourceBusChannels::Stereo)
enum class ESourceBusChannels : uint8;
template<> struct TIsUEnumClass<ESourceBusChannels> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESourceBusChannels>();
// ********** End Enum ESourceBusChannels **********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS