111 lines
5.4 KiB
C
111 lines
5.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionCustom.h"
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#ifdef ENGINE_MaterialExpressionCustom_generated_h
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#error "MaterialExpressionCustom.generated.h already included, missing '#pragma once' in MaterialExpressionCustom.h"
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#endif
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#define ENGINE_MaterialExpressionCustom_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FCustomInput ******************************************************
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struct Z_Construct_UScriptStruct_FCustomInput_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_29_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCustomInput_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FCustomInput;
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// ********** End ScriptStruct FCustomInput ********************************************************
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// ********** Begin ScriptStruct FCustomOutput *****************************************************
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struct Z_Construct_UScriptStruct_FCustomOutput_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_41_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCustomOutput_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FCustomOutput;
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// ********** End ScriptStruct FCustomOutput *******************************************************
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// ********** Begin ScriptStruct FCustomDefine *****************************************************
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struct Z_Construct_UScriptStruct_FCustomDefine_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_53_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCustomDefine_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FCustomDefine;
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// ********** End ScriptStruct FCustomDefine *******************************************************
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// ********** Begin Class UMaterialExpressionCustom ************************************************
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_ARCHIVESERIALIZER \
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DECLARE_FARCHIVE_SERIALIZER(UMaterialExpressionCustom, ENGINE_API)
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struct Z_Construct_UClass_UMaterialExpressionCustom_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionCustom_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_INCLASS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionCustom(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionCustom_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionCustom_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionCustom, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionCustom_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionCustom) \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UMaterialExpressionCustom(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionCustom) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionCustom); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionCustom); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionCustom(UMaterialExpressionCustom&&) = delete; \
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UMaterialExpressionCustom(const UMaterialExpressionCustom&) = delete; \
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ENGINE_API virtual ~UMaterialExpressionCustom();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_62_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h_65_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionCustom;
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// ********** End Class UMaterialExpressionCustom **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionCustom_h
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// ********** Begin Enum ECustomMaterialOutputType *************************************************
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#define FOREACH_ENUM_ECUSTOMMATERIALOUTPUTTYPE(op) \
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op(CMOT_Float1) \
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op(CMOT_Float2) \
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op(CMOT_Float3) \
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op(CMOT_Float4) \
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op(CMOT_MaterialAttributes)
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enum ECustomMaterialOutputType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ECustomMaterialOutputType>();
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// ********** End Enum ECustomMaterialOutputType ***************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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