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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/GameInstanceSubsystem.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "Engine/GameInstance.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameInstanceSubsystem() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem();
ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USubsystem();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameInstanceSubsystem ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameInstanceSubsystem;
UClass* UGameInstanceSubsystem::GetPrivateStaticClass()
{
using TClass = UGameInstanceSubsystem;
if (!Z_Registration_Info_UClass_UGameInstanceSubsystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameInstanceSubsystem"),
Z_Registration_Info_UClass_UGameInstanceSubsystem.InnerSingleton,
StaticRegisterNativesUGameInstanceSubsystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameInstanceSubsystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameInstanceSubsystem_NoRegister()
{
return UGameInstanceSubsystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameInstanceSubsystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * UGameInstanceSubsystem\n * Base class for auto instanced and initialized systems that share the lifetime of the game instance\n */" },
{ "IncludePath", "Subsystems/GameInstanceSubsystem.h" },
{ "ModuleRelativePath", "Public/Subsystems/GameInstanceSubsystem.h" },
{ "ToolTip", "UGameInstanceSubsystem\nBase class for auto instanced and initialized systems that share the lifetime of the game instance" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameInstanceSubsystem constinit property declarations *******************
// ********** End Class UGameInstanceSubsystem constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameInstanceSubsystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameInstanceSubsystem_Statics
UObject* (*const Z_Construct_UClass_UGameInstanceSubsystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USubsystem,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameInstanceSubsystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameInstanceSubsystem_Statics::ClassParams = {
&UGameInstanceSubsystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameInstanceSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameInstanceSubsystem_Statics::Class_MetaDataParams)
};
void UGameInstanceSubsystem::StaticRegisterNativesUGameInstanceSubsystem()
{
}
UClass* Z_Construct_UClass_UGameInstanceSubsystem()
{
if (!Z_Registration_Info_UClass_UGameInstanceSubsystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameInstanceSubsystem.OuterSingleton, Z_Construct_UClass_UGameInstanceSubsystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameInstanceSubsystem.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameInstanceSubsystem);
UGameInstanceSubsystem::~UGameInstanceSubsystem() {}
// ********** End Class UGameInstanceSubsystem *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameInstanceSubsystem, UGameInstanceSubsystem::StaticClass, TEXT("UGameInstanceSubsystem"), &Z_Registration_Info_UClass_UGameInstanceSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameInstanceSubsystem), 3490995626U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h__Script_Engine_1575284694{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS