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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PhysicsVolume.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/PhysicsVolume.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodePhysicsVolume() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_APhysicsVolume();
ENGINE_API UClass* Z_Construct_UClass_APhysicsVolume_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AVolume();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class APhysicsVolume ***********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_APhysicsVolume;
UClass* APhysicsVolume::GetPrivateStaticClass()
{
using TClass = APhysicsVolume;
if (!Z_Registration_Info_UClass_APhysicsVolume.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("PhysicsVolume"),
Z_Registration_Info_UClass_APhysicsVolume.InnerSingleton,
StaticRegisterNativesAPhysicsVolume,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_APhysicsVolume.InnerSingleton;
}
UClass* Z_Construct_UClass_APhysicsVolume_NoRegister()
{
return APhysicsVolume::GetPrivateStaticClass();
}
struct Z_Construct_UClass_APhysicsVolume_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * PhysicsVolume: A bounding volume which affects actor physics.\n * Each AActor is affected at any time by one PhysicsVolume.\n */" },
{ "HideCategories", "Brush Physics Object Blueprint Display Rendering Physics Input" },
{ "IncludePath", "GameFramework/PhysicsVolume.h" },
{ "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
{ "ToolTip", "PhysicsVolume: A bounding volume which affects actor physics.\nEach AActor is affected at any time by one PhysicsVolume." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TerminalVelocity_MetaData[] = {
{ "Category", "CharacterMovement" },
{ "Comment", "/** Terminal velocity of pawns using CharacterMovement when falling. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" },
{ "ToolTip", "Terminal velocity of pawns using CharacterMovement when falling." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = {
{ "Category", "CharacterMovement" },
{ "Comment", "/** Determines which PhysicsVolume takes precedence if they overlap (higher number = higher priority). */" },
{ "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" },
{ "ToolTip", "Determines which PhysicsVolume takes precedence if they overlap (higher number = higher priority)." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FluidFriction_MetaData[] = {
{ "Category", "CharacterMovement" },
{ "Comment", "/** This property controls the amount of friction applied by the volume as pawns using CharacterMovement move through it. The higher this value, the harder it will feel to move through */" },
{ "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" },
{ "ToolTip", "This property controls the amount of friction applied by the volume as pawns using CharacterMovement move through it. The higher this value, the harder it will feel to move through" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bWaterVolume_MetaData[] = {
{ "Category", "CharacterMovement" },
{ "Comment", "/** True if this volume contains a fluid like water */" },
{ "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" },
{ "ToolTip", "True if this volume contains a fluid like water" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPhysicsOnContact_MetaData[] = {
{ "Category", "Volume" },
{ "Comment", "/**\x09""By default, the origin of an AActor must be inside a PhysicsVolume for it to affect the actor. However if this flag is true, the other actor only has to touch the volume to be affected by it. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PhysicsVolume.h" },
{ "ToolTip", "By default, the origin of an AActor must be inside a PhysicsVolume for it to affect the actor. However if this flag is true, the other actor only has to touch the volume to be affected by it." },
};
#endif // WITH_METADATA
// ********** Begin Class APhysicsVolume constinit property declarations ***************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_TerminalVelocity;
static const UECodeGen_Private::FIntPropertyParams NewProp_Priority;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FluidFriction;
static void NewProp_bWaterVolume_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bWaterVolume;
static void NewProp_bPhysicsOnContact_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPhysicsOnContact;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class APhysicsVolume constinit property declarations *****************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<APhysicsVolume>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_APhysicsVolume_Statics
// ********** Begin Class APhysicsVolume Property Definitions **************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APhysicsVolume_Statics::NewProp_TerminalVelocity = { "TerminalVelocity", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APhysicsVolume, TerminalVelocity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TerminalVelocity_MetaData), NewProp_TerminalVelocity_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_APhysicsVolume_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APhysicsVolume, Priority), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APhysicsVolume_Statics::NewProp_FluidFriction = { "FluidFriction", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APhysicsVolume, FluidFriction), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FluidFriction_MetaData), NewProp_FluidFriction_MetaData) };
void Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bWaterVolume_SetBit(void* Obj)
{
((APhysicsVolume*)Obj)->bWaterVolume = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bWaterVolume = { "bWaterVolume", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APhysicsVolume), &Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bWaterVolume_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bWaterVolume_MetaData), NewProp_bWaterVolume_MetaData) };
void Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bPhysicsOnContact_SetBit(void* Obj)
{
((APhysicsVolume*)Obj)->bPhysicsOnContact = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bPhysicsOnContact = { "bPhysicsOnContact", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(APhysicsVolume), &Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bPhysicsOnContact_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPhysicsOnContact_MetaData), NewProp_bPhysicsOnContact_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_APhysicsVolume_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APhysicsVolume_Statics::NewProp_TerminalVelocity,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APhysicsVolume_Statics::NewProp_Priority,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APhysicsVolume_Statics::NewProp_FluidFriction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bWaterVolume,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APhysicsVolume_Statics::NewProp_bPhysicsOnContact,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APhysicsVolume_Statics::PropPointers) < 2048);
// ********** End Class APhysicsVolume Property Definitions ****************************************
UObject* (*const Z_Construct_UClass_APhysicsVolume_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AVolume,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APhysicsVolume_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_APhysicsVolume_Statics::ClassParams = {
&APhysicsVolume::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_APhysicsVolume_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_APhysicsVolume_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APhysicsVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_APhysicsVolume_Statics::Class_MetaDataParams)
};
void APhysicsVolume::StaticRegisterNativesAPhysicsVolume()
{
}
UClass* Z_Construct_UClass_APhysicsVolume()
{
if (!Z_Registration_Info_UClass_APhysicsVolume.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APhysicsVolume.OuterSingleton, Z_Construct_UClass_APhysicsVolume_Statics::ClassParams);
}
return Z_Registration_Info_UClass_APhysicsVolume.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, APhysicsVolume);
APhysicsVolume::~APhysicsVolume() {}
// ********** End Class APhysicsVolume *************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PhysicsVolume_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_APhysicsVolume, APhysicsVolume::StaticClass, TEXT("APhysicsVolume"), &Z_Registration_Info_UClass_APhysicsVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APhysicsVolume), 3591018136U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PhysicsVolume_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PhysicsVolume_h__Script_Engine_4133706751{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PhysicsVolume_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PhysicsVolume_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS