1464 lines
107 KiB
C++
1464 lines
107 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/SaveGame.h"
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#include "UObject/Class.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSaveGame() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FPlatformUserId();
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ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_ULocalPlayer_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSaveGame();
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ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USaveGame();
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ENGINE_API UClass* Z_Construct_UClass_USaveGame_NoRegister();
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ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class USaveGame ****************************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_USaveGame;
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UClass* USaveGame::GetPrivateStaticClass()
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{
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using TClass = USaveGame;
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if (!Z_Registration_Info_UClass_USaveGame.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SaveGame"),
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Z_Registration_Info_UClass_USaveGame.InnerSingleton,
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StaticRegisterNativesUSaveGame,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_USaveGame.InnerSingleton;
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}
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UClass* Z_Construct_UClass_USaveGame_NoRegister()
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{
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return USaveGame::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_USaveGame_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/** \n *\x09This class acts as a base class for a save game object that can be used to save state about the game. \n *\x09When you create your own save game subclass, you would add member variables for the information that you want to save.\n *\x09Then when you want to save a game, create an instance of this object using CreateSaveGameObject, fill in the data, and use SaveGameToSlot, providing a slot name.\n *\x09To load the game you then just use LoadGameFromSlot, and read the data from the resulting object.\n *\n *\x09@see https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame\n */" },
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{ "IncludePath", "GameFramework/SaveGame.h" },
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{ "IsBlueprintBase", "true" },
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{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
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{ "ToolTip", "This class acts as a base class for a save game object that can be used to save state about the game.\nWhen you create your own save game subclass, you would add member variables for the information that you want to save.\nThen when you want to save a game, create an instance of this object using CreateSaveGameObject, fill in the data, and use SaveGameToSlot, providing a slot name.\nTo load the game you then just use LoadGameFromSlot, and read the data from the resulting object.\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class USaveGame constinit property declarations ********************************
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// ********** End Class USaveGame constinit property declarations **********************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<USaveGame>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_USaveGame_Statics
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UObject* (*const Z_Construct_UClass_USaveGame_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USaveGame_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_USaveGame_Statics::ClassParams = {
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&USaveGame::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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0,
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0,
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0x000800A1u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USaveGame_Statics::Class_MetaDataParams), Z_Construct_UClass_USaveGame_Statics::Class_MetaDataParams)
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};
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void USaveGame::StaticRegisterNativesUSaveGame()
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{
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}
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UClass* Z_Construct_UClass_USaveGame()
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{
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if (!Z_Registration_Info_UClass_USaveGame.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USaveGame.OuterSingleton, Z_Construct_UClass_USaveGame_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_USaveGame.OuterSingleton;
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}
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USaveGame::USaveGame(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USaveGame);
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USaveGame::~USaveGame() {}
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// ********** End Class USaveGame ******************************************************************
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// ********** Begin Delegate FOnLocalPlayerSaveGameLoaded ******************************************
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struct Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics
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{
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struct _Script_Engine_eventOnLocalPlayerSaveGameLoaded_Parms
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{
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ULocalPlayerSaveGame* SaveGame;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Delegate FOnLocalPlayerSaveGameLoaded constinit property declarations **********
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static const UECodeGen_Private::FObjectPropertyParams NewProp_SaveGame;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Delegate FOnLocalPlayerSaveGameLoaded constinit property declarations ************
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static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
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};
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// ********** Begin Delegate FOnLocalPlayerSaveGameLoaded Property Definitions *********************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::NewProp_SaveGame = { "SaveGame", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventOnLocalPlayerSaveGameLoaded_Parms, SaveGame), Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::NewProp_SaveGame,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::PropPointers) < 2048);
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// ********** End Delegate FOnLocalPlayerSaveGameLoaded Property Definitions ***********************
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const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "OnLocalPlayerSaveGameLoaded__DelegateSignature", Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::PropPointers),
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sizeof(Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::_Script_Engine_eventOnLocalPlayerSaveGameLoaded_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::_Script_Engine_eventOnLocalPlayerSaveGameLoaded_Parms) < MAX_uint16);
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UFunction* Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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void FOnLocalPlayerSaveGameLoaded_DelegateWrapper(const FScriptDelegate& OnLocalPlayerSaveGameLoaded, ULocalPlayerSaveGame* SaveGame)
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{
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struct _Script_Engine_eventOnLocalPlayerSaveGameLoaded_Parms
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{
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ULocalPlayerSaveGame* SaveGame;
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};
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_Script_Engine_eventOnLocalPlayerSaveGameLoaded_Parms Parms;
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Parms.SaveGame=SaveGame;
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OnLocalPlayerSaveGameLoaded.ProcessDelegate<UObject>(&Parms);
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}
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// ********** End Delegate FOnLocalPlayerSaveGameLoaded ********************************************
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// ********** Begin Class ULocalPlayerSaveGame Function AsyncLoadOrCreateSaveGameForLocalPlayer ****
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struct Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics
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{
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struct LocalPlayerSaveGame_eventAsyncLoadOrCreateSaveGameForLocalPlayer_Parms
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{
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TSubclassOf<ULocalPlayerSaveGame> SaveGameClass;
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APlayerController* LocalPlayerController;
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FString SlotName;
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FScriptDelegate Delegate;
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bool ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "SaveGame|LocalPlayer" },
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{ "Comment", "/**\n\x09 * Asynchronously loads a save game object in the specified slot for the local player, if this returns true the delegate will get called later.\n\x09 * False means the load was never scheduled, otherwise it will create and initialize a new instance before calling the delegate if loading failed.\n\x09 */" },
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{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
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{ "ToolTip", "Asynchronously loads a save game object in the specified slot for the local player, if this returns true the delegate will get called later.\nFalse means the load was never scheduled, otherwise it will create and initialize a new instance before calling the delegate if loading failed." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotName_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function AsyncLoadOrCreateSaveGameForLocalPlayer constinit property declarations
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static const UECodeGen_Private::FClassPropertyParams NewProp_SaveGameClass;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_LocalPlayerController;
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static const UECodeGen_Private::FStrPropertyParams NewProp_SlotName;
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static const UECodeGen_Private::FDelegatePropertyParams NewProp_Delegate;
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static void NewProp_ReturnValue_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function AsyncLoadOrCreateSaveGameForLocalPlayer constinit property declarations *
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function AsyncLoadOrCreateSaveGameForLocalPlayer Property Definitions **********
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_SaveGameClass = { "SaveGameClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventAsyncLoadOrCreateSaveGameForLocalPlayer_Parms, SaveGameClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_LocalPlayerController = { "LocalPlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventAsyncLoadOrCreateSaveGameForLocalPlayer_Parms, LocalPlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_SlotName = { "SlotName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventAsyncLoadOrCreateSaveGameForLocalPlayer_Parms, SlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotName_MetaData), NewProp_SlotName_MetaData) };
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const UECodeGen_Private::FDelegatePropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_Delegate = { "Delegate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Delegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventAsyncLoadOrCreateSaveGameForLocalPlayer_Parms, Delegate), Z_Construct_UDelegateFunction_Engine_OnLocalPlayerSaveGameLoaded__DelegateSignature, METADATA_PARAMS(0, nullptr) }; // 1718928258
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void Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_ReturnValue_SetBit(void* Obj)
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{
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((LocalPlayerSaveGame_eventAsyncLoadOrCreateSaveGameForLocalPlayer_Parms*)Obj)->ReturnValue = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LocalPlayerSaveGame_eventAsyncLoadOrCreateSaveGameForLocalPlayer_Parms), &Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::PropPointers[] = {
|
||
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_SaveGameClass,
|
||
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|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_LocalPlayerController,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_SlotName,
|
||
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_Delegate,
|
||
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_ReturnValue,
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||
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};
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||
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::PropPointers) < 2048);
|
||
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// ********** End Function AsyncLoadOrCreateSaveGameForLocalPlayer Property Definitions ************
|
||
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|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "AsyncLoadOrCreateSaveGameForLocalPlayer", Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::PropPointers,
|
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UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::PropPointers),
|
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sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::LocalPlayerSaveGame_eventAsyncLoadOrCreateSaveGameForLocalPlayer_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::LocalPlayerSaveGame_eventAsyncLoadOrCreateSaveGameForLocalPlayer_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execAsyncLoadOrCreateSaveGameForLocalPlayer)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_SaveGameClass);
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_LocalPlayerController);
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_SlotName);
|
||
|
|
P_GET_PROPERTY(FDelegateProperty,Z_Param_Delegate);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=ULocalPlayerSaveGame::AsyncLoadOrCreateSaveGameForLocalPlayer(Z_Param_SaveGameClass,Z_Param_LocalPlayerController,Z_Param_SlotName,FOnLocalPlayerSaveGameLoaded(Z_Param_Delegate));
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function AsyncLoadOrCreateSaveGameForLocalPlayer ******
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function AsyncSaveGameToSlotForLocalPlayer **********
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventAsyncSaveGameToSlotForLocalPlayer_Parms
|
||
|
|
{
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/**\n\x09 * Asynchronously save to the slot and user index.\n\x09 * This will return true if the save was requested, and errors should be handled by the HandlePostSave function after the save succeeds or fails\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Asynchronously save to the slot and user index.\nThis will return true if the save was requested, and errors should be handled by the HandlePostSave function after the save succeeds or fails" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function AsyncSaveGameToSlotForLocalPlayer constinit property declarations *****
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function AsyncSaveGameToSlotForLocalPlayer constinit property declarations *******
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function AsyncSaveGameToSlotForLocalPlayer Property Definitions ****************
|
||
|
|
void Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((LocalPlayerSaveGame_eventAsyncSaveGameToSlotForLocalPlayer_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LocalPlayerSaveGame_eventAsyncSaveGameToSlotForLocalPlayer_Parms), &Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function AsyncSaveGameToSlotForLocalPlayer Property Definitions ******************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "AsyncSaveGameToSlotForLocalPlayer", Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::LocalPlayerSaveGame_eventAsyncSaveGameToSlotForLocalPlayer_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::LocalPlayerSaveGame_eventAsyncSaveGameToSlotForLocalPlayer_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execAsyncSaveGameToSlotForLocalPlayer)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->AsyncSaveGameToSlotForLocalPlayer();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function AsyncSaveGameToSlotForLocalPlayer ************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function GetInvalidDataVersion **********************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventGetInvalidDataVersion_Parms
|
||
|
|
{
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Returns the invalid save data version, which means it has never been saved/loaded */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Returns the invalid save data version, which means it has never been saved/loaded" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetInvalidDataVersion constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetInvalidDataVersion constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetInvalidDataVersion Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventGetInvalidDataVersion_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetInvalidDataVersion Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "GetInvalidDataVersion", Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::LocalPlayerSaveGame_eventGetInvalidDataVersion_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::LocalPlayerSaveGame_eventGetInvalidDataVersion_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execGetInvalidDataVersion)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=P_THIS->GetInvalidDataVersion();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function GetInvalidDataVersion ************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function GetLatestDataVersion ***********************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventGetLatestDataVersion_Parms
|
||
|
|
{
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Returns the latest save data version, this is used when the new data is saved */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Returns the latest save data version, this is used when the new data is saved" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetLatestDataVersion constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetLatestDataVersion constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetLatestDataVersion Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventGetLatestDataVersion_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetLatestDataVersion Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "GetLatestDataVersion", Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::LocalPlayerSaveGame_eventGetLatestDataVersion_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::LocalPlayerSaveGame_eventGetLatestDataVersion_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execGetLatestDataVersion)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=P_THIS->GetLatestDataVersion();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function GetLatestDataVersion *************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function GetLocalPlayerController *******************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventGetLocalPlayerController_Parms
|
||
|
|
{
|
||
|
|
APlayerController* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Returns the local player controller this is associated with, this will be valid if it is ready to save */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Returns the local player controller this is associated with, this will be valid if it is ready to save" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetLocalPlayerController constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetLocalPlayerController constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetLocalPlayerController Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventGetLocalPlayerController_Parms, ReturnValue), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetLocalPlayerController Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "GetLocalPlayerController", Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::LocalPlayerSaveGame_eventGetLocalPlayerController_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::LocalPlayerSaveGame_eventGetLocalPlayerController_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execGetLocalPlayerController)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APlayerController**)Z_Param__Result=P_THIS->GetLocalPlayerController();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function GetLocalPlayerController *********************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function GetPlatformUserId **************************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics
|
||
|
|
{
|
||
|
|
struct FPlatformUserId
|
||
|
|
{
|
||
|
|
int32 InternalId;
|
||
|
|
};
|
||
|
|
|
||
|
|
struct LocalPlayerSaveGame_eventGetPlatformUserId_Parms
|
||
|
|
{
|
||
|
|
FPlatformUserId ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Returns the platform user to save to, based on Local Player by default */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Returns the platform user to save to, based on Local Player by default" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlatformUserId constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlatformUserId constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlatformUserId Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventGetPlatformUserId_Parms, ReturnValue), Z_Construct_UScriptStruct_FPlatformUserId, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlatformUserId Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "GetPlatformUserId", Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::LocalPlayerSaveGame_eventGetPlatformUserId_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::LocalPlayerSaveGame_eventGetPlatformUserId_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execGetPlatformUserId)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FPlatformUserId*)Z_Param__Result=P_THIS->GetPlatformUserId();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function GetPlatformUserId ****************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function GetPlatformUserIndex ***********************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventGetPlatformUserIndex_Parms
|
||
|
|
{
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Returns the user index to save to, based on Local Player by default */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Returns the user index to save to, based on Local Player by default" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlatformUserIndex constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlatformUserIndex constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlatformUserIndex Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventGetPlatformUserIndex_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlatformUserIndex Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "GetPlatformUserIndex", Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::LocalPlayerSaveGame_eventGetPlatformUserIndex_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::LocalPlayerSaveGame_eventGetPlatformUserIndex_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execGetPlatformUserIndex)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=P_THIS->GetPlatformUserIndex();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function GetPlatformUserIndex *************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function GetSavedDataVersion ************************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventGetSavedDataVersion_Parms
|
||
|
|
{
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Returns the game-specific version number this was last saved/loaded as */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Returns the game-specific version number this was last saved/loaded as" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetSavedDataVersion constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetSavedDataVersion constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetSavedDataVersion Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventGetSavedDataVersion_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetSavedDataVersion Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "GetSavedDataVersion", Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::LocalPlayerSaveGame_eventGetSavedDataVersion_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::LocalPlayerSaveGame_eventGetSavedDataVersion_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execGetSavedDataVersion)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=P_THIS->GetSavedDataVersion();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function GetSavedDataVersion **************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function GetSaveSlotName ****************************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventGetSaveSlotName_Parms
|
||
|
|
{
|
||
|
|
FString ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Returns the save slot name to use */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Returns the save slot name to use" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetSaveSlotName constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetSaveSlotName constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetSaveSlotName Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventGetSaveSlotName_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetSaveSlotName Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "GetSaveSlotName", Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::LocalPlayerSaveGame_eventGetSaveSlotName_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::LocalPlayerSaveGame_eventGetSaveSlotName_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execGetSaveSlotName)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FString*)Z_Param__Result=P_THIS->GetSaveSlotName();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function GetSaveSlotName ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function IsSaveInProgress ***************************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventIsSaveInProgress_Parms
|
||
|
|
{
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Returns true if a save is in progress */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Returns true if a save is in progress" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function IsSaveInProgress constinit property declarations **********************
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function IsSaveInProgress constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function IsSaveInProgress Property Definitions *********************************
|
||
|
|
void Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((LocalPlayerSaveGame_eventIsSaveInProgress_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LocalPlayerSaveGame_eventIsSaveInProgress_Parms), &Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function IsSaveInProgress Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "IsSaveInProgress", Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::LocalPlayerSaveGame_eventIsSaveInProgress_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::LocalPlayerSaveGame_eventIsSaveInProgress_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execIsSaveInProgress)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->IsSaveInProgress();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function IsSaveInProgress *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function LoadOrCreateSaveGameForLocalPlayer *********
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventLoadOrCreateSaveGameForLocalPlayer_Parms
|
||
|
|
{
|
||
|
|
TSubclassOf<ULocalPlayerSaveGame> SaveGameClass;
|
||
|
|
APlayerController* LocalPlayerController;
|
||
|
|
FString SlotName;
|
||
|
|
ULocalPlayerSaveGame* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/**\n\x09 * Synchronously loads a save game object in the specified slot for the local player, stalling the main thread until it completes.\n\x09 * This will return null for invalid parameters, but will create a new instance if the parameters are valid but loading fails.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Synchronously loads a save game object in the specified slot for the local player, stalling the main thread until it completes.\nThis will return null for invalid parameters, but will create a new instance if the parameters are valid but loading fails." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotName_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function LoadOrCreateSaveGameForLocalPlayer constinit property declarations ****
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_SaveGameClass;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_LocalPlayerController;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_SlotName;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function LoadOrCreateSaveGameForLocalPlayer constinit property declarations ******
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function LoadOrCreateSaveGameForLocalPlayer Property Definitions ***************
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_SaveGameClass = { "SaveGameClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventLoadOrCreateSaveGameForLocalPlayer_Parms, SaveGameClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_LocalPlayerController = { "LocalPlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventLoadOrCreateSaveGameForLocalPlayer_Parms, LocalPlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_SlotName = { "SlotName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventLoadOrCreateSaveGameForLocalPlayer_Parms, SlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotName_MetaData), NewProp_SlotName_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LocalPlayerSaveGame_eventLoadOrCreateSaveGameForLocalPlayer_Parms, ReturnValue), Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_SaveGameClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_LocalPlayerController,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_SlotName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function LoadOrCreateSaveGameForLocalPlayer Property Definitions *****************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "LoadOrCreateSaveGameForLocalPlayer", Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::LocalPlayerSaveGame_eventLoadOrCreateSaveGameForLocalPlayer_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::LocalPlayerSaveGame_eventLoadOrCreateSaveGameForLocalPlayer_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execLoadOrCreateSaveGameForLocalPlayer)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_SaveGameClass);
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_LocalPlayerController);
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_SlotName);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(ULocalPlayerSaveGame**)Z_Param__Result=ULocalPlayerSaveGame::LoadOrCreateSaveGameForLocalPlayer(Z_Param_SaveGameClass,Z_Param_LocalPlayerController,Z_Param_SlotName);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function LoadOrCreateSaveGameForLocalPlayer ***********
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function OnPostLoad *********************************
|
||
|
|
static FName NAME_ULocalPlayerSaveGame_OnPostLoad = FName(TEXT("OnPostLoad"));
|
||
|
|
void ULocalPlayerSaveGame::OnPostLoad()
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_ULocalPlayerSaveGame_OnPostLoad);
|
||
|
|
ProcessEvent(Func,NULL);
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostLoad_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Blueprint event called after loading, is not called for newly created saves */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Blueprint event called after loading, is not called for newly created saves" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function OnPostLoad constinit property declarations ****************************
|
||
|
|
// ********** End Function OnPostLoad constinit property declarations ******************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostLoad_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "OnPostLoad", nullptr,
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostLoad_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostLoad_Statics::Function_MetaDataParams)}, };
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostLoad()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostLoad_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function OnPostLoad ***********************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function OnPostSave *********************************
|
||
|
|
struct LocalPlayerSaveGame_eventOnPostSave_Parms
|
||
|
|
{
|
||
|
|
bool bSuccess;
|
||
|
|
};
|
||
|
|
static FName NAME_ULocalPlayerSaveGame_OnPostSave = FName(TEXT("OnPostSave"));
|
||
|
|
void ULocalPlayerSaveGame::OnPostSave(bool bSuccess)
|
||
|
|
{
|
||
|
|
LocalPlayerSaveGame_eventOnPostSave_Parms Parms;
|
||
|
|
Parms.bSuccess=bSuccess ? true : false;
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_ULocalPlayerSaveGame_OnPostSave);
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Blueprint event called after saving finishes with success/failure result */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Blueprint event called after saving finishes with success/failure result" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function OnPostSave constinit property declarations ****************************
|
||
|
|
static void NewProp_bSuccess_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSuccess;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function OnPostSave constinit property declarations ******************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function OnPostSave Property Definitions ***************************************
|
||
|
|
void Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::NewProp_bSuccess_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((LocalPlayerSaveGame_eventOnPostSave_Parms*)Obj)->bSuccess = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::NewProp_bSuccess = { "bSuccess", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LocalPlayerSaveGame_eventOnPostSave_Parms), &Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::NewProp_bSuccess_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::NewProp_bSuccess,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function OnPostSave Property Definitions *****************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "OnPostSave", Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::PropPointers),
|
||
|
|
sizeof(LocalPlayerSaveGame_eventOnPostSave_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(LocalPlayerSaveGame_eventOnPostSave_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function OnPostSave ***********************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function OnPreSave **********************************
|
||
|
|
static FName NAME_ULocalPlayerSaveGame_OnPreSave = FName(TEXT("OnPreSave"));
|
||
|
|
void ULocalPlayerSaveGame::OnPreSave()
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_ULocalPlayerSaveGame_OnPreSave);
|
||
|
|
ProcessEvent(Func,NULL);
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_OnPreSave_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Blueprint event called before saving, do any game-specific fixup here */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Blueprint event called before saving, do any game-specific fixup here" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function OnPreSave constinit property declarations *****************************
|
||
|
|
// ********** End Function OnPreSave constinit property declarations *******************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_OnPreSave_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "OnPreSave", nullptr,
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_OnPreSave_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_OnPreSave_Statics::Function_MetaDataParams)}, };
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_OnPreSave()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_OnPreSave_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function OnPreSave ************************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function OnResetToDefault ***************************
|
||
|
|
static FName NAME_ULocalPlayerSaveGame_OnResetToDefault = FName(TEXT("OnResetToDefault"));
|
||
|
|
void ULocalPlayerSaveGame::OnResetToDefault()
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_ULocalPlayerSaveGame_OnResetToDefault);
|
||
|
|
ProcessEvent(Func,NULL);
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_OnResetToDefault_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Blueprint event called to reset all saved data to default, called when the load fails or manually */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Blueprint event called to reset all saved data to default, called when the load fails or manually" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function OnResetToDefault constinit property declarations **********************
|
||
|
|
// ********** End Function OnResetToDefault constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_OnResetToDefault_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "OnResetToDefault", nullptr,
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_OnResetToDefault_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_OnResetToDefault_Statics::Function_MetaDataParams)}, };
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_OnResetToDefault()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_OnResetToDefault_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function OnResetToDefault *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function ResetToDefault *****************************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_ResetToDefault_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Resets all saved data to default values, called when the load fails or manually */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Resets all saved data to default values, called when the load fails or manually" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ResetToDefault constinit property declarations ************************
|
||
|
|
// ********** End Function ResetToDefault constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_ResetToDefault_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "ResetToDefault", nullptr,
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_ResetToDefault_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_ResetToDefault_Statics::Function_MetaDataParams)}, };
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_ResetToDefault()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_ResetToDefault_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execResetToDefault)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->ResetToDefault();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function ResetToDefault *******************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function SaveGameToSlotForLocalPlayer ***************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventSaveGameToSlotForLocalPlayer_Parms
|
||
|
|
{
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/**\n\x09 * Synchronously save using the slot and user index, stalling the main thread until it completes. \n\x09 * This will return true if the save was requested, and errors should be handled by the HandlePostSave function that will be called immediately.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Synchronously save using the slot and user index, stalling the main thread until it completes.\nThis will return true if the save was requested, and errors should be handled by the HandlePostSave function that will be called immediately." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SaveGameToSlotForLocalPlayer constinit property declarations **********
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SaveGameToSlotForLocalPlayer constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SaveGameToSlotForLocalPlayer Property Definitions *********************
|
||
|
|
void Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((LocalPlayerSaveGame_eventSaveGameToSlotForLocalPlayer_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LocalPlayerSaveGame_eventSaveGameToSlotForLocalPlayer_Parms), &Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SaveGameToSlotForLocalPlayer Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "SaveGameToSlotForLocalPlayer", Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::LocalPlayerSaveGame_eventSaveGameToSlotForLocalPlayer_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::LocalPlayerSaveGame_eventSaveGameToSlotForLocalPlayer_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execSaveGameToSlotForLocalPlayer)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->SaveGameToSlotForLocalPlayer();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function SaveGameToSlotForLocalPlayer *****************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function WasLastSaveSuccessful **********************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventWasLastSaveSuccessful_Parms
|
||
|
|
{
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Returns true if it has been saved at least once and the last save was successful */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Returns true if it has been saved at least once and the last save was successful" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function WasLastSaveSuccessful constinit property declarations *****************
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function WasLastSaveSuccessful constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function WasLastSaveSuccessful Property Definitions ****************************
|
||
|
|
void Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((LocalPlayerSaveGame_eventWasLastSaveSuccessful_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LocalPlayerSaveGame_eventWasLastSaveSuccessful_Parms), &Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function WasLastSaveSuccessful Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "WasLastSaveSuccessful", Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::LocalPlayerSaveGame_eventWasLastSaveSuccessful_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::LocalPlayerSaveGame_eventWasLastSaveSuccessful_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execWasLastSaveSuccessful)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->WasLastSaveSuccessful();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function WasLastSaveSuccessful ************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function WasLoaded **********************************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventWasLoaded_Parms
|
||
|
|
{
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Returns true if this was loaded from an existing save */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Returns true if this was loaded from an existing save" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function WasLoaded constinit property declarations *****************************
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function WasLoaded constinit property declarations *******************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function WasLoaded Property Definitions ****************************************
|
||
|
|
void Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((LocalPlayerSaveGame_eventWasLoaded_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LocalPlayerSaveGame_eventWasLoaded_Parms), &Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function WasLoaded Property Definitions ******************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "WasLoaded", Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::LocalPlayerSaveGame_eventWasLoaded_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::LocalPlayerSaveGame_eventWasLoaded_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execWasLoaded)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->WasLoaded();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function WasLoaded ************************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Function WasSaveRequested ***************************
|
||
|
|
struct Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics
|
||
|
|
{
|
||
|
|
struct LocalPlayerSaveGame_eventWasSaveRequested_Parms
|
||
|
|
{
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame|LocalPlayer" },
|
||
|
|
{ "Comment", "/** Returns true if a save was ever requested, may still be in progress */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Returns true if a save was ever requested, may still be in progress" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function WasSaveRequested constinit property declarations **********************
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function WasSaveRequested constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function WasSaveRequested Property Definitions *********************************
|
||
|
|
void Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((LocalPlayerSaveGame_eventWasSaveRequested_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LocalPlayerSaveGame_eventWasSaveRequested_Parms), &Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function WasSaveRequested Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULocalPlayerSaveGame, nullptr, "WasSaveRequested", Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::LocalPlayerSaveGame_eventWasSaveRequested_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::LocalPlayerSaveGame_eventWasSaveRequested_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(ULocalPlayerSaveGame::execWasSaveRequested)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->WasSaveRequested();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Function WasSaveRequested *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame *****************************************************
|
||
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_ULocalPlayerSaveGame;
|
||
|
|
UClass* ULocalPlayerSaveGame::GetPrivateStaticClass()
|
||
|
|
{
|
||
|
|
using TClass = ULocalPlayerSaveGame;
|
||
|
|
if (!Z_Registration_Info_UClass_ULocalPlayerSaveGame.InnerSingleton)
|
||
|
|
{
|
||
|
|
GetPrivateStaticClassBody(
|
||
|
|
TClass::StaticPackage(),
|
||
|
|
TEXT("LocalPlayerSaveGame"),
|
||
|
|
Z_Registration_Info_UClass_ULocalPlayerSaveGame.InnerSingleton,
|
||
|
|
StaticRegisterNativesULocalPlayerSaveGame,
|
||
|
|
sizeof(TClass),
|
||
|
|
alignof(TClass),
|
||
|
|
TClass::StaticClassFlags,
|
||
|
|
TClass::StaticClassCastFlags(),
|
||
|
|
TClass::StaticConfigName(),
|
||
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
||
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
||
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
||
|
|
&TClass::Super::StaticClass,
|
||
|
|
&TClass::WithinClass::StaticClass
|
||
|
|
);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_ULocalPlayerSaveGame.InnerSingleton;
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister()
|
||
|
|
{
|
||
|
|
return ULocalPlayerSaveGame::GetPrivateStaticClass();
|
||
|
|
}
|
||
|
|
struct Z_Construct_UClass_ULocalPlayerSaveGame_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||
|
|
{ "BlueprintType", "true" },
|
||
|
|
{ "Comment", "/**\n * Abstract subclass of USaveGame that provides utility functions that let you associate a Save Game object with a specific local player.\n * These objects can also be loaded using the functions on GameplayStatics, but you would need to call functions like InitializeSaveGame manually.\n * For simple games, it is fine to blueprint this class directly and add parameters and override functions in blueprint,\n * but for complicated games you will want to subclass this in native code and set up proper versioning.\n */" },
|
||
|
|
{ "IncludePath", "GameFramework/SaveGame.h" },
|
||
|
|
{ "IsBlueprintBase", "true" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Abstract subclass of USaveGame that provides utility functions that let you associate a Save Game object with a specific local player.\nThese objects can also be loaded using the functions on GameplayStatics, but you would need to call functions like InitializeSaveGame manually.\nFor simple games, it is fine to blueprint this class directly and add parameters and override functions in blueprint,\nbut for complicated games you will want to subclass this in native code and set up proper versioning." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OwningPlayer_MetaData[] = {
|
||
|
|
{ "Comment", "/** The local player this is connected to, can be null if subclasses override Get/Set Local Player or it hasn't been initialized */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "NativeConstTemplateArg", "" },
|
||
|
|
{ "ToolTip", "The local player this is connected to, can be null if subclasses override Get/Set Local Player or it hasn't been initialized" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SaveSlotName_MetaData[] = {
|
||
|
|
{ "Comment", "/** The slot name this was loaded from and that will be used to save to in the future */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "The slot name this was loaded from and that will be used to save to in the future" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SavedDataVersion_MetaData[] = {
|
||
|
|
{ "Comment", "/** \n\x09 * The value of GetLatestDataVersion when this was last saved.\n\x09 * Subclasses can override GetLatestDataVersion and then handle fixups in HandlePostLoad.\n\x09 * This defaults to 0 so old save games that didn't previously subclass ULocalPlayerSaveGame will have 0 instead of the invalid version.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "The value of GetLatestDataVersion when this was last saved.\nSubclasses can override GetLatestDataVersion and then handle fixups in HandlePostLoad.\nThis defaults to 0 so old save games that didn't previously subclass ULocalPlayerSaveGame will have 0 instead of the invalid version." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LoadedDataVersion_MetaData[] = {
|
||
|
|
{ "Comment", "/**\n\x09 * The value of SavedDataVersion when a save was last loaded, this will be -1 for newly created saves\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "The value of SavedDataVersion when a save was last loaded, this will be -1 for newly created saves" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentSaveRequest_MetaData[] = {
|
||
|
|
{ "Comment", "/** Integer that is incremented every time a save has been requested in the current session, can be used to know if one is in progress */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Integer that is incremented every time a save has been requested in the current session, can be used to know if one is in progress" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LastSuccessfulSaveRequest_MetaData[] = {
|
||
|
|
{ "Comment", "/** Integer that is set when a save completes successfully, if this equals RequestedSaveCount then the last save was successful */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Integer that is set when a save completes successfully, if this equals RequestedSaveCount then the last save was successful" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LastErrorSaveRequest_MetaData[] = {
|
||
|
|
{ "Comment", "/** Integer that is set when a save fails */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/SaveGame.h" },
|
||
|
|
{ "ToolTip", "Integer that is set when a save fails" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_OwningPlayer;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_SaveSlotName;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_SavedDataVersion;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_LoadedDataVersion;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_CurrentSaveRequest;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_LastSuccessfulSaveRequest;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_LastErrorSaveRequest;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Class ULocalPlayerSaveGame constinit property declarations ***********************
|
||
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
||
|
|
{ .NameUTF8 = UTF8TEXT("AsyncLoadOrCreateSaveGameForLocalPlayer"), .Pointer = &ULocalPlayerSaveGame::execAsyncLoadOrCreateSaveGameForLocalPlayer },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("AsyncSaveGameToSlotForLocalPlayer"), .Pointer = &ULocalPlayerSaveGame::execAsyncSaveGameToSlotForLocalPlayer },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetInvalidDataVersion"), .Pointer = &ULocalPlayerSaveGame::execGetInvalidDataVersion },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetLatestDataVersion"), .Pointer = &ULocalPlayerSaveGame::execGetLatestDataVersion },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetLocalPlayerController"), .Pointer = &ULocalPlayerSaveGame::execGetLocalPlayerController },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlatformUserId"), .Pointer = &ULocalPlayerSaveGame::execGetPlatformUserId },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlatformUserIndex"), .Pointer = &ULocalPlayerSaveGame::execGetPlatformUserIndex },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetSavedDataVersion"), .Pointer = &ULocalPlayerSaveGame::execGetSavedDataVersion },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetSaveSlotName"), .Pointer = &ULocalPlayerSaveGame::execGetSaveSlotName },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("IsSaveInProgress"), .Pointer = &ULocalPlayerSaveGame::execIsSaveInProgress },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("LoadOrCreateSaveGameForLocalPlayer"), .Pointer = &ULocalPlayerSaveGame::execLoadOrCreateSaveGameForLocalPlayer },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ResetToDefault"), .Pointer = &ULocalPlayerSaveGame::execResetToDefault },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SaveGameToSlotForLocalPlayer"), .Pointer = &ULocalPlayerSaveGame::execSaveGameToSlotForLocalPlayer },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("WasLastSaveSuccessful"), .Pointer = &ULocalPlayerSaveGame::execWasLastSaveSuccessful },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("WasLoaded"), .Pointer = &ULocalPlayerSaveGame::execWasLoaded },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("WasSaveRequested"), .Pointer = &ULocalPlayerSaveGame::execWasSaveRequested },
|
||
|
|
};
|
||
|
|
static UObject* (*const DependentSingletons[])();
|
||
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer, "AsyncLoadOrCreateSaveGameForLocalPlayer" }, // 2021375648
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer, "AsyncSaveGameToSlotForLocalPlayer" }, // 3267976927
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_GetInvalidDataVersion, "GetInvalidDataVersion" }, // 2947392111
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_GetLatestDataVersion, "GetLatestDataVersion" }, // 3245722901
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_GetLocalPlayerController, "GetLocalPlayerController" }, // 501623212
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserId, "GetPlatformUserId" }, // 3609669786
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_GetPlatformUserIndex, "GetPlatformUserIndex" }, // 1513837734
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_GetSavedDataVersion, "GetSavedDataVersion" }, // 505414019
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_GetSaveSlotName, "GetSaveSlotName" }, // 1993984180
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_IsSaveInProgress, "IsSaveInProgress" }, // 3712315110
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer, "LoadOrCreateSaveGameForLocalPlayer" }, // 1714229535
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostLoad, "OnPostLoad" }, // 3551890634
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_OnPostSave, "OnPostSave" }, // 1075014705
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_OnPreSave, "OnPreSave" }, // 2525480403
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_OnResetToDefault, "OnResetToDefault" }, // 2344115051
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_ResetToDefault, "ResetToDefault" }, // 2751821516
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_SaveGameToSlotForLocalPlayer, "SaveGameToSlotForLocalPlayer" }, // 515034699
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_WasLastSaveSuccessful, "WasLastSaveSuccessful" }, // 2874514509
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_WasLoaded, "WasLoaded" }, // 1942158376
|
||
|
|
{ &Z_Construct_UFunction_ULocalPlayerSaveGame_WasSaveRequested, "WasSaveRequested" }, // 3140986394
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||
|
|
TCppClassTypeTraits<ULocalPlayerSaveGame>::IsAbstract,
|
||
|
|
};
|
||
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
||
|
|
}; // struct Z_Construct_UClass_ULocalPlayerSaveGame_Statics
|
||
|
|
|
||
|
|
// ********** Begin Class ULocalPlayerSaveGame Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_OwningPlayer = { "OwningPlayer", nullptr, (EPropertyFlags)0x0124080000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayerSaveGame, OwningPlayer), Z_Construct_UClass_ULocalPlayer_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OwningPlayer_MetaData), NewProp_OwningPlayer_MetaData) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_SaveSlotName = { "SaveSlotName", nullptr, (EPropertyFlags)0x0020080000002000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayerSaveGame, SaveSlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SaveSlotName_MetaData), NewProp_SaveSlotName_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_SavedDataVersion = { "SavedDataVersion", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayerSaveGame, SavedDataVersion), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SavedDataVersion_MetaData), NewProp_SavedDataVersion_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_LoadedDataVersion = { "LoadedDataVersion", nullptr, (EPropertyFlags)0x0020080000002000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayerSaveGame, LoadedDataVersion), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LoadedDataVersion_MetaData), NewProp_LoadedDataVersion_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_CurrentSaveRequest = { "CurrentSaveRequest", nullptr, (EPropertyFlags)0x0020080000002000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayerSaveGame, CurrentSaveRequest), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentSaveRequest_MetaData), NewProp_CurrentSaveRequest_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_LastSuccessfulSaveRequest = { "LastSuccessfulSaveRequest", nullptr, (EPropertyFlags)0x0020080000002000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayerSaveGame, LastSuccessfulSaveRequest), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LastSuccessfulSaveRequest_MetaData), NewProp_LastSuccessfulSaveRequest_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_LastErrorSaveRequest = { "LastErrorSaveRequest", nullptr, (EPropertyFlags)0x0020080000002000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayerSaveGame, LastErrorSaveRequest), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LastErrorSaveRequest_MetaData), NewProp_LastErrorSaveRequest_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULocalPlayerSaveGame_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_OwningPlayer,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_SaveSlotName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_SavedDataVersion,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_LoadedDataVersion,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_CurrentSaveRequest,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_LastSuccessfulSaveRequest,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayerSaveGame_Statics::NewProp_LastErrorSaveRequest,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayerSaveGame_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Class ULocalPlayerSaveGame Property Definitions **********************************
|
||
|
|
UObject* (*const Z_Construct_UClass_ULocalPlayerSaveGame_Statics::DependentSingletons[])() = {
|
||
|
|
(UObject* (*)())Z_Construct_UClass_USaveGame,
|
||
|
|
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayerSaveGame_Statics::DependentSingletons) < 16);
|
||
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_ULocalPlayerSaveGame_Statics::ClassParams = {
|
||
|
|
&ULocalPlayerSaveGame::StaticClass,
|
||
|
|
nullptr,
|
||
|
|
&StaticCppClassTypeInfo,
|
||
|
|
DependentSingletons,
|
||
|
|
FuncInfo,
|
||
|
|
Z_Construct_UClass_ULocalPlayerSaveGame_Statics::PropPointers,
|
||
|
|
nullptr,
|
||
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
||
|
|
UE_ARRAY_COUNT(FuncInfo),
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayerSaveGame_Statics::PropPointers),
|
||
|
|
0,
|
||
|
|
0x000800A1u,
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayerSaveGame_Statics::Class_MetaDataParams), Z_Construct_UClass_ULocalPlayerSaveGame_Statics::Class_MetaDataParams)
|
||
|
|
};
|
||
|
|
void ULocalPlayerSaveGame::StaticRegisterNativesULocalPlayerSaveGame()
|
||
|
|
{
|
||
|
|
UClass* Class = ULocalPlayerSaveGame::StaticClass();
|
||
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ULocalPlayerSaveGame_Statics::Funcs));
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_ULocalPlayerSaveGame()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UClass_ULocalPlayerSaveGame.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULocalPlayerSaveGame.OuterSingleton, Z_Construct_UClass_ULocalPlayerSaveGame_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_ULocalPlayerSaveGame.OuterSingleton;
|
||
|
|
}
|
||
|
|
ULocalPlayerSaveGame::ULocalPlayerSaveGame(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULocalPlayerSaveGame);
|
||
|
|
ULocalPlayerSaveGame::~ULocalPlayerSaveGame() {}
|
||
|
|
// ********** End Class ULocalPlayerSaveGame *******************************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h__Script_Engine_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_USaveGame, USaveGame::StaticClass, TEXT("USaveGame"), &Z_Registration_Info_UClass_USaveGame, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USaveGame), 2826987814U) },
|
||
|
|
{ Z_Construct_UClass_ULocalPlayerSaveGame, ULocalPlayerSaveGame::StaticClass, TEXT("ULocalPlayerSaveGame"), &Z_Registration_Info_UClass_ULocalPlayerSaveGame, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULocalPlayerSaveGame), 1357755163U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h__Script_Engine_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h__Script_Engine_1946698014{
|
||
|
|
TEXT("/Script/Engine"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h__Script_Engine_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|