114 lines
5.4 KiB
C
114 lines
5.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/InputScaleBias.h"
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#ifdef ENGINE_InputScaleBias_generated_h
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#error "InputScaleBias.generated.h already included, missing '#pragma once' in InputScaleBias.h"
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#endif
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#define ENGINE_InputScaleBias_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FInputScaleBias ***************************************************
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struct Z_Construct_UScriptStruct_FInputScaleBias_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputScaleBias_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputScaleBias;
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// ********** End ScriptStruct FInputScaleBias *****************************************************
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// ********** Begin ScriptStruct FInputRange *******************************************************
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struct Z_Construct_UScriptStruct_FInputRange_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_40_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputRange_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputRange;
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// ********** End ScriptStruct FInputRange *********************************************************
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// ********** Begin ScriptStruct FInputScaleBiasClamp **********************************************
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struct Z_Construct_UScriptStruct_FInputScaleBiasClamp_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_75_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputScaleBiasClamp_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputScaleBiasClamp;
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// ********** End ScriptStruct FInputScaleBiasClamp ************************************************
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// ********** Begin ScriptStruct FInputClampConstants **********************************************
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struct Z_Construct_UScriptStruct_FInputClampConstants_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_142_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputClampConstants_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputClampConstants;
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// ********** End ScriptStruct FInputClampConstants ************************************************
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// ********** Begin ScriptStruct FInputClampState **************************************************
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struct Z_Construct_UScriptStruct_FInputClampState_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_172_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputClampState_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputClampState;
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// ********** End ScriptStruct FInputClampState ****************************************************
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// ********** Begin ScriptStruct FInputScaleBiasClampConstants *************************************
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struct Z_Construct_UScriptStruct_FInputScaleBiasClampConstants_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_189_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputScaleBiasClampConstants_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputScaleBiasClampConstants;
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// ********** End ScriptStruct FInputScaleBiasClampConstants ***************************************
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// ********** Begin ScriptStruct FInputScaleBiasClampState *****************************************
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struct Z_Construct_UScriptStruct_FInputScaleBiasClampState_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_251_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputScaleBiasClampState_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputScaleBiasClampState;
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// ********** End ScriptStruct FInputScaleBiasClampState *******************************************
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// ********** Begin ScriptStruct FInputAlphaBoolBlend **********************************************
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struct Z_Construct_UScriptStruct_FInputAlphaBoolBlend_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_287_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputAlphaBoolBlend_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInputAlphaBoolBlend;
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// ********** End ScriptStruct FInputAlphaBoolBlend ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h
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// ********** Begin Enum EAnimAlphaInputType *******************************************************
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#define FOREACH_ENUM_EANIMALPHAINPUTTYPE(op) \
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op(EAnimAlphaInputType::Float) \
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op(EAnimAlphaInputType::Bool) \
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op(EAnimAlphaInputType::Curve)
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enum class EAnimAlphaInputType : uint8;
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template<> struct TIsUEnumClass<EAnimAlphaInputType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimAlphaInputType>();
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// ********** End Enum EAnimAlphaInputType *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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