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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkeletalMeshReductionSettings.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SkeletalMeshReductionSettings.h"
#ifdef ENGINE_SkeletalMeshReductionSettings_generated_h
#error "SkeletalMeshReductionSettings.generated.h already included, missing '#pragma once' in SkeletalMeshReductionSettings.h"
#endif
#define ENGINE_SkeletalMeshReductionSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSkeletalMeshOptimizationSettings *********************************
struct Z_Construct_UScriptStruct_FSkeletalMeshOptimizationSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshReductionSettings_h_60_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshOptimizationSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMeshOptimizationSettings;
// ********** End ScriptStruct FSkeletalMeshOptimizationSettings ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshReductionSettings_h
// ********** Begin Enum SkeletalMeshTerminationCriterion ******************************************
#define FOREACH_ENUM_SKELETALMESHTERMINATIONCRITERION(op) \
op(SMTC_NumOfTriangles) \
op(SMTC_NumOfVerts) \
op(SMTC_TriangleOrVert) \
op(SMTC_AbsNumOfTriangles) \
op(SMTC_AbsNumOfVerts) \
op(SMTC_AbsTriangleOrVert)
enum SkeletalMeshTerminationCriterion : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<SkeletalMeshTerminationCriterion>();
// ********** End Enum SkeletalMeshTerminationCriterion ********************************************
// ********** Begin Enum SkeletalMeshOptimizationType **********************************************
#define FOREACH_ENUM_SKELETALMESHOPTIMIZATIONTYPE(op) \
op(SMOT_NumOfTriangles) \
op(SMOT_MaxDeviation) \
op(SMOT_TriangleOrDeviation)
enum SkeletalMeshOptimizationType : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<SkeletalMeshOptimizationType>();
// ********** End Enum SkeletalMeshOptimizationType ************************************************
// ********** Begin Enum SkeletalMeshOptimizationImportance ****************************************
#define FOREACH_ENUM_SKELETALMESHOPTIMIZATIONIMPORTANCE(op) \
op(SMOI_Off) \
op(SMOI_Lowest) \
op(SMOI_Low) \
op(SMOI_Normal) \
op(SMOI_High) \
op(SMOI_Highest)
enum SkeletalMeshOptimizationImportance : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<SkeletalMeshOptimizationImportance>();
// ********** End Enum SkeletalMeshOptimizationImportance ******************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS