86 lines
4.7 KiB
C
86 lines
4.7 KiB
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
// IWYU pragma: private, include "GameFramework/LightWeightInstanceStaticMeshManager.h"
|
||
|
|
|
||
|
|
#ifdef ENGINE_LightWeightInstanceStaticMeshManager_generated_h
|
||
|
|
#error "LightWeightInstanceStaticMeshManager.generated.h already included, missing '#pragma once' in LightWeightInstanceStaticMeshManager.h"
|
||
|
|
#endif
|
||
|
|
#define ENGINE_LightWeightInstanceStaticMeshManager_generated_h
|
||
|
|
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "UObject/ScriptMacros.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
struct FActorInstanceHandle;
|
||
|
|
|
||
|
|
// ********** Begin Delegate FOnActorReady *********************************************************
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_12_DELEGATE \
|
||
|
|
ENGINE_API FActorInstanceHandle FOnActorReady_DelegateWrapper(const FScriptDelegate& OnActorReady, FActorInstanceHandle InHandle);
|
||
|
|
|
||
|
|
|
||
|
|
// ********** End Delegate FOnActorReady ***********************************************************
|
||
|
|
|
||
|
|
// ********** Begin Class ALightWeightInstanceStaticMeshManager ************************************
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_RPC_WRAPPERS \
|
||
|
|
DECLARE_FUNCTION(execOnRep_StaticMesh);
|
||
|
|
|
||
|
|
|
||
|
|
struct Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics;
|
||
|
|
ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister();
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_INCLASS \
|
||
|
|
private: \
|
||
|
|
static void StaticRegisterNativesALightWeightInstanceStaticMeshManager(); \
|
||
|
|
friend struct ::Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics; \
|
||
|
|
static UClass* GetPrivateStaticClass(); \
|
||
|
|
friend ENGINE_API UClass* ::Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister(); \
|
||
|
|
public: \
|
||
|
|
DECLARE_CLASS2(ALightWeightInstanceStaticMeshManager, ALightWeightInstanceManager, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister) \
|
||
|
|
DECLARE_SERIALIZER(ALightWeightInstanceStaticMeshManager) \
|
||
|
|
virtual UObject* _getUObject() const override { return const_cast<ALightWeightInstanceStaticMeshManager*>(this); } \
|
||
|
|
enum class ENetFields_Private : uint16 \
|
||
|
|
{ \
|
||
|
|
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
|
||
|
|
StaticMesh=NETFIELD_REP_START, \
|
||
|
|
RenderingIndicesToDataIndices, \
|
||
|
|
DataIndicesToRenderingIndices, \
|
||
|
|
NETFIELD_REP_END=DataIndicesToRenderingIndices }; \
|
||
|
|
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_STANDARD_CONSTRUCTORS \
|
||
|
|
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||
|
|
ENGINE_API ALightWeightInstanceStaticMeshManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALightWeightInstanceStaticMeshManager) \
|
||
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ALightWeightInstanceStaticMeshManager); \
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALightWeightInstanceStaticMeshManager); \
|
||
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
||
|
|
ALightWeightInstanceStaticMeshManager(ALightWeightInstanceStaticMeshManager&&) = delete; \
|
||
|
|
ALightWeightInstanceStaticMeshManager(const ALightWeightInstanceStaticMeshManager&) = delete; \
|
||
|
|
ENGINE_API virtual ~ALightWeightInstanceStaticMeshManager();
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_14_PROLOG
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_GENERATED_BODY_LEGACY \
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||
|
|
public: \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_RPC_WRAPPERS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_INCLASS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_STANDARD_CONSTRUCTORS \
|
||
|
|
public: \
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
|
||
|
|
class ALightWeightInstanceStaticMeshManager;
|
||
|
|
|
||
|
|
// ********** End Class ALightWeightInstanceStaticMeshManager **************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|