155 lines
9.1 KiB
C++
155 lines
9.1 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Sound/SoundNodeLooping.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSoundNodeLooping() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_USoundNode();
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ENGINE_API UClass* Z_Construct_UClass_USoundNodeLooping();
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ENGINE_API UClass* Z_Construct_UClass_USoundNodeLooping_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class USoundNodeLooping ********************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_USoundNodeLooping;
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UClass* USoundNodeLooping::GetPrivateStaticClass()
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{
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using TClass = USoundNodeLooping;
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if (!Z_Registration_Info_UClass_USoundNodeLooping.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SoundNodeLooping"),
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Z_Registration_Info_UClass_USoundNodeLooping.InnerSingleton,
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StaticRegisterNativesUSoundNodeLooping,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_USoundNodeLooping.InnerSingleton;
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}
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UClass* Z_Construct_UClass_USoundNodeLooping_NoRegister()
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{
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return USoundNodeLooping::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_USoundNodeLooping_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/** \n * Defines how a sound loops; either indefinitely, or for a set number of times.\n * Note: The Looping node should only be used for logical or procedural looping such as introducing a delay.\n * These sounds will not be played seamlessly. If you want a sound to loop seamlessly and indefinitely,\n * use the Looping flag on the Wave Player node for that sound.\n */" },
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{ "DisplayName", "Looping" },
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{ "HideCategories", "Object Object" },
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{ "IncludePath", "Sound/SoundNodeLooping.h" },
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{ "ModuleRelativePath", "Classes/Sound/SoundNodeLooping.h" },
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{ "ToolTip", "Defines how a sound loops; either indefinitely, or for a set number of times.\nNote: The Looping node should only be used for logical or procedural looping such as introducing a delay.\nThese sounds will not be played seamlessly. If you want a sound to loop seamlessly and indefinitely,\nuse the Looping flag on the Wave Player node for that sound." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LoopCount_MetaData[] = {
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{ "Category", "Looping" },
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{ "ClampMin", "1" },
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{ "Comment", "/* The amount of times to loop */" },
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{ "EditCondition", "!bLoopIndefinitely" },
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{ "ModuleRelativePath", "Classes/Sound/SoundNodeLooping.h" },
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{ "ToolTip", "The amount of times to loop" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLoopIndefinitely_MetaData[] = {
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{ "Category", "Looping" },
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{ "Comment", "/* If enabled, the node will continue to loop indefinitely regardless of the Loop Count value. */" },
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{ "ModuleRelativePath", "Classes/Sound/SoundNodeLooping.h" },
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{ "ToolTip", "If enabled, the node will continue to loop indefinitely regardless of the Loop Count value." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class USoundNodeLooping constinit property declarations ************************
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static const UECodeGen_Private::FIntPropertyParams NewProp_LoopCount;
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static void NewProp_bLoopIndefinitely_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoopIndefinitely;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class USoundNodeLooping constinit property declarations **************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<USoundNodeLooping>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_USoundNodeLooping_Statics
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// ********** Begin Class USoundNodeLooping Property Definitions ***********************************
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_LoopCount = { "LoopCount", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeLooping, LoopCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LoopCount_MetaData), NewProp_LoopCount_MetaData) };
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void Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely_SetBit(void* Obj)
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{
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((USoundNodeLooping*)Obj)->bLoopIndefinitely = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely = { "bLoopIndefinitely", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundNodeLooping), &Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLoopIndefinitely_MetaData), NewProp_bLoopIndefinitely_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_LoopCount,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers) < 2048);
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// ********** End Class USoundNodeLooping Property Definitions *************************************
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UObject* (*const Z_Construct_UClass_USoundNodeLooping_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_USoundNode,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundNodeLooping_Statics::ClassParams = {
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&USoundNodeLooping::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers),
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0,
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0x000810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundNodeLooping_Statics::Class_MetaDataParams)
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};
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void USoundNodeLooping::StaticRegisterNativesUSoundNodeLooping()
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{
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}
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UClass* Z_Construct_UClass_USoundNodeLooping()
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{
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if (!Z_Registration_Info_UClass_USoundNodeLooping.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundNodeLooping.OuterSingleton, Z_Construct_UClass_USoundNodeLooping_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_USoundNodeLooping.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundNodeLooping);
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USoundNodeLooping::~USoundNodeLooping() {}
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// ********** End Class USoundNodeLooping **********************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_USoundNodeLooping, USoundNodeLooping::StaticClass, TEXT("USoundNodeLooping"), &Z_Registration_Info_UClass_USoundNodeLooping, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundNodeLooping), 651895937U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_2342394323{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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