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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SGameLayerManager.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Slate/SGameLayerManager.h"
#ifdef ENGINE_SGameLayerManager_generated_h
#error "SGameLayerManager.generated.h already included, missing '#pragma once' in SGameLayerManager.h"
#endif
#define ENGINE_SGameLayerManager_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Slate_SGameLayerManager_h
// ********** Begin Enum EWindowTitleBarMode *******************************************************
#define FOREACH_ENUM_EWINDOWTITLEBARMODE(op) \
op(EWindowTitleBarMode::Overlay) \
op(EWindowTitleBarMode::VerticalBox)
enum class EWindowTitleBarMode : uint8;
template<> struct TIsUEnumClass<EWindowTitleBarMode> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EWindowTitleBarMode>();
// ********** End Enum EWindowTitleBarMode *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS