267 lines
17 KiB
C++
267 lines
17 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "MaterialSceneTextureId.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeMaterialSceneTextureId() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESceneTextureId();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum ESceneTextureId ***********************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESceneTextureId;
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static UEnum* ESceneTextureId_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_ESceneTextureId.OuterSingleton)
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{
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Z_Registration_Info_UEnum_ESceneTextureId.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_ESceneTextureId, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ESceneTextureId"));
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}
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return Z_Registration_Info_UEnum_ESceneTextureId.OuterSingleton;
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}
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESceneTextureId>()
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{
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return ESceneTextureId_StaticEnum();
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}
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struct Z_Construct_UEnum_Engine_ESceneTextureId_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Comment", "/** like EPassInputId but can expose more e.g. GBuffer */" },
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{ "ModuleRelativePath", "Public/MaterialSceneTextureId.h" },
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{ "PPI_AmbientOcclusion.Comment", "/** Ambient Occlusion, single channel */" },
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{ "PPI_AmbientOcclusion.DisplayName", "Ambient Occlusion" },
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{ "PPI_AmbientOcclusion.Name", "PPI_AmbientOcclusion" },
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{ "PPI_AmbientOcclusion.ToolTip", "Ambient Occlusion, single channel" },
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{ "PPI_Anisotropy.Comment", "/** Material anisotropy, single channel (GBuffer) */" },
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{ "PPI_Anisotropy.DisplayName", "Anisotropy" },
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{ "PPI_Anisotropy.Name", "PPI_Anisotropy" },
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{ "PPI_Anisotropy.ToolTip", "Material anisotropy, single channel (GBuffer)" },
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{ "PPI_BaseColor.Comment", "/** Material base, RGB color (GBuffer), can be modified on read by the ShadingModel, consider StoredBasedColor */" },
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{ "PPI_BaseColor.DisplayName", "BaseColor (for lighting)" },
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{ "PPI_BaseColor.Name", "PPI_BaseColor" },
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{ "PPI_BaseColor.ToolTip", "Material base, RGB color (GBuffer), can be modified on read by the ShadingModel, consider StoredBasedColor" },
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{ "PPI_CustomDepth.Comment", "/** Scene depth, single channel, contains the linear depth of the opaque objects rendered with CustomDepth (mesh property) */" },
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{ "PPI_CustomDepth.DisplayName", "CustomDepth" },
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{ "PPI_CustomDepth.Name", "PPI_CustomDepth" },
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{ "PPI_CustomDepth.ToolTip", "Scene depth, single channel, contains the linear depth of the opaque objects rendered with CustomDepth (mesh property)" },
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{ "PPI_CustomStencil.Comment", "/** Scene stencil, contains CustomStencil mesh property of the opaque objects rendered with CustomDepth */" },
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{ "PPI_CustomStencil.DisplayName", "CustomStencil" },
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{ "PPI_CustomStencil.Name", "PPI_CustomStencil" },
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{ "PPI_CustomStencil.ToolTip", "Scene stencil, contains CustomStencil mesh property of the opaque objects rendered with CustomDepth" },
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{ "PPI_DecalMask.Comment", "/** Decal Mask, single bit (was moved to stencil for better performance, not accessible at the moment) */" },
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{ "PPI_DecalMask.DisplayName", "Decal Mask" },
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{ "PPI_DecalMask.Name", "PPI_DecalMask" },
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{ "PPI_DecalMask.ToolTip", "Decal Mask, single bit (was moved to stencil for better performance, not accessible at the moment)" },
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{ "PPI_DiffuseColor.Comment", "/** Material diffuse, RGB color (computed from GBuffer) */" },
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{ "PPI_DiffuseColor.DisplayName", "DiffuseColor" },
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{ "PPI_DiffuseColor.Name", "PPI_DiffuseColor" },
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{ "PPI_DiffuseColor.ToolTip", "Material diffuse, RGB color (computed from GBuffer)" },
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{ "PPI_IsFirstPerson.Comment", "/** Whether the pixel is marked as belonging to an opaque first person primitive, single channel (GBuffer) */" },
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{ "PPI_IsFirstPerson.DisplayName", "IsFirstPerson" },
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{ "PPI_IsFirstPerson.Name", "PPI_IsFirstPerson" },
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{ "PPI_IsFirstPerson.ToolTip", "Whether the pixel is marked as belonging to an opaque first person primitive, single channel (GBuffer)" },
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{ "PPI_MaterialAO.Comment", "/** Material ambient occlusion, single channel (GBuffer) */" },
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{ "PPI_MaterialAO.DisplayName", "MaterialAO" },
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{ "PPI_MaterialAO.Name", "PPI_MaterialAO" },
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{ "PPI_MaterialAO.ToolTip", "Material ambient occlusion, single channel (GBuffer)" },
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{ "PPI_Metallic.Comment", "/** Material metallic, single channel (GBuffer) */" },
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{ "PPI_Metallic.DisplayName", "Metallic" },
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{ "PPI_Metallic.Name", "PPI_Metallic" },
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{ "PPI_Metallic.ToolTip", "Material metallic, single channel (GBuffer)" },
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{ "PPI_Opacity.Comment", "/** Material opacity, single channel (GBuffer) */" },
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{ "PPI_Opacity.DisplayName", "Opacity" },
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{ "PPI_Opacity.Name", "PPI_Opacity" },
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{ "PPI_Opacity.ToolTip", "Material opacity, single channel (GBuffer)" },
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{ "PPI_PostProcessInput0.Comment", "/** Input #0 of this postprocess pass, usually the only one hooked up */" },
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{ "PPI_PostProcessInput0.DisplayName", "PostProcessInput0" },
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{ "PPI_PostProcessInput0.Name", "PPI_PostProcessInput0" },
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{ "PPI_PostProcessInput0.ToolTip", "Input #0 of this postprocess pass, usually the only one hooked up" },
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{ "PPI_PostProcessInput1.Comment", "/** Input #1 of this postprocess pass, usually not used */" },
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{ "PPI_PostProcessInput1.DisplayName", "PostProcessInput1" },
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{ "PPI_PostProcessInput1.Name", "PPI_PostProcessInput1" },
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{ "PPI_PostProcessInput1.ToolTip", "Input #1 of this postprocess pass, usually not used" },
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{ "PPI_PostProcessInput2.Comment", "/** Input #2 of this postprocess pass, usually not used */" },
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{ "PPI_PostProcessInput2.DisplayName", "PostProcessInput2" },
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{ "PPI_PostProcessInput2.Name", "PPI_PostProcessInput2" },
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{ "PPI_PostProcessInput2.ToolTip", "Input #2 of this postprocess pass, usually not used" },
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{ "PPI_PostProcessInput3.Comment", "/** Input #3 of this postprocess pass, usually not used */" },
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{ "PPI_PostProcessInput3.DisplayName", "PostProcessInput3" },
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{ "PPI_PostProcessInput3.Name", "PPI_PostProcessInput3" },
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{ "PPI_PostProcessInput3.ToolTip", "Input #3 of this postprocess pass, usually not used" },
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{ "PPI_PostProcessInput4.Comment", "/** Input #4 of this postprocess pass, usually not used */" },
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{ "PPI_PostProcessInput4.DisplayName", "PostProcessInput4" },
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{ "PPI_PostProcessInput4.Name", "PPI_PostProcessInput4" },
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{ "PPI_PostProcessInput4.ToolTip", "Input #4 of this postprocess pass, usually not used" },
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{ "PPI_PostProcessInput5.Comment", "/** Input #5 of this postprocess pass, usually not used */" },
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{ "PPI_PostProcessInput5.DisplayName", "PostProcessInput5" },
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{ "PPI_PostProcessInput5.Name", "PPI_PostProcessInput5" },
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{ "PPI_PostProcessInput5.ToolTip", "Input #5 of this postprocess pass, usually not used" },
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{ "PPI_PostProcessInput6.Comment", "/** Input #6 of this postprocess pass, usually not used */" },
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{ "PPI_PostProcessInput6.DisplayName", "PostProcessInput6" },
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{ "PPI_PostProcessInput6.Name", "PPI_PostProcessInput6" },
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{ "PPI_PostProcessInput6.ToolTip", "Input #6 of this postprocess pass, usually not used" },
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{ "PPI_Roughness.Comment", "/** Material roughness, single channel (GBuffer) */" },
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{ "PPI_Roughness.DisplayName", "Roughness" },
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{ "PPI_Roughness.Name", "PPI_Roughness" },
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{ "PPI_Roughness.ToolTip", "Material roughness, single channel (GBuffer)" },
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{ "PPI_SceneColor.Comment", "/** Scene color, normal post process passes should use PostProcessInput0 */" },
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{ "PPI_SceneColor.DisplayName", "SceneColor" },
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{ "PPI_SceneColor.Name", "PPI_SceneColor" },
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{ "PPI_SceneColor.ToolTip", "Scene color, normal post process passes should use PostProcessInput0" },
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{ "PPI_SceneDepth.Comment", "/** Scene depth, single channel, contains the linear depth of the opaque objects */" },
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{ "PPI_SceneDepth.DisplayName", "SceneDepth" },
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{ "PPI_SceneDepth.Name", "PPI_SceneDepth" },
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{ "PPI_SceneDepth.ToolTip", "Scene depth, single channel, contains the linear depth of the opaque objects" },
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{ "PPI_SeparateTranslucency.Comment", "/** Not yet supported */" },
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{ "PPI_SeparateTranslucency.DisplayName", "SeparateTranslucency" },
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{ "PPI_SeparateTranslucency.Name", "PPI_SeparateTranslucency" },
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{ "PPI_SeparateTranslucency.ToolTip", "Not yet supported" },
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{ "PPI_ShadingModelColor.Comment", "/** Shading model */" },
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{ "PPI_ShadingModelColor.DisplayName", "Shading Model Color" },
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{ "PPI_ShadingModelColor.Name", "PPI_ShadingModelColor" },
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{ "PPI_ShadingModelColor.ToolTip", "Shading model" },
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{ "PPI_ShadingModelID.Comment", "/** Shading model ID */" },
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{ "PPI_ShadingModelID.DisplayName", "Shading Model ID" },
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{ "PPI_ShadingModelID.Name", "PPI_ShadingModelID" },
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{ "PPI_ShadingModelID.ToolTip", "Shading model ID" },
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{ "PPI_Specular.Comment", "/** Material specular, single channel (GBuffer), can be modified on read by the ShadingModel, consider StoredSpecular */" },
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{ "PPI_Specular.DisplayName", "Specular (for lighting)" },
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{ "PPI_Specular.Name", "PPI_Specular" },
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{ "PPI_Specular.ToolTip", "Material specular, single channel (GBuffer), can be modified on read by the ShadingModel, consider StoredSpecular" },
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{ "PPI_SpecularColor.Comment", "/** Material specular, RGB color (computed from GBuffer) */" },
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{ "PPI_SpecularColor.DisplayName", "SpecularColor" },
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{ "PPI_SpecularColor.Name", "PPI_SpecularColor" },
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{ "PPI_SpecularColor.ToolTip", "Material specular, RGB color (computed from GBuffer)" },
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{ "PPI_StoredBaseColor.Comment", "/** Material base, RGB color (GBuffer) */" },
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{ "PPI_StoredBaseColor.DisplayName", "BaseColor (as stored in GBuffer)" },
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{ "PPI_StoredBaseColor.Name", "PPI_StoredBaseColor" },
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{ "PPI_StoredBaseColor.ToolTip", "Material base, RGB color (GBuffer)" },
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{ "PPI_StoredSpecular.Comment", "/** Material specular, single channel (GBuffer) */" },
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{ "PPI_StoredSpecular.DisplayName", "Specular (as stored in GBuffer)" },
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{ "PPI_StoredSpecular.Name", "PPI_StoredSpecular" },
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{ "PPI_StoredSpecular.ToolTip", "Material specular, single channel (GBuffer)" },
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{ "PPI_SubsurfaceColor.Comment", "/** Material subsurface, RGB color (GBuffer, only for some ShadingModels) */" },
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{ "PPI_SubsurfaceColor.DisplayName", "SubsurfaceColor" },
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{ "PPI_SubsurfaceColor.Name", "PPI_SubsurfaceColor" },
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{ "PPI_SubsurfaceColor.ToolTip", "Material subsurface, RGB color (GBuffer, only for some ShadingModels)" },
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{ "PPI_UserSceneTexture0.Comment", "/** Used internally for user scene texture inputs. Later remapped to PPI_PostProcessInput0-6 in the shader via procedurally generated defines. */" },
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{ "PPI_UserSceneTexture0.Hidden", "" },
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{ "PPI_UserSceneTexture0.Name", "PPI_UserSceneTexture0" },
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{ "PPI_UserSceneTexture0.ToolTip", "Used internally for user scene texture inputs. Later remapped to PPI_PostProcessInput0-6 in the shader via procedurally generated defines." },
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{ "PPI_UserSceneTexture1.Hidden", "" },
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{ "PPI_UserSceneTexture1.Name", "PPI_UserSceneTexture1" },
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{ "PPI_UserSceneTexture2.Hidden", "" },
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{ "PPI_UserSceneTexture2.Name", "PPI_UserSceneTexture2" },
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{ "PPI_UserSceneTexture3.Hidden", "" },
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{ "PPI_UserSceneTexture3.Name", "PPI_UserSceneTexture3" },
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{ "PPI_UserSceneTexture4.Hidden", "" },
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{ "PPI_UserSceneTexture4.Name", "PPI_UserSceneTexture4" },
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{ "PPI_UserSceneTexture5.Hidden", "" },
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{ "PPI_UserSceneTexture5.Name", "PPI_UserSceneTexture5" },
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{ "PPI_UserSceneTexture6.Hidden", "" },
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{ "PPI_UserSceneTexture6.Name", "PPI_UserSceneTexture6" },
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{ "PPI_Velocity.Comment", "/** Scene Velocity */" },
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{ "PPI_Velocity.DisplayName", "Velocity" },
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{ "PPI_Velocity.Name", "PPI_Velocity" },
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{ "PPI_Velocity.ToolTip", "Scene Velocity" },
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{ "PPI_WorldNormal.Comment", "/** Normal, RGB in -1..1 range, not normalized (GBuffer) */" },
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{ "PPI_WorldNormal.DisplayName", "WorldNormal" },
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{ "PPI_WorldNormal.Name", "PPI_WorldNormal" },
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{ "PPI_WorldNormal.ToolTip", "Normal, RGB in -1..1 range, not normalized (GBuffer)" },
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{ "PPI_WorldTangent.Comment", "/** Tangent, RGB in -1..1 range, not normalized (GBuffer) */" },
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{ "PPI_WorldTangent.DisplayName", "WorldTangent" },
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{ "PPI_WorldTangent.Name", "PPI_WorldTangent" },
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{ "PPI_WorldTangent.ToolTip", "Tangent, RGB in -1..1 range, not normalized (GBuffer)" },
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{ "ToolTip", "like EPassInputId but can expose more e.g. GBuffer" },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "PPI_SceneColor", (int64)PPI_SceneColor },
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{ "PPI_SceneDepth", (int64)PPI_SceneDepth },
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{ "PPI_DiffuseColor", (int64)PPI_DiffuseColor },
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{ "PPI_SpecularColor", (int64)PPI_SpecularColor },
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{ "PPI_SubsurfaceColor", (int64)PPI_SubsurfaceColor },
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{ "PPI_BaseColor", (int64)PPI_BaseColor },
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{ "PPI_Specular", (int64)PPI_Specular },
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{ "PPI_Metallic", (int64)PPI_Metallic },
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{ "PPI_WorldNormal", (int64)PPI_WorldNormal },
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{ "PPI_SeparateTranslucency", (int64)PPI_SeparateTranslucency },
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{ "PPI_Opacity", (int64)PPI_Opacity },
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{ "PPI_Roughness", (int64)PPI_Roughness },
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{ "PPI_MaterialAO", (int64)PPI_MaterialAO },
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{ "PPI_CustomDepth", (int64)PPI_CustomDepth },
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{ "PPI_PostProcessInput0", (int64)PPI_PostProcessInput0 },
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{ "PPI_PostProcessInput1", (int64)PPI_PostProcessInput1 },
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{ "PPI_PostProcessInput2", (int64)PPI_PostProcessInput2 },
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{ "PPI_PostProcessInput3", (int64)PPI_PostProcessInput3 },
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{ "PPI_PostProcessInput4", (int64)PPI_PostProcessInput4 },
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{ "PPI_PostProcessInput5", (int64)PPI_PostProcessInput5 },
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{ "PPI_PostProcessInput6", (int64)PPI_PostProcessInput6 },
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{ "PPI_DecalMask", (int64)PPI_DecalMask },
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{ "PPI_ShadingModelColor", (int64)PPI_ShadingModelColor },
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{ "PPI_ShadingModelID", (int64)PPI_ShadingModelID },
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{ "PPI_AmbientOcclusion", (int64)PPI_AmbientOcclusion },
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{ "PPI_CustomStencil", (int64)PPI_CustomStencil },
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{ "PPI_StoredBaseColor", (int64)PPI_StoredBaseColor },
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{ "PPI_StoredSpecular", (int64)PPI_StoredSpecular },
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{ "PPI_Velocity", (int64)PPI_Velocity },
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{ "PPI_WorldTangent", (int64)PPI_WorldTangent },
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{ "PPI_Anisotropy", (int64)PPI_Anisotropy },
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{ "PPI_IsFirstPerson", (int64)PPI_IsFirstPerson },
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{ "PPI_UserSceneTexture0", (int64)PPI_UserSceneTexture0 },
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{ "PPI_UserSceneTexture1", (int64)PPI_UserSceneTexture1 },
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{ "PPI_UserSceneTexture2", (int64)PPI_UserSceneTexture2 },
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{ "PPI_UserSceneTexture3", (int64)PPI_UserSceneTexture3 },
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{ "PPI_UserSceneTexture4", (int64)PPI_UserSceneTexture4 },
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{ "PPI_UserSceneTexture5", (int64)PPI_UserSceneTexture5 },
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{ "PPI_UserSceneTexture6", (int64)PPI_UserSceneTexture6 },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_Engine_ESceneTextureId_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_ESceneTextureId_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_Engine,
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nullptr,
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"ESceneTextureId",
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"ESceneTextureId",
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Z_Construct_UEnum_Engine_ESceneTextureId_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESceneTextureId_Statics::Enumerators),
|
||
|
|
EEnumFlags::None,
|
||
|
|
(uint8)UEnum::ECppForm::Regular,
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESceneTextureId_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_ESceneTextureId_Statics::Enum_MetaDataParams)
|
||
|
|
};
|
||
|
|
UEnum* Z_Construct_UEnum_Engine_ESceneTextureId()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UEnum_ESceneTextureId.InnerSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESceneTextureId.InnerSingleton, Z_Construct_UEnum_Engine_ESceneTextureId_Statics::EnumParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UEnum_ESceneTextureId.InnerSingleton;
|
||
|
|
}
|
||
|
|
// ********** End Enum ESceneTextureId *************************************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_MaterialSceneTextureId_h__Script_Engine_Statics
|
||
|
|
{
|
||
|
|
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
|
||
|
|
{ ESceneTextureId_StaticEnum, TEXT("ESceneTextureId"), &Z_Registration_Info_UEnum_ESceneTextureId, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3089042391U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_MaterialSceneTextureId_h__Script_Engine_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_MaterialSceneTextureId_h__Script_Engine_4204800620{
|
||
|
|
TEXT("/Script/Engine"),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_MaterialSceneTextureId_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_MaterialSceneTextureId_h__Script_Engine_Statics::EnumInfo),
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|