73 lines
3.4 KiB
C
73 lines
3.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ShaderCompiler.h"
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#ifdef ENGINE_ShaderCompiler_generated_h
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#error "ShaderCompiler.generated.h already included, missing '#pragma once' in ShaderCompiler.h"
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#endif
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#define ENGINE_ShaderCompiler_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FShaderCompilerCounters *******************************************
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struct Z_Construct_UScriptStruct_FShaderCompilerCounters_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_421_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FShaderCompilerCounters_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FShaderCompilerCounters;
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// ********** End ScriptStruct FShaderCompilerCounters *********************************************
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// ********** Begin ScriptStruct FShaderCompilerMaterialCounters ***********************************
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struct Z_Construct_UScriptStruct_FShaderCompilerMaterialCounters_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_603_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FShaderCompilerMaterialCounters_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FShaderCompilerMaterialCounters;
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// ********** End ScriptStruct FShaderCompilerMaterialCounters *************************************
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// ********** Begin ScriptStruct FShaderTimings ****************************************************
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struct Z_Construct_UScriptStruct_FShaderTimings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_648_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FShaderTimings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FShaderTimings;
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// ********** End ScriptStruct FShaderTimings ******************************************************
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// ********** Begin ScriptStruct FShaderCompilerSinglePermutationStat ******************************
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struct Z_Construct_UScriptStruct_FShaderCompilerSinglePermutationStat_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_681_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FShaderCompilerSinglePermutationStat_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FShaderCompilerSinglePermutationStat;
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// ********** End ScriptStruct FShaderCompilerSinglePermutationStat ********************************
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// ********** Begin ScriptStruct FShaderStats ******************************************************
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struct Z_Construct_UScriptStruct_FShaderStats_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_748_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FShaderStats_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FShaderStats;
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// ********** End ScriptStruct FShaderStats ********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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