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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkyLightComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/SkyLightComponent.h"
#ifdef ENGINE_SkyLightComponent_generated_h
#error "SkyLightComponent.generated.h already included, missing '#pragma once' in SkyLightComponent.h"
#endif
#define ENGINE_SkyLightComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UTextureCube;
struct FColor;
struct FLinearColor;
// ********** Begin Class USkyLightComponent *******************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_RPC_WRAPPERS \
DECLARE_FUNCTION(execRecaptureSky); \
DECLARE_FUNCTION(execSetRealTimeCapture); \
DECLARE_FUNCTION(execSetMinOcclusion); \
DECLARE_FUNCTION(execSetOcclusionExponent); \
DECLARE_FUNCTION(execSetOcclusionContrast); \
DECLARE_FUNCTION(execSetOcclusionTint); \
DECLARE_FUNCTION(execSetLowerHemisphereColor); \
DECLARE_FUNCTION(execSetCubemapBlend); \
DECLARE_FUNCTION(execSetSourceCubemapAngle); \
DECLARE_FUNCTION(execSetCubemap); \
DECLARE_FUNCTION(execSetLightColor); \
DECLARE_FUNCTION(execSetVolumetricScatteringIntensity); \
DECLARE_FUNCTION(execSetIndirectLightingIntensity); \
DECLARE_FUNCTION(execSetIntensity);
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkyLightComponent, ENGINE_API)
struct Z_Construct_UClass_USkyLightComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_USkyLightComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_INCLASS \
private: \
static void StaticRegisterNativesUSkyLightComponent(); \
friend struct ::Z_Construct_UClass_USkyLightComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USkyLightComponent_NoRegister(); \
public: \
DECLARE_CLASS2(USkyLightComponent, ULightComponentBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkyLightComponent_NoRegister) \
DECLARE_SERIALIZER(USkyLightComponent) \
FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USkyLightComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkyLightComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkyLightComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkyLightComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
USkyLightComponent(USkyLightComponent&&) = delete; \
USkyLightComponent(const USkyLightComponent&) = delete; \
ENGINE_API virtual ~USkyLightComponent();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_100_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USkyLightComponent;
// ********** End Class USkyLightComponent *********************************************************
// ********** Begin ScriptStruct FPrecomputedSkyLightInstanceData **********************************
struct Z_Construct_UScriptStruct_FPrecomputedSkyLightInstanceData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_377_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPrecomputedSkyLightInstanceData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FSceneComponentInstanceData Super;
struct FPrecomputedSkyLightInstanceData;
// ********** End ScriptStruct FPrecomputedSkyLightInstanceData ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h
// ********** Begin Enum ESkyLightSourceType *******************************************************
#define FOREACH_ENUM_ESKYLIGHTSOURCETYPE(op) \
op(SLS_CapturedScene) \
op(SLS_SpecifiedCubemap)
enum ESkyLightSourceType : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkyLightSourceType>();
// ********** End Enum ESkyLightSourceType *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS