465 lines
26 KiB
C
465 lines
26 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/PlayerController.h"
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#ifdef ENGINE_PlayerController_generated_h
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#error "PlayerController.generated.h already included, missing '#pragma once' in PlayerController.h"
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#endif
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#define ENGINE_PlayerController_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class AEmitterCameraLensEffectBase;
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class AHUD;
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class APawn;
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class APlayerState;
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class ASpectatorPawn;
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class UCameraShakeBase;
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class UCameraShakeSourceComponent;
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class UClass;
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class UForceFeedbackEffect;
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class UHapticFeedbackEffect_Base;
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class ULocalMessage;
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class UMaterialInterface;
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class UObject;
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class UPlayerInput;
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class USceneComponent;
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class USoundBase;
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class UTouchInterface;
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class UUserWidget;
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enum class ECameraShakePlaySpace : uint8;
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enum class EControllerHand : uint8;
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enum class EStreamingSourcePriority : uint8;
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struct FAsyncPhysicsTimestamp;
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struct FColor;
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struct FForceFeedbackParameters;
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struct FGuid;
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struct FHitResult;
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struct FKey;
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struct FLatentActionInfo;
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struct FNetLevelVisibilityTransactionId;
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struct FPlatformUserId;
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struct FStreamingSourceShape;
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struct FUniqueNetIdRepl;
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struct FUpdateLevelStreamingLevelStatus;
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struct FUpdateLevelVisibilityLevelInfo;
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struct FVector_NetQuantize;
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struct FViewTargetTransitionParams;
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// ********** Begin ScriptStruct FUpdateLevelStreamingLevelStatus **********************************
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struct Z_Construct_UScriptStruct_FUpdateLevelStreamingLevelStatus_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_151_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FUpdateLevelStreamingLevelStatus_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FUpdateLevelStreamingLevelStatus;
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// ********** End ScriptStruct FUpdateLevelStreamingLevelStatus ************************************
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// ********** Begin ScriptStruct FAsyncPhysicsTimestamp ********************************************
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struct Z_Construct_UScriptStruct_FAsyncPhysicsTimestamp_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_232_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAsyncPhysicsTimestamp_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAsyncPhysicsTimestamp;
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// ********** End ScriptStruct FAsyncPhysicsTimestamp **********************************************
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// ********** Begin Class APlayerController ********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_RPC_WRAPPERS_NO_PURE_DECLS \
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ENGINE_API virtual void ClientAckTimeDilation_Implementation(float TimeDilation, int32 ServerStep); \
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ENGINE_API virtual void ClientSetupNetworkPhysicsTimestamp_Implementation(FAsyncPhysicsTimestamp Timestamp); \
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ENGINE_API virtual void ServerSendLatestAsyncPhysicsTimestamp_Implementation(FAsyncPhysicsTimestamp Timestamp); \
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ENGINE_API virtual void OnServerStartedVisualLogger_Implementation(bool bIsLogging); \
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ENGINE_API virtual bool ServerToggleAILogging_Validate(); \
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ENGINE_API virtual void ServerToggleAILogging_Implementation(); \
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ENGINE_API virtual void ClientTeamMessage_Implementation(APlayerState* SenderPlayerState, const FString& S, FName Type, float MsgLifeTime); \
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ENGINE_API virtual bool ServerViewSelf_Validate(FViewTargetTransitionParams ); \
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ENGINE_API virtual void ServerViewSelf_Implementation(FViewTargetTransitionParams TransitionParams); \
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ENGINE_API virtual bool ServerViewPrevPlayer_Validate(); \
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ENGINE_API virtual void ServerViewPrevPlayer_Implementation(); \
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ENGINE_API virtual bool ServerViewNextPlayer_Validate(); \
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ENGINE_API virtual void ServerViewNextPlayer_Implementation(); \
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ENGINE_API virtual bool ServerVerifyViewTarget_Validate(); \
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ENGINE_API virtual void ServerVerifyViewTarget_Implementation(); \
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ENGINE_API bool ServerUpdateMultipleLevelsVisibility_Validate(TArray<FUpdateLevelVisibilityLevelInfo> const& ); \
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ENGINE_API void ServerUpdateMultipleLevelsVisibility_Implementation(TArray<FUpdateLevelVisibilityLevelInfo> const& LevelVisibilities); \
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ENGINE_API bool ServerUpdateLevelVisibility_Validate(FUpdateLevelVisibilityLevelInfo const& ); \
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ENGINE_API void ServerUpdateLevelVisibility_Implementation(FUpdateLevelVisibilityLevelInfo const& LevelVisibility); \
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ENGINE_API virtual bool ServerUpdateCamera_Validate(FVector_NetQuantize , int32 ); \
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ENGINE_API virtual void ServerUpdateCamera_Implementation(FVector_NetQuantize CamLoc, int32 CamPitchAndYaw); \
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ENGINE_API virtual bool ServerShortTimeout_Validate(); \
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ENGINE_API virtual void ServerShortTimeout_Implementation(); \
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ENGINE_API virtual bool ServerCheckClientPossessionReliable_Validate(); \
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ENGINE_API virtual void ServerCheckClientPossessionReliable_Implementation(); \
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ENGINE_API virtual bool ServerCheckClientPossession_Validate(); \
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ENGINE_API virtual void ServerCheckClientPossession_Implementation(); \
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ENGINE_API virtual bool ServerSetSpectatorLocation_Validate(FVector , FRotator ); \
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ENGINE_API virtual void ServerSetSpectatorLocation_Implementation(FVector NewLoc, FRotator NewRot); \
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ENGINE_API virtual bool ServerRestartPlayer_Validate(); \
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ENGINE_API virtual void ServerRestartPlayer_Implementation(); \
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ENGINE_API virtual bool ServerPause_Validate(); \
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ENGINE_API virtual void ServerPause_Implementation(); \
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ENGINE_API bool ServerNotifyLoadedWorld_Validate(FName ); \
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ENGINE_API void ServerNotifyLoadedWorld_Implementation(FName WorldPackageName); \
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ENGINE_API virtual bool ServerChangeName_Validate(const FString& ); \
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ENGINE_API virtual void ServerChangeName_Implementation(const FString& S); \
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ENGINE_API virtual bool ServerCamera_Validate(FName ); \
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ENGINE_API virtual void ServerCamera_Implementation(FName NewMode); \
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ENGINE_API virtual bool ServerAcknowledgePossession_Validate(APawn* ); \
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ENGINE_API virtual void ServerAcknowledgePossession_Implementation(APawn* P); \
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ENGINE_API virtual void ClientReceiveLocalizedMessage_Implementation(TSubclassOf<ULocalMessage> Message, int32 Switch, APlayerState* RelatedPlayerState_1, APlayerState* RelatedPlayerState_2, UObject* OptionalObject); \
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ENGINE_API virtual void ClientRetryClientRestart_Implementation(APawn* NewPawn); \
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ENGINE_API virtual void ClientEndOnlineSession_Implementation(); \
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ENGINE_API virtual void ClientStartOnlineSession_Implementation(); \
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ENGINE_API virtual void ClientWasKicked_Implementation(FText const& KickReason); \
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ENGINE_API virtual void ClientUpdateMultipleLevelsStreamingStatus_Implementation(TArray<FUpdateLevelStreamingLevelStatus> const& LevelStatuses); \
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ENGINE_API virtual void ClientUpdateLevelStreamingStatus_Implementation(FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex, FNetLevelVisibilityTransactionId TransactionId, bool bNewShouldBlockOnUnload); \
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ENGINE_API virtual void ClientTravelInternal_Implementation(const FString& URL, ETravelType TravelType, bool bSeamless, FGuid MapPackageGuid); \
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ENGINE_API virtual void ClientStopForceFeedback_Implementation(UForceFeedbackEffect* ForceFeedbackEffect, FName Tag); \
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ENGINE_API virtual void ClientPlayForceFeedback_Internal_Implementation(UForceFeedbackEffect* ForceFeedbackEffect, FForceFeedbackParameters Params); \
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ENGINE_API virtual void ClientStopCameraShake_Implementation(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately); \
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ENGINE_API virtual void ClientClearCameraLensEffects_Implementation(); \
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ENGINE_API virtual void ClientSpawnCameraLensEffect_Implementation(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass); \
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ENGINE_API virtual void ClientSpawnGenericCameraLensEffect_Implementation(TSubclassOf<AActor> LensEffectEmitterClass); \
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ENGINE_API virtual void ClientSetViewTarget_Implementation(AActor* A, FViewTargetTransitionParams TransitionParams); \
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ENGINE_API virtual void ClientSetHUD_Implementation(TSubclassOf<AHUD> NewHUDClass); \
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ENGINE_API virtual void ClientSetForceMipLevelsToBeResident_Implementation(UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups); \
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ENGINE_API virtual void ClientSetCinematicMode_Implementation(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD); \
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ENGINE_API virtual void ClientSetCameraMode_Implementation(FName NewCamMode); \
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ENGINE_API virtual void ClientSetCameraFade_Implementation(bool bEnableFading, FColor FadeColor, FVector2D FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished); \
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ENGINE_API virtual void ClientSetBlockOnAsyncLoading_Implementation(); \
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ENGINE_API virtual void ClientRestart_Implementation(APawn* NewPawn); \
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ENGINE_API virtual void ClientReset_Implementation(); \
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ENGINE_API virtual void ClientPrestreamTextures_Implementation(AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups); \
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ENGINE_API virtual void ClientPrepareMapChange_Implementation(FName LevelName, bool bFirst, bool bLast); \
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ENGINE_API virtual void ClientPlaySoundAtLocation_Implementation(USoundBase* Sound, FVector Location, float VolumeMultiplier, float PitchMultiplier); \
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ENGINE_API virtual void ClientPlaySound_Implementation(USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier); \
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ENGINE_API virtual void ClientStartCameraShake_Implementation(TSubclassOf<UCameraShakeBase> Shake, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); \
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ENGINE_API virtual void ClientMessage_Implementation(const FString& S, FName Type, float MsgLifeTime); \
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ENGINE_API virtual void ClientIgnoreMoveInput_Implementation(bool bIgnore); \
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ENGINE_API virtual void ClientIgnoreLookInput_Implementation(bool bIgnore); \
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ENGINE_API virtual void ClientGotoState_Implementation(FName NewState); \
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ENGINE_API virtual void ClientGameEnded_Implementation(AActor* EndGameFocus, bool bIsWinner); \
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ENGINE_API virtual void ClientForceGarbageCollection_Implementation(); \
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ENGINE_API void ClientFlushLevelStreaming_Implementation(); \
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ENGINE_API virtual void ClientCommitMapChange_Implementation(); \
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ENGINE_API virtual void ClientCapBandwidth_Implementation(int32 Cap); \
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ENGINE_API virtual void ClientCancelPendingMapChange_Implementation(); \
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ENGINE_API void ClientAddTextureStreamingLoc_Implementation(FVector InLoc, float Duration, bool bOverrideLocation); \
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ENGINE_API virtual void ClientUnmutePlayers_Implementation(TArray<FUniqueNetIdRepl> const& PlayerIds); \
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ENGINE_API virtual bool ServerUnblockPlayer_Validate(FUniqueNetIdRepl ); \
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ENGINE_API virtual void ServerUnblockPlayer_Implementation(FUniqueNetIdRepl PlayerId); \
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ENGINE_API virtual bool ServerBlockPlayer_Validate(FUniqueNetIdRepl ); \
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ENGINE_API virtual void ServerBlockPlayer_Implementation(FUniqueNetIdRepl PlayerId); \
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ENGINE_API virtual void ClientUnmutePlayer_Implementation(FUniqueNetIdRepl PlayerId); \
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ENGINE_API virtual void ClientMutePlayer_Implementation(FUniqueNetIdRepl PlayerId); \
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ENGINE_API virtual bool ServerUnmutePlayer_Validate(FUniqueNetIdRepl ); \
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ENGINE_API virtual void ServerUnmutePlayer_Implementation(FUniqueNetIdRepl PlayerId); \
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ENGINE_API virtual bool ServerMutePlayer_Validate(FUniqueNetIdRepl ); \
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ENGINE_API virtual void ServerMutePlayer_Implementation(FUniqueNetIdRepl PlayerId); \
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ENGINE_API virtual void ClientVoiceHandshakeComplete_Implementation(); \
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ENGINE_API virtual void ClientAckUpdateLevelVisibility_Implementation(FName PackageName, FNetLevelVisibilityTransactionId TransactionId, bool bClientAckCanMakeVisible); \
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ENGINE_API virtual void ClientEnableNetworkVoice_Implementation(bool bEnable); \
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ENGINE_API virtual void ClientRepObjRef_Implementation(UObject* Object); \
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ENGINE_API virtual void ClientReturnToMainMenuWithTextReason_Implementation(FText const& ReturnReason); \
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ENGINE_API virtual bool ServerExecRPC_Validate(const FString& ); \
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ENGINE_API virtual void ServerExecRPC_Implementation(const FString& Msg); \
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ENGINE_API virtual void ClientSetSpectatorWaiting_Implementation(bool bWaiting); \
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ENGINE_API virtual bool ServerSetSpectatorWaiting_Validate(bool ); \
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ENGINE_API virtual void ServerSetSpectatorWaiting_Implementation(bool bWaiting); \
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DECLARE_FUNCTION(execClientAckTimeDilation); \
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DECLARE_FUNCTION(execClientSetupNetworkPhysicsTimestamp); \
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DECLARE_FUNCTION(execServerSendLatestAsyncPhysicsTimestamp); \
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DECLARE_FUNCTION(execGetFocalLocation); \
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DECLARE_FUNCTION(execGetSpectatorPawn); \
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DECLARE_FUNCTION(execOnServerStartedVisualLogger); \
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DECLARE_FUNCTION(execIsPrimaryPlayer); \
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DECLARE_FUNCTION(execSetCinematicMode); \
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DECLARE_FUNCTION(execCanRestartPlayer); \
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DECLARE_FUNCTION(execClearAudioListenerAttenuationOverride); \
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DECLARE_FUNCTION(execSetAudioListenerAttenuationOverride); \
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DECLARE_FUNCTION(execClearAudioListenerOverride); \
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DECLARE_FUNCTION(execSetAudioListenerOverride); \
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DECLARE_FUNCTION(execGetPlatformUserId); \
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DECLARE_FUNCTION(execGetOverridePlayerInputClass); \
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DECLARE_FUNCTION(execSetViewTargetWithBlend); \
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DECLARE_FUNCTION(execCamera); \
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DECLARE_FUNCTION(execSetVirtualJoystickVisibility); \
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DECLARE_FUNCTION(execActivateTouchInterface); \
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DECLARE_FUNCTION(execGetInputAnalogStickState); \
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DECLARE_FUNCTION(execGetInputMouseDelta); \
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DECLARE_FUNCTION(execGetInputKeyTimeDown); \
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DECLARE_FUNCTION(execGetMousePosition); \
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DECLARE_FUNCTION(execGetInputMotionState); \
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DECLARE_FUNCTION(execGetInputTouchState); \
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DECLARE_FUNCTION(execGetInputVectorKeyState); \
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DECLARE_FUNCTION(execGetInputAnalogKeyState); \
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DECLARE_FUNCTION(execWasInputKeyJustReleased); \
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DECLARE_FUNCTION(execWasInputKeyJustPressed); \
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DECLARE_FUNCTION(execIsInputKeyDown); \
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DECLARE_FUNCTION(execAddRollInput); \
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DECLARE_FUNCTION(execAddYawInput); \
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DECLARE_FUNCTION(execAddPitchInput); \
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DECLARE_FUNCTION(execServerToggleAILogging); \
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DECLARE_FUNCTION(execClientTeamMessage); \
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DECLARE_FUNCTION(execServerViewSelf); \
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DECLARE_FUNCTION(execServerViewPrevPlayer); \
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DECLARE_FUNCTION(execServerViewNextPlayer); \
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DECLARE_FUNCTION(execServerVerifyViewTarget); \
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DECLARE_FUNCTION(execServerUpdateMultipleLevelsVisibility); \
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DECLARE_FUNCTION(execServerUpdateLevelVisibility); \
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DECLARE_FUNCTION(execServerUpdateCamera); \
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DECLARE_FUNCTION(execServerShortTimeout); \
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DECLARE_FUNCTION(execServerCheckClientPossessionReliable); \
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DECLARE_FUNCTION(execServerCheckClientPossession); \
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DECLARE_FUNCTION(execServerSetSpectatorLocation); \
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DECLARE_FUNCTION(execServerRestartPlayer); \
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DECLARE_FUNCTION(execServerPause); \
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DECLARE_FUNCTION(execServerNotifyLoadedWorld); \
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DECLARE_FUNCTION(execServerChangeName); \
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DECLARE_FUNCTION(execServerCamera); \
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DECLARE_FUNCTION(execServerAcknowledgePossession); \
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DECLARE_FUNCTION(execClientReceiveLocalizedMessage); \
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DECLARE_FUNCTION(execClientRetryClientRestart); \
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DECLARE_FUNCTION(execClientEndOnlineSession); \
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DECLARE_FUNCTION(execClientStartOnlineSession); \
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DECLARE_FUNCTION(execClientWasKicked); \
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DECLARE_FUNCTION(execClientUpdateMultipleLevelsStreamingStatus); \
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DECLARE_FUNCTION(execClientUpdateLevelStreamingStatus); \
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DECLARE_FUNCTION(execClientTravelInternal); \
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DECLARE_FUNCTION(execClientTravel); \
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DECLARE_FUNCTION(execSetControllerGyroAutoCalibration); \
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DECLARE_FUNCTION(execResetControllerTriggerReleaseThresholds); \
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DECLARE_FUNCTION(execSetControllerTriggerReleaseThresholds); \
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DECLARE_FUNCTION(execResetControllerDeadZones); \
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DECLARE_FUNCTION(execSetControllerDeadZones); \
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DECLARE_FUNCTION(execResetControllerLightColor); \
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DECLARE_FUNCTION(execSetControllerLightColor); \
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DECLARE_FUNCTION(execSetDisableHaptics); \
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DECLARE_FUNCTION(execSetHapticsByValue); \
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DECLARE_FUNCTION(execStopHapticEffect); \
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DECLARE_FUNCTION(execPlayHapticEffect); \
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DECLARE_FUNCTION(execTestServerLevelVisibilityChange); \
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DECLARE_FUNCTION(execPlayDynamicForceFeedback); \
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DECLARE_FUNCTION(execClientStopForceFeedback); \
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DECLARE_FUNCTION(execClientPlayForceFeedback_Internal); \
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DECLARE_FUNCTION(execK2_ClientPlayForceFeedback); \
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DECLARE_FUNCTION(execClientStopCameraShakesFromSource); \
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DECLARE_FUNCTION(execClientStopCameraShake); \
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DECLARE_FUNCTION(execClientClearCameraLensEffects); \
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DECLARE_FUNCTION(execClientSpawnCameraLensEffect); \
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DECLARE_FUNCTION(execClientSpawnGenericCameraLensEffect); \
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DECLARE_FUNCTION(execClientSetViewTarget); \
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DECLARE_FUNCTION(execSetMouseCursorWidget); \
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DECLARE_FUNCTION(execGetHUD); \
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DECLARE_FUNCTION(execGetViewportSize); \
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DECLARE_FUNCTION(execClientSetHUD); \
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DECLARE_FUNCTION(execClientSetForceMipLevelsToBeResident); \
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DECLARE_FUNCTION(execClientSetCinematicMode); \
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DECLARE_FUNCTION(execClientSetCameraMode); \
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DECLARE_FUNCTION(execClientSetCameraFade); \
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DECLARE_FUNCTION(execClientSetBlockOnAsyncLoading); \
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DECLARE_FUNCTION(execClientRestart); \
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DECLARE_FUNCTION(execClientReset); \
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DECLARE_FUNCTION(execClientPrestreamTextures); \
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DECLARE_FUNCTION(execClientPrepareMapChange); \
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DECLARE_FUNCTION(execClientPlaySoundAtLocation); \
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DECLARE_FUNCTION(execClientPlaySound); \
|
||
|
|
DECLARE_FUNCTION(execClientStartCameraShakeFromSource); \
|
||
|
|
DECLARE_FUNCTION(execClientStartCameraShake); \
|
||
|
|
DECLARE_FUNCTION(execClientMessage); \
|
||
|
|
DECLARE_FUNCTION(execClientIgnoreMoveInput); \
|
||
|
|
DECLARE_FUNCTION(execClientIgnoreLookInput); \
|
||
|
|
DECLARE_FUNCTION(execClientGotoState); \
|
||
|
|
DECLARE_FUNCTION(execClientGameEnded); \
|
||
|
|
DECLARE_FUNCTION(execClientForceGarbageCollection); \
|
||
|
|
DECLARE_FUNCTION(execClientFlushLevelStreaming); \
|
||
|
|
DECLARE_FUNCTION(execClientCommitMapChange); \
|
||
|
|
DECLARE_FUNCTION(execClientCapBandwidth); \
|
||
|
|
DECLARE_FUNCTION(execClientCancelPendingMapChange); \
|
||
|
|
DECLARE_FUNCTION(execClientAddTextureStreamingLoc); \
|
||
|
|
DECLARE_FUNCTION(execSendToConsole); \
|
||
|
|
DECLARE_FUNCTION(execConsoleKey); \
|
||
|
|
DECLARE_FUNCTION(execClientUnmutePlayers); \
|
||
|
|
DECLARE_FUNCTION(execServerUnblockPlayer); \
|
||
|
|
DECLARE_FUNCTION(execServerBlockPlayer); \
|
||
|
|
DECLARE_FUNCTION(execClientUnmutePlayer); \
|
||
|
|
DECLARE_FUNCTION(execClientMutePlayer); \
|
||
|
|
DECLARE_FUNCTION(execServerUnmutePlayer); \
|
||
|
|
DECLARE_FUNCTION(execServerMutePlayer); \
|
||
|
|
DECLARE_FUNCTION(execClientVoiceHandshakeComplete); \
|
||
|
|
DECLARE_FUNCTION(execToggleSpeaking); \
|
||
|
|
DECLARE_FUNCTION(execClientAckUpdateLevelVisibility); \
|
||
|
|
DECLARE_FUNCTION(execClientEnableNetworkVoice); \
|
||
|
|
DECLARE_FUNCTION(execStartFire); \
|
||
|
|
DECLARE_FUNCTION(execGetStreamingSourceShapes); \
|
||
|
|
DECLARE_FUNCTION(execGetStreamingSourceLocationAndRotation); \
|
||
|
|
DECLARE_FUNCTION(execGetStreamingSourcePriority); \
|
||
|
|
DECLARE_FUNCTION(execStreamingSourceShouldBlockOnSlowStreaming); \
|
||
|
|
DECLARE_FUNCTION(execStreamingSourceShouldActivate); \
|
||
|
|
DECLARE_FUNCTION(execIsStreamingSourceEnabled); \
|
||
|
|
DECLARE_FUNCTION(execSetMouseLocation); \
|
||
|
|
DECLARE_FUNCTION(execProjectWorldLocationToScreen); \
|
||
|
|
DECLARE_FUNCTION(execDeprojectScreenPositionToWorld); \
|
||
|
|
DECLARE_FUNCTION(execDeprojectMousePositionToWorld); \
|
||
|
|
DECLARE_FUNCTION(execGetHitResultUnderFingerForObjects); \
|
||
|
|
DECLARE_FUNCTION(execGetHitResultUnderFingerByChannel); \
|
||
|
|
DECLARE_FUNCTION(execGetHitResultUnderFinger); \
|
||
|
|
DECLARE_FUNCTION(execGetHitResultUnderCursorForObjects); \
|
||
|
|
DECLARE_FUNCTION(execGetHitResultUnderCursorByChannel); \
|
||
|
|
DECLARE_FUNCTION(execGetHitResultUnderCursor); \
|
||
|
|
DECLARE_FUNCTION(execSwitchLevel); \
|
||
|
|
DECLARE_FUNCTION(execSetName); \
|
||
|
|
DECLARE_FUNCTION(execPause); \
|
||
|
|
DECLARE_FUNCTION(execClientRepObjRef); \
|
||
|
|
DECLARE_FUNCTION(execClientReturnToMainMenuWithTextReason); \
|
||
|
|
DECLARE_FUNCTION(execServerExec); \
|
||
|
|
DECLARE_FUNCTION(execServerExecRPC); \
|
||
|
|
DECLARE_FUNCTION(execLocalTravel); \
|
||
|
|
DECLARE_FUNCTION(execRestartLevel); \
|
||
|
|
DECLARE_FUNCTION(execFOV); \
|
||
|
|
DECLARE_FUNCTION(execEnableCheats); \
|
||
|
|
DECLARE_FUNCTION(execSetMotionControlsEnabled); \
|
||
|
|
DECLARE_FUNCTION(execSetDeprecatedInputRollScale); \
|
||
|
|
DECLARE_FUNCTION(execSetDeprecatedInputPitchScale); \
|
||
|
|
DECLARE_FUNCTION(execSetDeprecatedInputYawScale); \
|
||
|
|
DECLARE_FUNCTION(execGetDeprecatedInputRollScale); \
|
||
|
|
DECLARE_FUNCTION(execGetDeprecatedInputPitchScale); \
|
||
|
|
DECLARE_FUNCTION(execGetDeprecatedInputYawScale); \
|
||
|
|
DECLARE_FUNCTION(execClientSetSpectatorWaiting); \
|
||
|
|
DECLARE_FUNCTION(execServerSetSpectatorWaiting);
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_ACCESSORS \
|
||
|
|
static void SetbShowMouseCursor_WrapperImpl(void* Object, const void* InValue);
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_CALLBACK_WRAPPERS
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_ARCHIVESERIALIZER \
|
||
|
|
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(APlayerController, ENGINE_API)
|
||
|
|
|
||
|
|
|
||
|
|
struct Z_Construct_UClass_APlayerController_Statics;
|
||
|
|
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_INCLASS_NO_PURE_DECLS \
|
||
|
|
private: \
|
||
|
|
static void StaticRegisterNativesAPlayerController(); \
|
||
|
|
friend struct ::Z_Construct_UClass_APlayerController_Statics; \
|
||
|
|
static UClass* GetPrivateStaticClass(); \
|
||
|
|
friend ENGINE_API UClass* ::Z_Construct_UClass_APlayerController_NoRegister(); \
|
||
|
|
public: \
|
||
|
|
DECLARE_CLASS2(APlayerController, AController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_APlayerController, TEXT("/Script/Engine"), Z_Construct_UClass_APlayerController_NoRegister) \
|
||
|
|
DECLARE_SERIALIZER(APlayerController) \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_ARCHIVESERIALIZER \
|
||
|
|
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
|
||
|
|
\
|
||
|
|
enum class ENetFields_Private : uint16 \
|
||
|
|
{ \
|
||
|
|
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
|
||
|
|
TargetViewRotation=NETFIELD_REP_START, \
|
||
|
|
SpawnLocation, \
|
||
|
|
NETFIELD_REP_END=SpawnLocation }; \
|
||
|
|
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_ENHANCED_CONSTRUCTORS \
|
||
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
||
|
|
APlayerController(APlayerController&&) = delete; \
|
||
|
|
APlayerController(const APlayerController&) = delete; \
|
||
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, APlayerController); \
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APlayerController); \
|
||
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APlayerController) \
|
||
|
|
ENGINE_API virtual ~APlayerController();
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_259_PROLOG
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_GENERATED_BODY \
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||
|
|
public: \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_RPC_WRAPPERS_NO_PURE_DECLS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_ACCESSORS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_CALLBACK_WRAPPERS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_INCLASS_NO_PURE_DECLS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_262_ENHANCED_CONSTRUCTORS \
|
||
|
|
private: \
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
|
||
|
|
class APlayerController;
|
||
|
|
|
||
|
|
// ********** End Class APlayerController **********************************************************
|
||
|
|
|
||
|
|
// ********** Begin Class ANoPawnPlayerController **************************************************
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_2357_RPC_WRAPPERS_NO_PURE_DECLS \
|
||
|
|
virtual void ServerEnableReplicationToConnection_Implementation(bool bEnable); \
|
||
|
|
virtual void ServerSetViewTargetPosition_Implementation(FVector ViewTargetPos); \
|
||
|
|
DECLARE_FUNCTION(execServerEnableReplicationToConnection); \
|
||
|
|
DECLARE_FUNCTION(execServerSetViewTargetPosition);
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_2357_CALLBACK_WRAPPERS
|
||
|
|
struct Z_Construct_UClass_ANoPawnPlayerController_Statics;
|
||
|
|
ENGINE_API UClass* Z_Construct_UClass_ANoPawnPlayerController_NoRegister();
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_2357_INCLASS_NO_PURE_DECLS \
|
||
|
|
private: \
|
||
|
|
static void StaticRegisterNativesANoPawnPlayerController(); \
|
||
|
|
friend struct ::Z_Construct_UClass_ANoPawnPlayerController_Statics; \
|
||
|
|
static UClass* GetPrivateStaticClass(); \
|
||
|
|
friend ENGINE_API UClass* ::Z_Construct_UClass_ANoPawnPlayerController_NoRegister(); \
|
||
|
|
public: \
|
||
|
|
DECLARE_CLASS2(ANoPawnPlayerController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ANoPawnPlayerController_NoRegister) \
|
||
|
|
DECLARE_SERIALIZER(ANoPawnPlayerController)
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_2357_ENHANCED_CONSTRUCTORS \
|
||
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
||
|
|
ANoPawnPlayerController(ANoPawnPlayerController&&) = delete; \
|
||
|
|
ANoPawnPlayerController(const ANoPawnPlayerController&) = delete; \
|
||
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ANoPawnPlayerController); \
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ANoPawnPlayerController); \
|
||
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ANoPawnPlayerController) \
|
||
|
|
ENGINE_API virtual ~ANoPawnPlayerController();
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_2352_PROLOG
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_2357_GENERATED_BODY \
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||
|
|
public: \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_2357_RPC_WRAPPERS_NO_PURE_DECLS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_2357_CALLBACK_WRAPPERS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_2357_INCLASS_NO_PURE_DECLS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h_2357_ENHANCED_CONSTRUCTORS \
|
||
|
|
public: \
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
|
||
|
|
class ANoPawnPlayerController;
|
||
|
|
|
||
|
|
// ********** End Class ANoPawnPlayerController ****************************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerController_h
|
||
|
|
|
||
|
|
// ********** Begin Enum EDynamicForceFeedbackAction ***********************************************
|
||
|
|
#define FOREACH_ENUM_EDYNAMICFORCEFEEDBACKACTION(op) \
|
||
|
|
op(EDynamicForceFeedbackAction::Start) \
|
||
|
|
op(EDynamicForceFeedbackAction::Update) \
|
||
|
|
op(EDynamicForceFeedbackAction::Stop)
|
||
|
|
|
||
|
|
namespace EDynamicForceFeedbackAction { enum Type : int; }
|
||
|
|
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDynamicForceFeedbackAction::Type>();
|
||
|
|
// ********** End Enum EDynamicForceFeedbackAction *************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|