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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/LightWeightInstanceStaticMeshManager.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/LightWeightInstanceStaticMeshManager.h"
#ifdef ENGINE_LightWeightInstanceStaticMeshManager_generated_h
#error "LightWeightInstanceStaticMeshManager.generated.h already included, missing '#pragma once' in LightWeightInstanceStaticMeshManager.h"
#endif
#define ENGINE_LightWeightInstanceStaticMeshManager_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FActorInstanceHandle;
// ********** Begin Delegate FOnActorReady *********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_12_DELEGATE \
ENGINE_API FActorInstanceHandle FOnActorReady_DelegateWrapper(const FScriptDelegate& OnActorReady, FActorInstanceHandle InHandle);
// ********** End Delegate FOnActorReady ***********************************************************
// ********** Begin Class ALightWeightInstanceStaticMeshManager ************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_RPC_WRAPPERS \
DECLARE_FUNCTION(execOnRep_StaticMesh);
struct Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics;
ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_INCLASS \
private: \
static void StaticRegisterNativesALightWeightInstanceStaticMeshManager(); \
friend struct ::Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister(); \
public: \
DECLARE_CLASS2(ALightWeightInstanceStaticMeshManager, ALightWeightInstanceManager, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister) \
DECLARE_SERIALIZER(ALightWeightInstanceStaticMeshManager) \
virtual UObject* _getUObject() const override { return const_cast<ALightWeightInstanceStaticMeshManager*>(this); } \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
StaticMesh=NETFIELD_REP_START, \
RenderingIndicesToDataIndices, \
DataIndicesToRenderingIndices, \
NETFIELD_REP_END=DataIndicesToRenderingIndices }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API ALightWeightInstanceStaticMeshManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALightWeightInstanceStaticMeshManager) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ALightWeightInstanceStaticMeshManager); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALightWeightInstanceStaticMeshManager); \
/** Deleted move- and copy-constructors, should never be used */ \
ALightWeightInstanceStaticMeshManager(ALightWeightInstanceStaticMeshManager&&) = delete; \
ALightWeightInstanceStaticMeshManager(const ALightWeightInstanceStaticMeshManager&) = delete; \
ENGINE_API virtual ~ALightWeightInstanceStaticMeshManager();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_14_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ALightWeightInstanceStaticMeshManager;
// ********** End Class ALightWeightInstanceStaticMeshManager **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS