2319 lines
162 KiB
C++
2319 lines
162 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/GameModeBase.h"
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#include "UObject/Class.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameModeBase() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
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ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AController_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
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ENGINE_API UClass* Z_Construct_UClass_AGameModeBase_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AGameSession_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AGameStateBase_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AHUD_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AInfo();
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ENGINE_API UClass* Z_Construct_UClass_APawn_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerState_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AServerStatReplicator_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_ASpectatorPawn_NoRegister();
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NETCORE_API UEnum* Z_Construct_UEnum_NetCore_EReplicationSystem();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class AGameModeBase Function CanSpectate ***************************************
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struct GameModeBase_eventCanSpectate_Parms
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{
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APlayerController* Viewer;
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APlayerState* ViewTarget;
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bool ReturnValue;
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/** Constructor, initializes return property only **/
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GameModeBase_eventCanSpectate_Parms()
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: ReturnValue(false)
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{
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}
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};
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static FName NAME_AGameModeBase_CanSpectate = FName(TEXT("CanSpectate"));
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bool AGameModeBase::CanSpectate(APlayerController* Viewer, APlayerState* ViewTarget)
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{
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UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_CanSpectate);
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if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
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{
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GameModeBase_eventCanSpectate_Parms Parms;
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Parms.Viewer=Viewer;
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Parms.ViewTarget=ViewTarget;
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ProcessEvent(Func,&Parms);
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return !!Parms.ReturnValue;
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}
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else
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{
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return CanSpectate_Implementation(Viewer, ViewTarget);
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}
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}
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struct Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Game" },
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{ "Comment", "/** Return whether Viewer is allowed to spectate from the point of view of ViewTarget. */" },
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{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
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{ "ToolTip", "Return whether Viewer is allowed to spectate from the point of view of ViewTarget." },
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};
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#endif // WITH_METADATA
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// ********** Begin Function CanSpectate constinit property declarations ***************************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Viewer;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ViewTarget;
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static void NewProp_ReturnValue_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function CanSpectate constinit property declarations *****************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function CanSpectate Property Definitions **************************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::NewProp_Viewer = { "Viewer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventCanSpectate_Parms, Viewer), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::NewProp_ViewTarget = { "ViewTarget", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventCanSpectate_Parms, ViewTarget), Z_Construct_UClass_APlayerState_NoRegister, METADATA_PARAMS(0, nullptr) };
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void Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::NewProp_ReturnValue_SetBit(void* Obj)
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{
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((GameModeBase_eventCanSpectate_Parms*)Obj)->ReturnValue = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameModeBase_eventCanSpectate_Parms), &Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::NewProp_Viewer,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::NewProp_ViewTarget,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::PropPointers) < 2048);
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// ********** End Function CanSpectate Property Definitions ****************************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "CanSpectate", Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::PropPointers),
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sizeof(GameModeBase_eventCanSpectate_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(GameModeBase_eventCanSpectate_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_AGameModeBase_CanSpectate()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_CanSpectate_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AGameModeBase::execCanSpectate)
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{
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P_GET_OBJECT(APlayerController,Z_Param_Viewer);
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P_GET_OBJECT(APlayerState,Z_Param_ViewTarget);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(bool*)Z_Param__Result=P_THIS->CanSpectate_Implementation(Z_Param_Viewer,Z_Param_ViewTarget);
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P_NATIVE_END;
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}
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// ********** End Class AGameModeBase Function CanSpectate *****************************************
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// ********** Begin Class AGameModeBase Function ChangeName ****************************************
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struct Z_Construct_UFunction_AGameModeBase_ChangeName_Statics
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{
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struct GameModeBase_eventChangeName_Parms
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{
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AController* Controller;
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FString NewName;
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bool bNameChange;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Game" },
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{ "Comment", "/** \n\x09 * Sets the name for a controller \n\x09 * @param Controller\x09The controller of the player to change the name of\n\x09 * @param NewName\x09\x09The name to set the player to\n\x09 * @param bNameChange\x09Whether the name is changing or if this is the first time it has been set\n\x09 */" },
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{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
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{ "ToolTip", "Sets the name for a controller\n@param Controller The controller of the player to change the name of\n@param NewName The name to set the player to\n@param bNameChange Whether the name is changing or if this is the first time it has been set" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NewName_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function ChangeName constinit property declarations ****************************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller;
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static const UECodeGen_Private::FStrPropertyParams NewProp_NewName;
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static void NewProp_bNameChange_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bNameChange;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function ChangeName constinit property declarations ******************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function ChangeName Property Definitions ***************************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventChangeName_Parms, Controller), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::NewProp_NewName = { "NewName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventChangeName_Parms, NewName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NewName_MetaData), NewProp_NewName_MetaData) };
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void Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::NewProp_bNameChange_SetBit(void* Obj)
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{
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((GameModeBase_eventChangeName_Parms*)Obj)->bNameChange = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::NewProp_bNameChange = { "bNameChange", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameModeBase_eventChangeName_Parms), &Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::NewProp_bNameChange_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::NewProp_Controller,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::NewProp_NewName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::NewProp_bNameChange,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::PropPointers) < 2048);
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// ********** End Function ChangeName Property Definitions *****************************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "ChangeName", Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::GameModeBase_eventChangeName_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::GameModeBase_eventChangeName_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_AGameModeBase_ChangeName()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_ChangeName_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AGameModeBase::execChangeName)
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{
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P_GET_OBJECT(AController,Z_Param_Controller);
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P_GET_PROPERTY(FStrProperty,Z_Param_NewName);
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P_GET_UBOOL(Z_Param_bNameChange);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->ChangeName(Z_Param_Controller,Z_Param_NewName,Z_Param_bNameChange);
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P_NATIVE_END;
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}
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// ********** End Class AGameModeBase Function ChangeName ******************************************
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|
|
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// ********** Begin Class AGameModeBase Function ChoosePlayerStart *********************************
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struct GameModeBase_eventChoosePlayerStart_Parms
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{
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AController* Player;
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AActor* ReturnValue;
|
||
|
|
|
||
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/** Constructor, initializes return property only **/
|
||
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GameModeBase_eventChoosePlayerStart_Parms()
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: ReturnValue(NULL)
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||
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{
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||
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|
}
|
||
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};
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||
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static FName NAME_AGameModeBase_ChoosePlayerStart = FName(TEXT("ChoosePlayerStart"));
|
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AActor* AGameModeBase::ChoosePlayerStart(AController* Player)
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{
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||
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UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_ChoosePlayerStart);
|
||
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if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
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{
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||
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GameModeBase_eventChoosePlayerStart_Parms Parms;
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Parms.Player=Player;
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ProcessEvent(Func,&Parms);
|
||
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return Parms.ReturnValue;
|
||
|
|
}
|
||
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else
|
||
|
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{
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||
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return ChoosePlayerStart_Implementation(Player);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
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|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Return the 'best' player start for this player to spawn from\n\x09 * Default implementation looks for a random unoccupied spot\n\x09 * \n\x09 * @param Player is the controller for whom we are choosing a playerstart\n\x09 * @returns AActor chosen as player start (usually a PlayerStart)\n\x09 */" },
|
||
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|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Return the 'best' player start for this player to spawn from\nDefault implementation looks for a random unoccupied spot\n\n@param Player is the controller for whom we are choosing a playerstart\n@returns AActor chosen as player start (usually a PlayerStart)" },
|
||
|
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};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ChoosePlayerStart constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ChoosePlayerStart constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ChoosePlayerStart Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventChoosePlayerStart_Parms, Player), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventChoosePlayerStart_Parms, ReturnValue), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::NewProp_Player,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ChoosePlayerStart Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "ChoosePlayerStart", Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventChoosePlayerStart_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventChoosePlayerStart_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execChoosePlayerStart)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AController,Z_Param_Player);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(AActor**)Z_Param__Result=P_THIS->ChoosePlayerStart_Implementation(Z_Param_Player);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function ChoosePlayerStart ***********************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function FindPlayerStart ***********************************
|
||
|
|
struct GameModeBase_eventFindPlayerStart_Parms
|
||
|
|
{
|
||
|
|
AController* Player;
|
||
|
|
FString IncomingName;
|
||
|
|
AActor* ReturnValue;
|
||
|
|
|
||
|
|
/** Constructor, initializes return property only **/
|
||
|
|
GameModeBase_eventFindPlayerStart_Parms()
|
||
|
|
: ReturnValue(NULL)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_FindPlayerStart = FName(TEXT("FindPlayerStart"));
|
||
|
|
AActor* AGameModeBase::FindPlayerStart(AController* Player, const FString& IncomingName)
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_FindPlayerStart);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameModeBase_eventFindPlayerStart_Parms Parms;
|
||
|
|
Parms.Player=Player;
|
||
|
|
Parms.IncomingName=IncomingName;
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
return Parms.ReturnValue;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return FindPlayerStart_Implementation(Player, IncomingName);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Return the specific player start actor that should be used for the next spawn\n\x09 * This will either use a previously saved startactor, or calls ChoosePlayerStart\n\x09 * \n\x09 * @param Player The AController for whom we are choosing a Player Start\n\x09 * @param IncomingName Specifies the tag of a Player Start to use\n\x09 * @returns Actor chosen as player start (usually a PlayerStart)\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Return the specific player start actor that should be used for the next spawn\nThis will either use a previously saved startactor, or calls ChoosePlayerStart\n\n@param Player The AController for whom we are choosing a Player Start\n@param IncomingName Specifies the tag of a Player Start to use\n@returns Actor chosen as player start (usually a PlayerStart)" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IncomingName_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function FindPlayerStart constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_IncomingName;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function FindPlayerStart constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function FindPlayerStart Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventFindPlayerStart_Parms, Player), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::NewProp_IncomingName = { "IncomingName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventFindPlayerStart_Parms, IncomingName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IncomingName_MetaData), NewProp_IncomingName_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventFindPlayerStart_Parms, ReturnValue), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::NewProp_Player,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::NewProp_IncomingName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function FindPlayerStart Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "FindPlayerStart", Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventFindPlayerStart_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventFindPlayerStart_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_FindPlayerStart()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_FindPlayerStart_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execFindPlayerStart)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AController,Z_Param_Player);
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_IncomingName);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(AActor**)Z_Param__Result=P_THIS->FindPlayerStart_Implementation(Z_Param_Player,Z_Param_IncomingName);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function FindPlayerStart *************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function GetDefaultPawnClassForController ******************
|
||
|
|
struct GameModeBase_eventGetDefaultPawnClassForController_Parms
|
||
|
|
{
|
||
|
|
AController* InController;
|
||
|
|
UClass* ReturnValue;
|
||
|
|
|
||
|
|
/** Constructor, initializes return property only **/
|
||
|
|
GameModeBase_eventGetDefaultPawnClassForController_Parms()
|
||
|
|
: ReturnValue(NULL)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_GetDefaultPawnClassForController = FName(TEXT("GetDefaultPawnClassForController"));
|
||
|
|
UClass* AGameModeBase::GetDefaultPawnClassForController(AController* InController)
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_GetDefaultPawnClassForController);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameModeBase_eventGetDefaultPawnClassForController_Parms Parms;
|
||
|
|
Parms.InController=InController;
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
return Parms.ReturnValue;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return GetDefaultPawnClassForController_Implementation(InController);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Classes" },
|
||
|
|
{ "Comment", "/** Returns default pawn class for given controller */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Returns default pawn class for given controller" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetDefaultPawnClassForController constinit property declarations ******
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InController;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetDefaultPawnClassForController constinit property declarations ********
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetDefaultPawnClassForController Property Definitions *****************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::NewProp_InController = { "InController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventGetDefaultPawnClassForController_Parms, InController), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventGetDefaultPawnClassForController_Parms, ReturnValue), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::NewProp_InController,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetDefaultPawnClassForController Property Definitions *******************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "GetDefaultPawnClassForController", Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventGetDefaultPawnClassForController_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0C020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventGetDefaultPawnClassForController_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execGetDefaultPawnClassForController)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AController,Z_Param_InController);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UClass**)Z_Param__Result=P_THIS->GetDefaultPawnClassForController_Implementation(Z_Param_InController);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function GetDefaultPawnClassForController ********************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function GetNumPlayers *************************************
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics
|
||
|
|
{
|
||
|
|
struct GameModeBase_eventGetNumPlayers_Parms
|
||
|
|
{
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns number of active human players, excluding spectators */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Returns number of active human players, excluding spectators" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetNumPlayers constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetNumPlayers constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetNumPlayers Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventGetNumPlayers_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetNumPlayers Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "GetNumPlayers", Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::GameModeBase_eventGetNumPlayers_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::GameModeBase_eventGetNumPlayers_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_GetNumPlayers()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_GetNumPlayers_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execGetNumPlayers)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=P_THIS->GetNumPlayers();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function GetNumPlayers ***************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function GetNumSpectators **********************************
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics
|
||
|
|
{
|
||
|
|
struct GameModeBase_eventGetNumSpectators_Parms
|
||
|
|
{
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns number of human players currently spectating */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Returns number of human players currently spectating" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetNumSpectators constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetNumSpectators constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetNumSpectators Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventGetNumSpectators_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetNumSpectators Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "GetNumSpectators", Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::GameModeBase_eventGetNumSpectators_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::GameModeBase_eventGetNumSpectators_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_GetNumSpectators()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_GetNumSpectators_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execGetNumSpectators)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=P_THIS->GetNumSpectators();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function GetNumSpectators ************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function HandleStartingNewPlayer ***************************
|
||
|
|
struct GameModeBase_eventHandleStartingNewPlayer_Parms
|
||
|
|
{
|
||
|
|
APlayerController* NewPlayer;
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_HandleStartingNewPlayer = FName(TEXT("HandleStartingNewPlayer"));
|
||
|
|
void AGameModeBase::HandleStartingNewPlayer(APlayerController* NewPlayer)
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_HandleStartingNewPlayer);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameModeBase_eventHandleStartingNewPlayer_Parms Parms;
|
||
|
|
Parms.NewPlayer=NewPlayer;
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
HandleStartingNewPlayer_Implementation(NewPlayer);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Signals that a player is ready to enter the game, which may start it up */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Signals that a player is ready to enter the game, which may start it up" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function HandleStartingNewPlayer constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function HandleStartingNewPlayer constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function HandleStartingNewPlayer Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventHandleStartingNewPlayer_Parms, NewPlayer), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer_Statics::NewProp_NewPlayer,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function HandleStartingNewPlayer Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "HandleStartingNewPlayer", Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventHandleStartingNewPlayer_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventHandleStartingNewPlayer_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execHandleStartingNewPlayer)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_NewPlayer);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->HandleStartingNewPlayer_Implementation(Z_Param_NewPlayer);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function HandleStartingNewPlayer *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function HasMatchEnded *************************************
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics
|
||
|
|
{
|
||
|
|
struct GameModeBase_eventHasMatchEnded_Parms
|
||
|
|
{
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns true if the match can be considered ended */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Returns true if the match can be considered ended" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function HasMatchEnded constinit property declarations *************************
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function HasMatchEnded constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function HasMatchEnded Property Definitions ************************************
|
||
|
|
void Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameModeBase_eventHasMatchEnded_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameModeBase_eventHasMatchEnded_Parms), &Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function HasMatchEnded Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "HasMatchEnded", Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::GameModeBase_eventHasMatchEnded_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::GameModeBase_eventHasMatchEnded_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_HasMatchEnded()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_HasMatchEnded_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execHasMatchEnded)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->HasMatchEnded();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function HasMatchEnded ***************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function HasMatchStarted ***********************************
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics
|
||
|
|
{
|
||
|
|
struct GameModeBase_eventHasMatchStarted_Parms
|
||
|
|
{
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns true if the match start callbacks have been called */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Returns true if the match start callbacks have been called" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function HasMatchStarted constinit property declarations ***********************
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function HasMatchStarted constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function HasMatchStarted Property Definitions **********************************
|
||
|
|
void Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameModeBase_eventHasMatchStarted_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameModeBase_eventHasMatchStarted_Parms), &Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function HasMatchStarted Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "HasMatchStarted", Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::GameModeBase_eventHasMatchStarted_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::GameModeBase_eventHasMatchStarted_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_HasMatchStarted()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_HasMatchStarted_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execHasMatchStarted)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->HasMatchStarted();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function HasMatchStarted *************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function InitializeHUDForPlayer ****************************
|
||
|
|
struct GameModeBase_eventInitializeHUDForPlayer_Parms
|
||
|
|
{
|
||
|
|
APlayerController* NewPlayer;
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_InitializeHUDForPlayer = FName(TEXT("InitializeHUDForPlayer"));
|
||
|
|
void AGameModeBase::InitializeHUDForPlayer(APlayerController* NewPlayer)
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_InitializeHUDForPlayer);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameModeBase_eventInitializeHUDForPlayer_Parms Parms;
|
||
|
|
Parms.NewPlayer=NewPlayer;
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
InitializeHUDForPlayer_Implementation(NewPlayer);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Initialize the AHUD object for a player. Games can override this to do something different */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Initialize the AHUD object for a player. Games can override this to do something different" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function InitializeHUDForPlayer constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function InitializeHUDForPlayer constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function InitializeHUDForPlayer Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventInitializeHUDForPlayer_Parms, NewPlayer), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer_Statics::NewProp_NewPlayer,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function InitializeHUDForPlayer Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "InitializeHUDForPlayer", Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventInitializeHUDForPlayer_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventInitializeHUDForPlayer_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execInitializeHUDForPlayer)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_NewPlayer);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->InitializeHUDForPlayer_Implementation(Z_Param_NewPlayer);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function InitializeHUDForPlayer ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function InitStartSpot *************************************
|
||
|
|
struct GameModeBase_eventInitStartSpot_Parms
|
||
|
|
{
|
||
|
|
AActor* StartSpot;
|
||
|
|
AController* NewPlayer;
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_InitStartSpot = FName(TEXT("InitStartSpot"));
|
||
|
|
void AGameModeBase::InitStartSpot(AActor* StartSpot, AController* NewPlayer)
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_InitStartSpot);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameModeBase_eventInitStartSpot_Parms Parms;
|
||
|
|
Parms.StartSpot=StartSpot;
|
||
|
|
Parms.NewPlayer=NewPlayer;
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
InitStartSpot_Implementation(StartSpot, NewPlayer);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Called from RestartPlayerAtPlayerStart, can be used to initialize the start spawn actor */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Called from RestartPlayerAtPlayerStart, can be used to initialize the start spawn actor" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function InitStartSpot constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_StartSpot;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function InitStartSpot constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function InitStartSpot Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::NewProp_StartSpot = { "StartSpot", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventInitStartSpot_Parms, StartSpot), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventInitStartSpot_Parms, NewPlayer), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::NewProp_StartSpot,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::NewProp_NewPlayer,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function InitStartSpot Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "InitStartSpot", Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventInitStartSpot_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventInitStartSpot_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_InitStartSpot()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_InitStartSpot_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execInitStartSpot)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_StartSpot);
|
||
|
|
P_GET_OBJECT(AController,Z_Param_NewPlayer);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->InitStartSpot_Implementation(Z_Param_StartSpot,Z_Param_NewPlayer);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function InitStartSpot ***************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function K2_FindPlayerStart ********************************
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics
|
||
|
|
{
|
||
|
|
struct GameModeBase_eventK2_FindPlayerStart_Parms
|
||
|
|
{
|
||
|
|
AController* Player;
|
||
|
|
FString IncomingName;
|
||
|
|
AActor* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Return the specific player start actor that should be used for the next spawn\n\x09 * This will either use a previously saved startactor, or calls ChoosePlayerStart\n\x09 *\n\x09 * @param Player The AController for whom we are choosing a Player Start\n\x09 * @param IncomingName Specifies the tag of a Player Start to use\n\x09 * @returns Actor chosen as player start (usually a PlayerStart)\n\x09 */" },
|
||
|
|
{ "CPP_Default_IncomingName", "" },
|
||
|
|
{ "DisplayName", "FindPlayerStart" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Return the specific player start actor that should be used for the next spawn\nThis will either use a previously saved startactor, or calls ChoosePlayerStart\n\n@param Player The AController for whom we are choosing a Player Start\n@param IncomingName Specifies the tag of a Player Start to use\n@returns Actor chosen as player start (usually a PlayerStart)" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IncomingName_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function K2_FindPlayerStart constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_IncomingName;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function K2_FindPlayerStart constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function K2_FindPlayerStart Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventK2_FindPlayerStart_Parms, Player), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::NewProp_IncomingName = { "IncomingName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventK2_FindPlayerStart_Parms, IncomingName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IncomingName_MetaData), NewProp_IncomingName_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventK2_FindPlayerStart_Parms, ReturnValue), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::NewProp_Player,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::NewProp_IncomingName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function K2_FindPlayerStart Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "K2_FindPlayerStart", Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::GameModeBase_eventK2_FindPlayerStart_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::GameModeBase_eventK2_FindPlayerStart_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execK2_FindPlayerStart)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AController,Z_Param_Player);
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_IncomingName);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(AActor**)Z_Param__Result=P_THIS->K2_FindPlayerStart(Z_Param_Player,Z_Param_IncomingName);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function K2_FindPlayerStart **********************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function K2_OnChangeName ***********************************
|
||
|
|
struct GameModeBase_eventK2_OnChangeName_Parms
|
||
|
|
{
|
||
|
|
AController* Other;
|
||
|
|
FString NewName;
|
||
|
|
bool bNameChange;
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_K2_OnChangeName = FName(TEXT("K2_OnChangeName"));
|
||
|
|
void AGameModeBase::K2_OnChangeName(AController* Other, const FString& NewName, bool bNameChange)
|
||
|
|
{
|
||
|
|
GameModeBase_eventK2_OnChangeName_Parms Parms;
|
||
|
|
Parms.Other=Other;
|
||
|
|
Parms.NewName=NewName;
|
||
|
|
Parms.bNameChange=bNameChange ? true : false;
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_K2_OnChangeName);
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** \n\x09 * Overridable event for GameMode blueprint to respond to a change name call\n\x09 * @param Controller\x09The controller of the player to change the name of\n\x09 * @param NewName\x09\x09The name to set the player to\n\x09 * @param bNameChange\x09Whether the name is changing or if this is the first time it has been set\n\x09 */" },
|
||
|
|
{ "DisplayName", "OnChangeName" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ScriptName", "OnChangeName" },
|
||
|
|
{ "ToolTip", "Overridable event for GameMode blueprint to respond to a change name call\n@param Controller The controller of the player to change the name of\n@param NewName The name to set the player to\n@param bNameChange Whether the name is changing or if this is the first time it has been set" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NewName_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function K2_OnChangeName constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Other;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_NewName;
|
||
|
|
static void NewProp_bNameChange_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bNameChange;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function K2_OnChangeName constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function K2_OnChangeName Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::NewProp_Other = { "Other", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventK2_OnChangeName_Parms, Other), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::NewProp_NewName = { "NewName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventK2_OnChangeName_Parms, NewName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NewName_MetaData), NewProp_NewName_MetaData) };
|
||
|
|
void Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::NewProp_bNameChange_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameModeBase_eventK2_OnChangeName_Parms*)Obj)->bNameChange = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::NewProp_bNameChange = { "bNameChange", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameModeBase_eventK2_OnChangeName_Parms), &Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::NewProp_bNameChange_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::NewProp_Other,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::NewProp_NewName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::NewProp_bNameChange,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function K2_OnChangeName Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "K2_OnChangeName", Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventK2_OnChangeName_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventK2_OnChangeName_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_K2_OnChangeName()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_K2_OnChangeName_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function K2_OnChangeName *************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function K2_OnLogout ***************************************
|
||
|
|
struct GameModeBase_eventK2_OnLogout_Parms
|
||
|
|
{
|
||
|
|
AController* ExitingController;
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_K2_OnLogout = FName(TEXT("K2_OnLogout"));
|
||
|
|
void AGameModeBase::K2_OnLogout(AController* ExitingController)
|
||
|
|
{
|
||
|
|
GameModeBase_eventK2_OnLogout_Parms Parms;
|
||
|
|
Parms.ExitingController=ExitingController;
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_K2_OnLogout);
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_K2_OnLogout_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Implementable event when a Controller with a PlayerState leaves the game. */" },
|
||
|
|
{ "DisplayName", "OnLogout" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ScriptName", "OnLogout" },
|
||
|
|
{ "ToolTip", "Implementable event when a Controller with a PlayerState leaves the game." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function K2_OnLogout constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ExitingController;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function K2_OnLogout constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function K2_OnLogout Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_K2_OnLogout_Statics::NewProp_ExitingController = { "ExitingController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventK2_OnLogout_Parms, ExitingController), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_K2_OnLogout_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_K2_OnLogout_Statics::NewProp_ExitingController,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnLogout_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function K2_OnLogout Property Definitions ****************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_K2_OnLogout_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "K2_OnLogout", Z_Construct_UFunction_AGameModeBase_K2_OnLogout_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnLogout_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventK2_OnLogout_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnLogout_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_K2_OnLogout_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventK2_OnLogout_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_K2_OnLogout()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_K2_OnLogout_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function K2_OnLogout *****************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function K2_OnRestartPlayer ********************************
|
||
|
|
struct GameModeBase_eventK2_OnRestartPlayer_Parms
|
||
|
|
{
|
||
|
|
AController* NewPlayer;
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_K2_OnRestartPlayer = FName(TEXT("K2_OnRestartPlayer"));
|
||
|
|
void AGameModeBase::K2_OnRestartPlayer(AController* NewPlayer)
|
||
|
|
{
|
||
|
|
GameModeBase_eventK2_OnRestartPlayer_Parms Parms;
|
||
|
|
Parms.NewPlayer=NewPlayer;
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_K2_OnRestartPlayer);
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Implementable event called at the end of RestartPlayer */" },
|
||
|
|
{ "DisplayName", "OnRestartPlayer" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ScriptName", "OnRestartPlayer" },
|
||
|
|
{ "ToolTip", "Implementable event called at the end of RestartPlayer" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function K2_OnRestartPlayer constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function K2_OnRestartPlayer constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function K2_OnRestartPlayer Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventK2_OnRestartPlayer_Parms, NewPlayer), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer_Statics::NewProp_NewPlayer,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function K2_OnRestartPlayer Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "K2_OnRestartPlayer", Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventK2_OnRestartPlayer_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventK2_OnRestartPlayer_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function K2_OnRestartPlayer **********************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function K2_OnSwapPlayerControllers ************************
|
||
|
|
struct GameModeBase_eventK2_OnSwapPlayerControllers_Parms
|
||
|
|
{
|
||
|
|
APlayerController* OldPC;
|
||
|
|
APlayerController* NewPC;
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_K2_OnSwapPlayerControllers = FName(TEXT("K2_OnSwapPlayerControllers"));
|
||
|
|
void AGameModeBase::K2_OnSwapPlayerControllers(APlayerController* OldPC, APlayerController* NewPC)
|
||
|
|
{
|
||
|
|
GameModeBase_eventK2_OnSwapPlayerControllers_Parms Parms;
|
||
|
|
Parms.OldPC=OldPC;
|
||
|
|
Parms.NewPC=NewPC;
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_K2_OnSwapPlayerControllers);
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Called when a PlayerController is swapped to a new one during seamless travel */" },
|
||
|
|
{ "DisplayName", "OnSwapPlayerControllers" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ScriptName", "OnSwapPlayerControllers" },
|
||
|
|
{ "ToolTip", "Called when a PlayerController is swapped to a new one during seamless travel" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function K2_OnSwapPlayerControllers constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_OldPC;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPC;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function K2_OnSwapPlayerControllers constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function K2_OnSwapPlayerControllers Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::NewProp_OldPC = { "OldPC", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventK2_OnSwapPlayerControllers_Parms, OldPC), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::NewProp_NewPC = { "NewPC", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventK2_OnSwapPlayerControllers_Parms, NewPC), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::NewProp_OldPC,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::NewProp_NewPC,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function K2_OnSwapPlayerControllers Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "K2_OnSwapPlayerControllers", Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventK2_OnSwapPlayerControllers_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventK2_OnSwapPlayerControllers_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function K2_OnSwapPlayerControllers **************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function K2_PostLogin **************************************
|
||
|
|
struct GameModeBase_eventK2_PostLogin_Parms
|
||
|
|
{
|
||
|
|
APlayerController* NewPlayer;
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_K2_PostLogin = FName(TEXT("K2_PostLogin"));
|
||
|
|
void AGameModeBase::K2_PostLogin(APlayerController* NewPlayer)
|
||
|
|
{
|
||
|
|
GameModeBase_eventK2_PostLogin_Parms Parms;
|
||
|
|
Parms.NewPlayer=NewPlayer;
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_K2_PostLogin);
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_K2_PostLogin_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Notification that a player has successfully logged in, and has been given a player controller */" },
|
||
|
|
{ "DisplayName", "OnPostLogin" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ScriptName", "OnPostLogin" },
|
||
|
|
{ "ToolTip", "Notification that a player has successfully logged in, and has been given a player controller" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function K2_PostLogin constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function K2_PostLogin constinit property declarations ****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function K2_PostLogin Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_K2_PostLogin_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventK2_PostLogin_Parms, NewPlayer), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_K2_PostLogin_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_K2_PostLogin_Statics::NewProp_NewPlayer,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_PostLogin_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function K2_PostLogin Property Definitions ***************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_K2_PostLogin_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "K2_PostLogin", Z_Construct_UFunction_AGameModeBase_K2_PostLogin_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_PostLogin_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventK2_PostLogin_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_K2_PostLogin_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_K2_PostLogin_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventK2_PostLogin_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_K2_PostLogin()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_K2_PostLogin_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function K2_PostLogin ****************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function MustSpectate **************************************
|
||
|
|
struct GameModeBase_eventMustSpectate_Parms
|
||
|
|
{
|
||
|
|
APlayerController* NewPlayerController;
|
||
|
|
bool ReturnValue;
|
||
|
|
|
||
|
|
/** Constructor, initializes return property only **/
|
||
|
|
GameModeBase_eventMustSpectate_Parms()
|
||
|
|
: ReturnValue(false)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_MustSpectate = FName(TEXT("MustSpectate"));
|
||
|
|
bool AGameModeBase::MustSpectate(APlayerController* NewPlayerController) const
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_MustSpectate);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameModeBase_eventMustSpectate_Parms Parms;
|
||
|
|
Parms.NewPlayerController=NewPlayerController;
|
||
|
|
const_cast<AGameModeBase*>(this)->ProcessEvent(Func,&Parms);
|
||
|
|
return !!Parms.ReturnValue;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return const_cast<AGameModeBase*>(this)->MustSpectate_Implementation(NewPlayerController);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns true if NewPlayerController may only join the server as a spectator. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Returns true if NewPlayerController may only join the server as a spectator." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function MustSpectate constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayerController;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function MustSpectate constinit property declarations ****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function MustSpectate Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::NewProp_NewPlayerController = { "NewPlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventMustSpectate_Parms, NewPlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameModeBase_eventMustSpectate_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameModeBase_eventMustSpectate_Parms), &Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::NewProp_NewPlayerController,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function MustSpectate Property Definitions ***************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "MustSpectate", Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventMustSpectate_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x48020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventMustSpectate_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_MustSpectate()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_MustSpectate_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execMustSpectate)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_NewPlayerController);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->MustSpectate_Implementation(Z_Param_NewPlayerController);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function MustSpectate ****************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function PlayerCanRestart **********************************
|
||
|
|
struct GameModeBase_eventPlayerCanRestart_Parms
|
||
|
|
{
|
||
|
|
APlayerController* Player;
|
||
|
|
bool ReturnValue;
|
||
|
|
|
||
|
|
/** Constructor, initializes return property only **/
|
||
|
|
GameModeBase_eventPlayerCanRestart_Parms()
|
||
|
|
: ReturnValue(false)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_PlayerCanRestart = FName(TEXT("PlayerCanRestart"));
|
||
|
|
bool AGameModeBase::PlayerCanRestart(APlayerController* Player)
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_PlayerCanRestart);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameModeBase_eventPlayerCanRestart_Parms Parms;
|
||
|
|
Parms.Player=Player;
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
return !!Parms.ReturnValue;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return PlayerCanRestart_Implementation(Player);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns true if it's valid to call RestartPlayer. By default will call Player->CanRestartPlayer */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Returns true if it's valid to call RestartPlayer. By default will call Player->CanRestartPlayer" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function PlayerCanRestart constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function PlayerCanRestart constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function PlayerCanRestart Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventPlayerCanRestart_Parms, Player), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameModeBase_eventPlayerCanRestart_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameModeBase_eventPlayerCanRestart_Parms), &Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::NewProp_Player,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function PlayerCanRestart Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "PlayerCanRestart", Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventPlayerCanRestart_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0C020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventPlayerCanRestart_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_PlayerCanRestart()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_PlayerCanRestart_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execPlayerCanRestart)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_Player);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->PlayerCanRestart_Implementation(Z_Param_Player);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function PlayerCanRestart ************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function ResetLevel ****************************************
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_ResetLevel_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Overridable function called when resetting level. This is used to reset the game state while staying in the same map\n\x09 * Default implementation calls Reset() on all actors except GameMode and Controllers\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Overridable function called when resetting level. This is used to reset the game state while staying in the same map\nDefault implementation calls Reset() on all actors except GameMode and Controllers" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ResetLevel constinit property declarations ****************************
|
||
|
|
// ********** End Function ResetLevel constinit property declarations ******************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_ResetLevel_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "ResetLevel", nullptr,
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_ResetLevel_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_ResetLevel_Statics::Function_MetaDataParams)}, };
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_ResetLevel()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_ResetLevel_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execResetLevel)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->ResetLevel();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function ResetLevel ******************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function RestartPlayer *************************************
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics
|
||
|
|
{
|
||
|
|
struct GameModeBase_eventRestartPlayer_Parms
|
||
|
|
{
|
||
|
|
AController* NewPlayer;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Tries to spawn the player's pawn, at the location returned by FindPlayerStart */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Tries to spawn the player's pawn, at the location returned by FindPlayerStart" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function RestartPlayer constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function RestartPlayer constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function RestartPlayer Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventRestartPlayer_Parms, NewPlayer), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::NewProp_NewPlayer,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function RestartPlayer Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "RestartPlayer", Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::GameModeBase_eventRestartPlayer_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::GameModeBase_eventRestartPlayer_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_RestartPlayer()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_RestartPlayer_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execRestartPlayer)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AController,Z_Param_NewPlayer);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->RestartPlayer(Z_Param_NewPlayer);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function RestartPlayer ***************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function RestartPlayerAtPlayerStart ************************
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics
|
||
|
|
{
|
||
|
|
struct GameModeBase_eventRestartPlayerAtPlayerStart_Parms
|
||
|
|
{
|
||
|
|
AController* NewPlayer;
|
||
|
|
AActor* StartSpot;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Tries to spawn the player's pawn at the specified actor's location */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Tries to spawn the player's pawn at the specified actor's location" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function RestartPlayerAtPlayerStart constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_StartSpot;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function RestartPlayerAtPlayerStart constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function RestartPlayerAtPlayerStart Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventRestartPlayerAtPlayerStart_Parms, NewPlayer), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::NewProp_StartSpot = { "StartSpot", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventRestartPlayerAtPlayerStart_Parms, StartSpot), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::NewProp_NewPlayer,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::NewProp_StartSpot,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function RestartPlayerAtPlayerStart Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "RestartPlayerAtPlayerStart", Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::GameModeBase_eventRestartPlayerAtPlayerStart_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::GameModeBase_eventRestartPlayerAtPlayerStart_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execRestartPlayerAtPlayerStart)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AController,Z_Param_NewPlayer);
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_StartSpot);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->RestartPlayerAtPlayerStart(Z_Param_NewPlayer,Z_Param_StartSpot);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function RestartPlayerAtPlayerStart **************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function RestartPlayerAtTransform **************************
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics
|
||
|
|
{
|
||
|
|
struct GameModeBase_eventRestartPlayerAtTransform_Parms
|
||
|
|
{
|
||
|
|
AController* NewPlayer;
|
||
|
|
FTransform SpawnTransform;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Tries to spawn the player's pawn at a specific location */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Tries to spawn the player's pawn at a specific location" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpawnTransform_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function RestartPlayerAtTransform constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_SpawnTransform;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function RestartPlayerAtTransform constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function RestartPlayerAtTransform Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventRestartPlayerAtTransform_Parms, NewPlayer), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::NewProp_SpawnTransform = { "SpawnTransform", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventRestartPlayerAtTransform_Parms, SpawnTransform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpawnTransform_MetaData), NewProp_SpawnTransform_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::NewProp_NewPlayer,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::NewProp_SpawnTransform,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function RestartPlayerAtTransform Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "RestartPlayerAtTransform", Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::GameModeBase_eventRestartPlayerAtTransform_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C20402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::GameModeBase_eventRestartPlayerAtTransform_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execRestartPlayerAtTransform)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AController,Z_Param_NewPlayer);
|
||
|
|
P_GET_STRUCT_REF(FTransform,Z_Param_Out_SpawnTransform);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->RestartPlayerAtTransform(Z_Param_NewPlayer,Z_Param_Out_SpawnTransform);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function RestartPlayerAtTransform ****************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function ReturnToMainMenuHost ******************************
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_ReturnToMainMenuHost_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Return to main menu, and disconnect any players */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Return to main menu, and disconnect any players" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ReturnToMainMenuHost constinit property declarations ******************
|
||
|
|
// ********** End Function ReturnToMainMenuHost constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_ReturnToMainMenuHost_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "ReturnToMainMenuHost", nullptr,
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_ReturnToMainMenuHost_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_ReturnToMainMenuHost_Statics::Function_MetaDataParams)}, };
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_ReturnToMainMenuHost()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_ReturnToMainMenuHost_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execReturnToMainMenuHost)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->ReturnToMainMenuHost();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function ReturnToMainMenuHost ********************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function ShouldReset ***************************************
|
||
|
|
struct GameModeBase_eventShouldReset_Parms
|
||
|
|
{
|
||
|
|
AActor* ActorToReset;
|
||
|
|
bool ReturnValue;
|
||
|
|
|
||
|
|
/** Constructor, initializes return property only **/
|
||
|
|
GameModeBase_eventShouldReset_Parms()
|
||
|
|
: ReturnValue(false)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_ShouldReset = FName(TEXT("ShouldReset"));
|
||
|
|
bool AGameModeBase::ShouldReset(AActor* ActorToReset)
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_ShouldReset);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameModeBase_eventShouldReset_Parms Parms;
|
||
|
|
Parms.ActorToReset=ActorToReset;
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
return !!Parms.ReturnValue;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return ShouldReset_Implementation(ActorToReset);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Overridable function to determine whether an Actor should have Reset called when the game has Reset called on it.\n\x09 * Default implementation returns true\n\x09 * @param ActorToReset The actor to make a determination for\n\x09 * @return true if ActorToReset should have Reset() called on it while restarting the game,\n\x09 *\x09\x09 false if the GameMode will manually reset it or if the actor does not need to be reset\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Overridable function to determine whether an Actor should have Reset called when the game has Reset called on it.\nDefault implementation returns true\n@param ActorToReset The actor to make a determination for\n@return true if ActorToReset should have Reset() called on it while restarting the game,\n false if the GameMode will manually reset it or if the actor does not need to be reset" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ShouldReset constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActorToReset;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ShouldReset constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ShouldReset Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::NewProp_ActorToReset = { "ActorToReset", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventShouldReset_Parms, ActorToReset), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameModeBase_eventShouldReset_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameModeBase_eventShouldReset_Parms), &Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::NewProp_ActorToReset,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ShouldReset Property Definitions ****************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "ShouldReset", Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventShouldReset_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventShouldReset_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_ShouldReset()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_ShouldReset_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execShouldReset)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_ActorToReset);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->ShouldReset_Implementation(Z_Param_ActorToReset);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function ShouldReset *****************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function SpawnDefaultPawnAtTransform ***********************
|
||
|
|
struct GameModeBase_eventSpawnDefaultPawnAtTransform_Parms
|
||
|
|
{
|
||
|
|
AController* NewPlayer;
|
||
|
|
FTransform SpawnTransform;
|
||
|
|
APawn* ReturnValue;
|
||
|
|
|
||
|
|
/** Constructor, initializes return property only **/
|
||
|
|
GameModeBase_eventSpawnDefaultPawnAtTransform_Parms()
|
||
|
|
: ReturnValue(NULL)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_SpawnDefaultPawnAtTransform = FName(TEXT("SpawnDefaultPawnAtTransform"));
|
||
|
|
APawn* AGameModeBase::SpawnDefaultPawnAtTransform(AController* NewPlayer, FTransform const& SpawnTransform)
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_SpawnDefaultPawnAtTransform);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameModeBase_eventSpawnDefaultPawnAtTransform_Parms Parms;
|
||
|
|
Parms.NewPlayer=NewPlayer;
|
||
|
|
Parms.SpawnTransform=SpawnTransform;
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
return Parms.ReturnValue;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return SpawnDefaultPawnAtTransform_Implementation(NewPlayer, SpawnTransform);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Called during RestartPlayer to actually spawn the player's pawn, when using a transform\n\x09 * @param\x09NewPlayer - Controller for whom this pawn is spawned\n\x09 * @param\x09SpawnTransform - Transform at which to spawn pawn\n\x09 * @return\x09""a pawn of the default pawn class\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Called during RestartPlayer to actually spawn the player's pawn, when using a transform\n@param NewPlayer - Controller for whom this pawn is spawned\n@param SpawnTransform - Transform at which to spawn pawn\n@return a pawn of the default pawn class" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpawnTransform_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDefaultPawnAtTransform constinit property declarations ***********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_SpawnTransform;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnDefaultPawnAtTransform constinit property declarations *************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDefaultPawnAtTransform Property Definitions **********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventSpawnDefaultPawnAtTransform_Parms, NewPlayer), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::NewProp_SpawnTransform = { "SpawnTransform", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventSpawnDefaultPawnAtTransform_Parms, SpawnTransform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpawnTransform_MetaData), NewProp_SpawnTransform_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventSpawnDefaultPawnAtTransform_Parms, ReturnValue), Z_Construct_UClass_APawn_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::NewProp_NewPlayer,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::NewProp_SpawnTransform,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnDefaultPawnAtTransform Property Definitions ************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "SpawnDefaultPawnAtTransform", Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventSpawnDefaultPawnAtTransform_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08C20C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventSpawnDefaultPawnAtTransform_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execSpawnDefaultPawnAtTransform)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AController,Z_Param_NewPlayer);
|
||
|
|
P_GET_STRUCT_REF(FTransform,Z_Param_Out_SpawnTransform);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APawn**)Z_Param__Result=P_THIS->SpawnDefaultPawnAtTransform_Implementation(Z_Param_NewPlayer,Z_Param_Out_SpawnTransform);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function SpawnDefaultPawnAtTransform *************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function SpawnDefaultPawnFor *******************************
|
||
|
|
struct GameModeBase_eventSpawnDefaultPawnFor_Parms
|
||
|
|
{
|
||
|
|
AController* NewPlayer;
|
||
|
|
AActor* StartSpot;
|
||
|
|
APawn* ReturnValue;
|
||
|
|
|
||
|
|
/** Constructor, initializes return property only **/
|
||
|
|
GameModeBase_eventSpawnDefaultPawnFor_Parms()
|
||
|
|
: ReturnValue(NULL)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
};
|
||
|
|
static FName NAME_AGameModeBase_SpawnDefaultPawnFor = FName(TEXT("SpawnDefaultPawnFor"));
|
||
|
|
APawn* AGameModeBase::SpawnDefaultPawnFor(AController* NewPlayer, AActor* StartSpot)
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameModeBase_SpawnDefaultPawnFor);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameModeBase_eventSpawnDefaultPawnFor_Parms Parms;
|
||
|
|
Parms.NewPlayer=NewPlayer;
|
||
|
|
Parms.StartSpot=StartSpot;
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
return Parms.ReturnValue;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return SpawnDefaultPawnFor_Implementation(NewPlayer, StartSpot);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Called during RestartPlayer to actually spawn the player's pawn, when using a start spot\n\x09 * @param\x09NewPlayer - Controller for whom this pawn is spawned\n\x09 * @param\x09StartSpot - Actor at which to spawn pawn\n\x09 * @return\x09""a pawn of the default pawn class\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Called during RestartPlayer to actually spawn the player's pawn, when using a start spot\n@param NewPlayer - Controller for whom this pawn is spawned\n@param StartSpot - Actor at which to spawn pawn\n@return a pawn of the default pawn class" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDefaultPawnFor constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_StartSpot;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnDefaultPawnFor constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDefaultPawnFor Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventSpawnDefaultPawnFor_Parms, NewPlayer), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::NewProp_StartSpot = { "StartSpot", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventSpawnDefaultPawnFor_Parms, StartSpot), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBase_eventSpawnDefaultPawnFor_Parms, ReturnValue), Z_Construct_UClass_APawn_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::NewProp_NewPlayer,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::NewProp_StartSpot,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnDefaultPawnFor Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "SpawnDefaultPawnFor", Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::PropPointers),
|
||
|
|
sizeof(GameModeBase_eventSpawnDefaultPawnFor_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameModeBase_eventSpawnDefaultPawnFor_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execSpawnDefaultPawnFor)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AController,Z_Param_NewPlayer);
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_StartSpot);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APawn**)Z_Param__Result=P_THIS->SpawnDefaultPawnFor_Implementation(Z_Param_NewPlayer,Z_Param_StartSpot);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function SpawnDefaultPawnFor *********************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Function StartPlay *****************************************
|
||
|
|
struct Z_Construct_UFunction_AGameModeBase_StartPlay_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Transitions to calls BeginPlay on actors. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Transitions to calls BeginPlay on actors." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function StartPlay constinit property declarations *****************************
|
||
|
|
// ********** End Function StartPlay constinit property declarations *******************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBase_StartPlay_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBase, nullptr, "StartPlay", nullptr,
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBase_StartPlay_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBase_StartPlay_Statics::Function_MetaDataParams)}, };
|
||
|
|
UFunction* Z_Construct_UFunction_AGameModeBase_StartPlay()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBase_StartPlay_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameModeBase::execStartPlay)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->StartPlay();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameModeBase Function StartPlay *******************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase ************************************************************
|
||
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_AGameModeBase;
|
||
|
|
UClass* AGameModeBase::GetPrivateStaticClass()
|
||
|
|
{
|
||
|
|
using TClass = AGameModeBase;
|
||
|
|
if (!Z_Registration_Info_UClass_AGameModeBase.InnerSingleton)
|
||
|
|
{
|
||
|
|
GetPrivateStaticClassBody(
|
||
|
|
TClass::StaticPackage(),
|
||
|
|
TEXT("GameModeBase"),
|
||
|
|
Z_Registration_Info_UClass_AGameModeBase.InnerSingleton,
|
||
|
|
StaticRegisterNativesAGameModeBase,
|
||
|
|
sizeof(TClass),
|
||
|
|
alignof(TClass),
|
||
|
|
TClass::StaticClassFlags,
|
||
|
|
TClass::StaticClassCastFlags(),
|
||
|
|
TClass::StaticConfigName(),
|
||
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
||
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
||
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
||
|
|
&TClass::Super::StaticClass,
|
||
|
|
&TClass::WithinClass::StaticClass
|
||
|
|
);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_AGameModeBase.InnerSingleton;
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_AGameModeBase_NoRegister()
|
||
|
|
{
|
||
|
|
return AGameModeBase::GetPrivateStaticClass();
|
||
|
|
}
|
||
|
|
struct Z_Construct_UClass_AGameModeBase_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||
|
|
{ "BlueprintType", "true" },
|
||
|
|
{ "Comment", "/**\n * The GameModeBase defines the game being played. It governs the game rules, scoring, what actors\n * are allowed to exist in this game type, and who may enter the game.\n *\n * It is only instanced on the server and will never exist on the client. \n *\n * A GameModeBase actor is instantiated when the level is initialized for gameplay in\n * C++ UGameEngine::LoadMap(). \n * \n * The class of this GameMode actor is determined by (in order) either the URL ?game=xxx, \n * the GameMode Override value set in the World Settings, or the DefaultGameMode entry set \n * in the game's Project Settings.\n *\n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Framework/GameMode/index.html\n */" },
|
||
|
|
{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
|
||
|
|
{ "IncludePath", "GameFramework/GameModeBase.h" },
|
||
|
|
{ "IsBlueprintBase", "true" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ShortTooltip", "Game Mode Base defines the game being played, its rules, scoring, and other facets of the game type." },
|
||
|
|
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
|
||
|
|
{ "ToolTip", "The GameModeBase defines the game being played. It governs the game rules, scoring, what actors\nare allowed to exist in this game type, and who may enter the game.\n\nIt is only instanced on the server and will never exist on the client.\n\nA GameModeBase actor is instantiated when the level is initialized for gameplay in\nC++ UGameEngine::LoadMap().\n\nThe class of this GameMode actor is determined by (in order) either the URL ?game=xxx,\nthe GameMode Override value set in the World Settings, or the DefaultGameMode entry set\nin the game's Project Settings.\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Framework/GameMode/index.html" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OptionsString_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** Save options string and parse it when needed */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Save options string and parse it when needed" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameSessionClass_MetaData[] = {
|
||
|
|
{ "Category", "Classes" },
|
||
|
|
{ "Comment", "/** Class of GameSession, which handles login approval and online game interface */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Class of GameSession, which handles login approval and online game interface" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameStateClass_MetaData[] = {
|
||
|
|
{ "Category", "Classes" },
|
||
|
|
{ "Comment", "/** Class of GameState associated with this GameMode. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Class of GameState associated with this GameMode." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerControllerClass_MetaData[] = {
|
||
|
|
{ "Category", "Classes" },
|
||
|
|
{ "Comment", "/** The class of PlayerController to spawn for players logging in. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "The class of PlayerController to spawn for players logging in." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerStateClass_MetaData[] = {
|
||
|
|
{ "Category", "Classes" },
|
||
|
|
{ "Comment", "/** A PlayerState of this class will be associated with every player to replicate relevant player information to all clients. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "A PlayerState of this class will be associated with every player to replicate relevant player information to all clients." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HUDClass_MetaData[] = {
|
||
|
|
{ "Category", "Classes" },
|
||
|
|
{ "Comment", "/** HUD class this game uses. */" },
|
||
|
|
{ "DisplayName", "HUD Class" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "HUD class this game uses." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultPawnClass_MetaData[] = {
|
||
|
|
{ "Category", "Classes" },
|
||
|
|
{ "Comment", "/** The default pawn class used by players. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "The default pawn class used by players." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpectatorClass_MetaData[] = {
|
||
|
|
{ "Category", "Classes" },
|
||
|
|
{ "Comment", "/** The pawn class used by the PlayerController for players when spectating. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "The pawn class used by the PlayerController for players when spectating." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReplaySpectatorPlayerControllerClass_MetaData[] = {
|
||
|
|
{ "Category", "Classes" },
|
||
|
|
{ "Comment", "/** The PlayerController class used when spectating a network replay. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "The PlayerController class used when spectating a network replay." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ServerStatReplicatorClass_MetaData[] = {
|
||
|
|
{ "Category", "Classes" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameSession_MetaData[] = {
|
||
|
|
{ "Comment", "/** Game Session handles login approval, arbitration, online game interface */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Game Session handles login approval, arbitration, online game interface" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameState_MetaData[] = {
|
||
|
|
{ "Comment", "/** GameState is used to replicate game state relevant properties to all clients. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "GameState is used to replicate game state relevant properties to all clients." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ServerStatReplicator_MetaData[] = {
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultPlayerName_MetaData[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** The default player name assigned to players that join with no name specified. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "The default player name assigned to players that join with no name specified." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseSeamlessTravel_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** Whether the game perform map travels using SeamlessTravel() which loads in the background and doesn't disconnect clients */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Whether the game perform map travels using SeamlessTravel() which loads in the background and doesn't disconnect clients" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStartPlayersAsSpectators_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** Whether players should immediately spawn when logging in, or stay as spectators until they manually spawn */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Whether players should immediately spawn when logging in, or stay as spectators until they manually spawn" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPauseable_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** Whether the game is pauseable. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Whether the game is pauseable." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameNetDriverReplicationSystem_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** \n\x09 * Can be used to request a specific replication system for a GameNetDriver that will replicate this game mode.\n\x09 * Leave to Default to use the game engine's preferred system. \n\x09 * Useful when migrating from one repsystem to another and a game mode does not fully support both repsystem yet.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameModeBase.h" },
|
||
|
|
{ "ToolTip", "Can be used to request a specific replication system for a GameNetDriver that will replicate this game mode.\nLeave to Default to use the game engine's preferred system.\nUseful when migrating from one repsystem to another and a game mode does not fully support both repsystem yet." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase constinit property declarations ****************************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_OptionsString;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_GameSessionClass;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_GameStateClass;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_PlayerControllerClass;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_PlayerStateClass;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_HUDClass;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultPawnClass;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_SpectatorClass;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_ReplaySpectatorPlayerControllerClass;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_ServerStatReplicatorClass;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_GameSession;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_GameState;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ServerStatReplicator;
|
||
|
|
static const UECodeGen_Private::FTextPropertyParams NewProp_DefaultPlayerName;
|
||
|
|
static void NewProp_bUseSeamlessTravel_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseSeamlessTravel;
|
||
|
|
static void NewProp_bStartPlayersAsSpectators_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bStartPlayersAsSpectators;
|
||
|
|
static void NewProp_bPauseable_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPauseable;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_GameNetDriverReplicationSystem_Underlying;
|
||
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_GameNetDriverReplicationSystem;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Class AGameModeBase constinit property declarations ******************************
|
||
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
||
|
|
{ .NameUTF8 = UTF8TEXT("CanSpectate"), .Pointer = &AGameModeBase::execCanSpectate },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ChangeName"), .Pointer = &AGameModeBase::execChangeName },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ChoosePlayerStart"), .Pointer = &AGameModeBase::execChoosePlayerStart },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("FindPlayerStart"), .Pointer = &AGameModeBase::execFindPlayerStart },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetDefaultPawnClassForController"), .Pointer = &AGameModeBase::execGetDefaultPawnClassForController },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetNumPlayers"), .Pointer = &AGameModeBase::execGetNumPlayers },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetNumSpectators"), .Pointer = &AGameModeBase::execGetNumSpectators },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("HandleStartingNewPlayer"), .Pointer = &AGameModeBase::execHandleStartingNewPlayer },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("HasMatchEnded"), .Pointer = &AGameModeBase::execHasMatchEnded },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("HasMatchStarted"), .Pointer = &AGameModeBase::execHasMatchStarted },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("InitializeHUDForPlayer"), .Pointer = &AGameModeBase::execInitializeHUDForPlayer },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("InitStartSpot"), .Pointer = &AGameModeBase::execInitStartSpot },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("K2_FindPlayerStart"), .Pointer = &AGameModeBase::execK2_FindPlayerStart },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("MustSpectate"), .Pointer = &AGameModeBase::execMustSpectate },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("PlayerCanRestart"), .Pointer = &AGameModeBase::execPlayerCanRestart },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ResetLevel"), .Pointer = &AGameModeBase::execResetLevel },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("RestartPlayer"), .Pointer = &AGameModeBase::execRestartPlayer },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("RestartPlayerAtPlayerStart"), .Pointer = &AGameModeBase::execRestartPlayerAtPlayerStart },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("RestartPlayerAtTransform"), .Pointer = &AGameModeBase::execRestartPlayerAtTransform },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ReturnToMainMenuHost"), .Pointer = &AGameModeBase::execReturnToMainMenuHost },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ShouldReset"), .Pointer = &AGameModeBase::execShouldReset },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnDefaultPawnAtTransform"), .Pointer = &AGameModeBase::execSpawnDefaultPawnAtTransform },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnDefaultPawnFor"), .Pointer = &AGameModeBase::execSpawnDefaultPawnFor },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("StartPlay"), .Pointer = &AGameModeBase::execStartPlay },
|
||
|
|
};
|
||
|
|
static UObject* (*const DependentSingletons[])();
|
||
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_CanSpectate, "CanSpectate" }, // 1326603756
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_ChangeName, "ChangeName" }, // 2810636084
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_ChoosePlayerStart, "ChoosePlayerStart" }, // 1989056767
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_FindPlayerStart, "FindPlayerStart" }, // 3843903813
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_GetDefaultPawnClassForController, "GetDefaultPawnClassForController" }, // 3983533484
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_GetNumPlayers, "GetNumPlayers" }, // 2288880702
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_GetNumSpectators, "GetNumSpectators" }, // 2748935501
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_HandleStartingNewPlayer, "HandleStartingNewPlayer" }, // 3406674187
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_HasMatchEnded, "HasMatchEnded" }, // 352102762
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_HasMatchStarted, "HasMatchStarted" }, // 1698911057
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_InitializeHUDForPlayer, "InitializeHUDForPlayer" }, // 2632413701
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_InitStartSpot, "InitStartSpot" }, // 3152777614
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_K2_FindPlayerStart, "K2_FindPlayerStart" }, // 2830429257
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_K2_OnChangeName, "K2_OnChangeName" }, // 3284572280
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_K2_OnLogout, "K2_OnLogout" }, // 1528664571
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_K2_OnRestartPlayer, "K2_OnRestartPlayer" }, // 4060144496
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_K2_OnSwapPlayerControllers, "K2_OnSwapPlayerControllers" }, // 887672878
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_K2_PostLogin, "K2_PostLogin" }, // 755514789
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_MustSpectate, "MustSpectate" }, // 1294345729
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_PlayerCanRestart, "PlayerCanRestart" }, // 2713044800
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_ResetLevel, "ResetLevel" }, // 824959775
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_RestartPlayer, "RestartPlayer" }, // 870445912
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_RestartPlayerAtPlayerStart, "RestartPlayerAtPlayerStart" }, // 3335083343
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_RestartPlayerAtTransform, "RestartPlayerAtTransform" }, // 3006900428
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_ReturnToMainMenuHost, "ReturnToMainMenuHost" }, // 2395742840
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_ShouldReset, "ShouldReset" }, // 2879947879
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnAtTransform, "SpawnDefaultPawnAtTransform" }, // 1839989125
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_SpawnDefaultPawnFor, "SpawnDefaultPawnFor" }, // 2104012772
|
||
|
|
{ &Z_Construct_UFunction_AGameModeBase_StartPlay, "StartPlay" }, // 4026949083
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||
|
|
TCppClassTypeTraits<AGameModeBase>::IsAbstract,
|
||
|
|
};
|
||
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
||
|
|
}; // struct Z_Construct_UClass_AGameModeBase_Statics
|
||
|
|
|
||
|
|
// ********** Begin Class AGameModeBase Property Definitions ***************************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_OptionsString = { "OptionsString", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, OptionsString), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OptionsString_MetaData), NewProp_OptionsString_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameSessionClass = { "GameSessionClass", nullptr, (EPropertyFlags)0x0014000000000005, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, GameSessionClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_AGameSession_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameSessionClass_MetaData), NewProp_GameSessionClass_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameStateClass = { "GameStateClass", nullptr, (EPropertyFlags)0x0014000002000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, GameStateClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_AGameStateBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameStateClass_MetaData), NewProp_GameStateClass_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_PlayerControllerClass = { "PlayerControllerClass", nullptr, (EPropertyFlags)0x0014000002000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, PlayerControllerClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerControllerClass_MetaData), NewProp_PlayerControllerClass_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_PlayerStateClass = { "PlayerStateClass", nullptr, (EPropertyFlags)0x0014000002000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, PlayerStateClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_APlayerState_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerStateClass_MetaData), NewProp_PlayerStateClass_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_HUDClass = { "HUDClass", nullptr, (EPropertyFlags)0x0014000000000005, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, HUDClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_AHUD_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HUDClass_MetaData), NewProp_HUDClass_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_DefaultPawnClass = { "DefaultPawnClass", nullptr, (EPropertyFlags)0x0014000000000005, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, DefaultPawnClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_APawn_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPawnClass_MetaData), NewProp_DefaultPawnClass_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_SpectatorClass = { "SpectatorClass", nullptr, (EPropertyFlags)0x0014000002000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, SpectatorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_ASpectatorPawn_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpectatorClass_MetaData), NewProp_SpectatorClass_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_ReplaySpectatorPlayerControllerClass = { "ReplaySpectatorPlayerControllerClass", nullptr, (EPropertyFlags)0x0014000002000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, ReplaySpectatorPlayerControllerClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReplaySpectatorPlayerControllerClass_MetaData), NewProp_ReplaySpectatorPlayerControllerClass_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_ServerStatReplicatorClass = { "ServerStatReplicatorClass", nullptr, (EPropertyFlags)0x0014000002000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, ServerStatReplicatorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_AServerStatReplicator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ServerStatReplicatorClass_MetaData), NewProp_ServerStatReplicatorClass_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameSession = { "GameSession", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, GameSession), Z_Construct_UClass_AGameSession_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameSession_MetaData), NewProp_GameSession_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameState = { "GameState", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, GameState), Z_Construct_UClass_AGameStateBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameState_MetaData), NewProp_GameState_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_ServerStatReplicator = { "ServerStatReplicator", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, ServerStatReplicator), Z_Construct_UClass_AServerStatReplicator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ServerStatReplicator_MetaData), NewProp_ServerStatReplicator_MetaData) };
|
||
|
|
const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_DefaultPlayerName = { "DefaultPlayerName", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, DefaultPlayerName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPlayerName_MetaData), NewProp_DefaultPlayerName_MetaData) };
|
||
|
|
void Z_Construct_UClass_AGameModeBase_Statics::NewProp_bUseSeamlessTravel_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((AGameModeBase*)Obj)->bUseSeamlessTravel = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_bUseSeamlessTravel = { "bUseSeamlessTravel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(AGameModeBase), &Z_Construct_UClass_AGameModeBase_Statics::NewProp_bUseSeamlessTravel_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseSeamlessTravel_MetaData), NewProp_bUseSeamlessTravel_MetaData) };
|
||
|
|
void Z_Construct_UClass_AGameModeBase_Statics::NewProp_bStartPlayersAsSpectators_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((AGameModeBase*)Obj)->bStartPlayersAsSpectators = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_bStartPlayersAsSpectators = { "bStartPlayersAsSpectators", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(AGameModeBase), &Z_Construct_UClass_AGameModeBase_Statics::NewProp_bStartPlayersAsSpectators_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStartPlayersAsSpectators_MetaData), NewProp_bStartPlayersAsSpectators_MetaData) };
|
||
|
|
void Z_Construct_UClass_AGameModeBase_Statics::NewProp_bPauseable_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((AGameModeBase*)Obj)->bPauseable = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_bPauseable = { "bPauseable", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(AGameModeBase), &Z_Construct_UClass_AGameModeBase_Statics::NewProp_bPauseable_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPauseable_MetaData), NewProp_bPauseable_MetaData) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameNetDriverReplicationSystem_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameNetDriverReplicationSystem = { "GameNetDriverReplicationSystem", nullptr, (EPropertyFlags)0x0020080000004005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameModeBase, GameNetDriverReplicationSystem), Z_Construct_UEnum_NetCore_EReplicationSystem, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameNetDriverReplicationSystem_MetaData), NewProp_GameNetDriverReplicationSystem_MetaData) }; // 2407257469
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AGameModeBase_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_OptionsString,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameSessionClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameStateClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_PlayerControllerClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_PlayerStateClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_HUDClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_DefaultPawnClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_SpectatorClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_ReplaySpectatorPlayerControllerClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_ServerStatReplicatorClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameSession,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameState,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_ServerStatReplicator,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_DefaultPlayerName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_bUseSeamlessTravel,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_bStartPlayersAsSpectators,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_bPauseable,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameNetDriverReplicationSystem_Underlying,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameModeBase_Statics::NewProp_GameNetDriverReplicationSystem,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameModeBase_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Class AGameModeBase Property Definitions *****************************************
|
||
|
|
UObject* (*const Z_Construct_UClass_AGameModeBase_Statics::DependentSingletons[])() = {
|
||
|
|
(UObject* (*)())Z_Construct_UClass_AInfo,
|
||
|
|
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameModeBase_Statics::DependentSingletons) < 16);
|
||
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameModeBase_Statics::ClassParams = {
|
||
|
|
&AGameModeBase::StaticClass,
|
||
|
|
"Game",
|
||
|
|
&StaticCppClassTypeInfo,
|
||
|
|
DependentSingletons,
|
||
|
|
FuncInfo,
|
||
|
|
Z_Construct_UClass_AGameModeBase_Statics::PropPointers,
|
||
|
|
nullptr,
|
||
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
||
|
|
UE_ARRAY_COUNT(FuncInfo),
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_AGameModeBase_Statics::PropPointers),
|
||
|
|
0,
|
||
|
|
0x008802ACu,
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameModeBase_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameModeBase_Statics::Class_MetaDataParams)
|
||
|
|
};
|
||
|
|
void AGameModeBase::StaticRegisterNativesAGameModeBase()
|
||
|
|
{
|
||
|
|
UClass* Class = AGameModeBase::StaticClass();
|
||
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AGameModeBase_Statics::Funcs));
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_AGameModeBase()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UClass_AGameModeBase.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameModeBase.OuterSingleton, Z_Construct_UClass_AGameModeBase_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_AGameModeBase.OuterSingleton;
|
||
|
|
}
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameModeBase);
|
||
|
|
AGameModeBase::~AGameModeBase() {}
|
||
|
|
// ********** End Class AGameModeBase **************************************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h__Script_Engine_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_AGameModeBase, AGameModeBase::StaticClass, TEXT("AGameModeBase"), &Z_Registration_Info_UClass_AGameModeBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameModeBase), 705797671U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h__Script_Engine_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h__Script_Engine_3387466027{
|
||
|
|
TEXT("/Script/Engine"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h__Script_Engine_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|