62 lines
3.4 KiB
C
62 lines
3.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionSceneDepthWithoutWater.h"
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#ifdef ENGINE_MaterialExpressionSceneDepthWithoutWater_generated_h
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#error "MaterialExpressionSceneDepthWithoutWater.generated.h already included, missing '#pragma once' in MaterialExpressionSceneDepthWithoutWater.h"
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#endif
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#define ENGINE_MaterialExpressionSceneDepthWithoutWater_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMaterialExpressionSceneDepthWithoutWater ********************************
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struct Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h_15_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionSceneDepthWithoutWater(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionSceneDepthWithoutWater, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionSceneDepthWithoutWater)
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h_15_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionSceneDepthWithoutWater(UMaterialExpressionSceneDepthWithoutWater&&) = delete; \
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UMaterialExpressionSceneDepthWithoutWater(const UMaterialExpressionSceneDepthWithoutWater&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMaterialExpressionSceneDepthWithoutWater); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionSceneDepthWithoutWater); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UMaterialExpressionSceneDepthWithoutWater) \
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NO_API virtual ~UMaterialExpressionSceneDepthWithoutWater();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h_12_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h_15_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h_15_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h_15_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionSceneDepthWithoutWater;
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// ********** End Class UMaterialExpressionSceneDepthWithoutWater **********************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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