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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MovementComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/MovementComponent.h"
#ifdef ENGINE_MovementComponent_generated_h
#error "MovementComponent.generated.h already included, missing '#pragma once' in MovementComponent.h"
#endif
#define ENGINE_MovementComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APhysicsVolume;
class USceneComponent;
enum class EPlaneConstraintAxisSetting : uint8;
struct FHitResult;
// ********** Begin Class UMovementComponent *******************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_RPC_WRAPPERS \
DECLARE_FUNCTION(execSnapUpdatedComponentToPlane); \
DECLARE_FUNCTION(execConstrainNormalToPlane); \
DECLARE_FUNCTION(execConstrainLocationToPlane); \
DECLARE_FUNCTION(execConstrainDirectionToPlane); \
DECLARE_FUNCTION(execGetPlaneConstraintOrigin); \
DECLARE_FUNCTION(execGetPlaneConstraintNormal); \
DECLARE_FUNCTION(execSetPlaneConstraintEnabled); \
DECLARE_FUNCTION(execSetPlaneConstraintOrigin); \
DECLARE_FUNCTION(execSetPlaneConstraintFromVectors); \
DECLARE_FUNCTION(execSetPlaneConstraintNormal); \
DECLARE_FUNCTION(execGetPlaneConstraintAxisSetting); \
DECLARE_FUNCTION(execSetPlaneConstraintAxisSetting); \
DECLARE_FUNCTION(execK2_MoveUpdatedComponent); \
DECLARE_FUNCTION(execSetUpdatedComponent); \
DECLARE_FUNCTION(execPhysicsVolumeChanged); \
DECLARE_FUNCTION(execGetPhysicsVolume); \
DECLARE_FUNCTION(execStopMovementImmediately); \
DECLARE_FUNCTION(execIsExceedingMaxSpeed); \
DECLARE_FUNCTION(execGetMaxSpeed); \
DECLARE_FUNCTION(execGetGravityZ);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UMovementComponent, ENGINE_API)
struct Z_Construct_UClass_UMovementComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_UMovementComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_INCLASS \
private: \
static void StaticRegisterNativesUMovementComponent(); \
friend struct ::Z_Construct_UClass_UMovementComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UMovementComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UMovementComponent, UActorComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMovementComponent_NoRegister) \
DECLARE_SERIALIZER(UMovementComponent) \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UMovementComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovementComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMovementComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovementComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UMovementComponent(UMovementComponent&&) = delete; \
UMovementComponent(const UMovementComponent&) = delete; \
ENGINE_API virtual ~UMovementComponent();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_69_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h_72_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMovementComponent;
// ********** End Class UMovementComponent *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_MovementComponent_h
// ********** Begin Enum EPlaneConstraintAxisSetting ***********************************************
#define FOREACH_ENUM_EPLANECONSTRAINTAXISSETTING(op) \
op(EPlaneConstraintAxisSetting::Custom) \
op(EPlaneConstraintAxisSetting::X) \
op(EPlaneConstraintAxisSetting::Y) \
op(EPlaneConstraintAxisSetting::Z) \
op(EPlaneConstraintAxisSetting::UseGlobalPhysicsSetting)
enum class EPlaneConstraintAxisSetting : uint8;
template<> struct TIsUEnumClass<EPlaneConstraintAxisSetting> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPlaneConstraintAxisSetting>();
// ********** End Enum EPlaneConstraintAxisSetting *************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS