Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionSceneTexture.gen.cpp

165 lines
11 KiB
C++
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Materials/MaterialExpressionSceneTexture.h"
#include "Materials/MaterialExpression.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMaterialExpressionSceneTexture() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UMaterialExpression();
ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSceneTexture();
ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSceneTexture_NoRegister();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESceneTextureId();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FExpressionInput();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UMaterialExpressionSceneTexture ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UMaterialExpressionSceneTexture;
UClass* UMaterialExpressionSceneTexture::GetPrivateStaticClass()
{
using TClass = UMaterialExpressionSceneTexture;
if (!Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MaterialExpressionSceneTexture"),
Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.InnerSingleton,
StaticRegisterNativesUMaterialExpressionSceneTexture,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.InnerSingleton;
}
UClass* Z_Construct_UClass_UMaterialExpressionSceneTexture_NoRegister()
{
return UMaterialExpressionSceneTexture::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "Materials/MaterialExpressionSceneTexture.h" },
{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneTexture.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Coordinates_MetaData[] = {
{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneTexture.h" },
{ "RequiredInput", "false" },
{ "ToolTip", "Ignored if not specified" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SceneTextureId_MetaData[] = {
{ "Category", "UMaterialExpressionSceneTexture" },
{ "Comment", "/** Which scene texture (screen aligned texture) we want to make a lookup into */" },
{ "DisplayName", "Scene Texture Id" },
{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneTexture.h" },
{ "ShowAsInputPin", "Advanced" },
{ "ToolTip", "Which scene texture (screen aligned texture) we want to make a lookup into" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bFiltered_MetaData[] = {
{ "Category", "UMaterialExpressionSceneTexture" },
{ "Comment", "/** Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions), some SceneTextures cannot be filtered */" },
{ "DisplayName", "Filtered" },
{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneTexture.h" },
{ "ShowAsInputPin", "Advanced" },
{ "ToolTip", "Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions), some SceneTextures cannot be filtered" },
};
#endif // WITH_METADATA
// ********** Begin Class UMaterialExpressionSceneTexture constinit property declarations **********
static const UECodeGen_Private::FStructPropertyParams NewProp_Coordinates;
static const UECodeGen_Private::FBytePropertyParams NewProp_SceneTextureId;
static void NewProp_bFiltered_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bFiltered;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UMaterialExpressionSceneTexture constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UMaterialExpressionSceneTexture>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics
// ********** Begin Class UMaterialExpressionSceneTexture Property Definitions *********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_Coordinates = { "Coordinates", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneTexture, Coordinates), Z_Construct_UScriptStruct_FExpressionInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Coordinates_MetaData), NewProp_Coordinates_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_SceneTextureId = { "SceneTextureId", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneTexture, SceneTextureId), Z_Construct_UEnum_Engine_ESceneTextureId, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SceneTextureId_MetaData), NewProp_SceneTextureId_MetaData) }; // 3089042391
void Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_bFiltered_SetBit(void* Obj)
{
((UMaterialExpressionSceneTexture*)Obj)->bFiltered = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_bFiltered = { "bFiltered", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UMaterialExpressionSceneTexture), &Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_bFiltered_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bFiltered_MetaData), NewProp_bFiltered_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_Coordinates,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_SceneTextureId,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_bFiltered,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::PropPointers) < 2048);
// ********** End Class UMaterialExpressionSceneTexture Property Definitions ***********************
UObject* (*const Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMaterialExpression,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::ClassParams = {
&UMaterialExpressionSceneTexture::StaticClass,
"MaterialExpressions",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::PropPointers),
0,
0x000820B4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::Class_MetaDataParams), Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::Class_MetaDataParams)
};
void UMaterialExpressionSceneTexture::StaticRegisterNativesUMaterialExpressionSceneTexture()
{
}
UClass* Z_Construct_UClass_UMaterialExpressionSceneTexture()
{
if (!Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.OuterSingleton, Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMaterialExpressionSceneTexture);
UMaterialExpressionSceneTexture::~UMaterialExpressionSceneTexture() {}
// ********** End Class UMaterialExpressionSceneTexture ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneTexture_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UMaterialExpressionSceneTexture, UMaterialExpressionSceneTexture::StaticClass, TEXT("UMaterialExpressionSceneTexture"), &Z_Registration_Info_UClass_UMaterialExpressionSceneTexture, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMaterialExpressionSceneTexture), 2770281969U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneTexture_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneTexture_h__Script_Engine_1703353991{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneTexture_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneTexture_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS