110 lines
5.2 KiB
C
110 lines
5.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/MovementComponent.h"
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#ifdef ENGINE_MovementComponent_generated_h
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#error "MovementComponent.generated.h already included, missing '#pragma once' in MovementComponent.h"
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#endif
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#define ENGINE_MovementComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class APhysicsVolume;
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class USceneComponent;
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enum class EPlaneConstraintAxisSetting : uint8;
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struct FHitResult;
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// ********** Begin Class UMovementComponent *******************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSnapUpdatedComponentToPlane); \
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DECLARE_FUNCTION(execConstrainNormalToPlane); \
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DECLARE_FUNCTION(execConstrainLocationToPlane); \
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DECLARE_FUNCTION(execConstrainDirectionToPlane); \
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DECLARE_FUNCTION(execGetPlaneConstraintOrigin); \
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DECLARE_FUNCTION(execGetPlaneConstraintNormal); \
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DECLARE_FUNCTION(execSetPlaneConstraintEnabled); \
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DECLARE_FUNCTION(execSetPlaneConstraintOrigin); \
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DECLARE_FUNCTION(execSetPlaneConstraintFromVectors); \
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DECLARE_FUNCTION(execSetPlaneConstraintNormal); \
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DECLARE_FUNCTION(execGetPlaneConstraintAxisSetting); \
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DECLARE_FUNCTION(execSetPlaneConstraintAxisSetting); \
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DECLARE_FUNCTION(execK2_MoveUpdatedComponent); \
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DECLARE_FUNCTION(execSetUpdatedComponent); \
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DECLARE_FUNCTION(execPhysicsVolumeChanged); \
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DECLARE_FUNCTION(execGetPhysicsVolume); \
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DECLARE_FUNCTION(execStopMovementImmediately); \
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DECLARE_FUNCTION(execIsExceedingMaxSpeed); \
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DECLARE_FUNCTION(execGetMaxSpeed); \
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DECLARE_FUNCTION(execGetGravityZ);
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UMovementComponent, ENGINE_API)
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struct Z_Construct_UClass_UMovementComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMovementComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_INCLASS \
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private: \
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static void StaticRegisterNativesUMovementComponent(); \
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friend struct ::Z_Construct_UClass_UMovementComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMovementComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMovementComponent, UActorComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMovementComponent_NoRegister) \
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DECLARE_SERIALIZER(UMovementComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UMovementComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovementComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMovementComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovementComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMovementComponent(UMovementComponent&&) = delete; \
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UMovementComponent(const UMovementComponent&) = delete; \
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ENGINE_API virtual ~UMovementComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_69_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMovementComponent;
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// ********** End Class UMovementComponent *********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h
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// ********** Begin Enum EPlaneConstraintAxisSetting ***********************************************
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#define FOREACH_ENUM_EPLANECONSTRAINTAXISSETTING(op) \
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op(EPlaneConstraintAxisSetting::Custom) \
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op(EPlaneConstraintAxisSetting::X) \
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op(EPlaneConstraintAxisSetting::Y) \
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op(EPlaneConstraintAxisSetting::Z) \
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op(EPlaneConstraintAxisSetting::UseGlobalPhysicsSetting)
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enum class EPlaneConstraintAxisSetting : uint8;
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template<> struct TIsUEnumClass<EPlaneConstraintAxisSetting> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPlaneConstraintAxisSetting>();
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// ********** End Enum EPlaneConstraintAxisSetting *************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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