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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SoundClass.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/SoundClass.h"
#ifdef ENGINE_SoundClass_generated_h
#error "SoundClass.generated.h already included, missing '#pragma once' in SoundClass.h"
#endif
#define ENGINE_SoundClass_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSoundClassEditorData *********************************************
struct Z_Construct_UScriptStruct_FSoundClassEditorData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundClassEditorData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSoundClassEditorData;
// ********** End ScriptStruct FSoundClassEditorData ***********************************************
// ********** Begin ScriptStruct FSoundClassProperties *********************************************
struct Z_Construct_UScriptStruct_FSoundClassProperties_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_56_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundClassProperties_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSoundClassProperties;
// ********** End ScriptStruct FSoundClassProperties ***********************************************
// ********** Begin ScriptStruct FPassiveSoundMixModifier ******************************************
struct Z_Construct_UScriptStruct_FPassiveSoundMixModifier_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_169_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPassiveSoundMixModifier_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPassiveSoundMixModifier;
// ********** End ScriptStruct FPassiveSoundMixModifier ********************************************
// ********** Begin Class USoundClass **************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundClass, ENGINE_API)
struct Z_Construct_UClass_USoundClass_Statics;
ENGINE_API UClass* Z_Construct_UClass_USoundClass_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_INCLASS \
private: \
static void StaticRegisterNativesUSoundClass(); \
friend struct ::Z_Construct_UClass_USoundClass_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USoundClass_NoRegister(); \
public: \
DECLARE_CLASS2(USoundClass, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundClass_NoRegister) \
DECLARE_SERIALIZER(USoundClass) \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<USoundClass*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USoundClass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundClass) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundClass); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundClass); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundClass(USoundClass&&) = delete; \
USoundClass(const USoundClass&) = delete; \
ENGINE_API virtual ~USoundClass();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_207_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundClass;
// ********** End Class USoundClass ****************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS