100 lines
4.3 KiB
C
100 lines
4.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/Font.h"
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#ifdef ENGINE_Font_generated_h
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#error "Font.generated.h already included, missing '#pragma once' in Font.h"
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#endif
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#define ENGINE_Font_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FFontCharacter ****************************************************
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struct Z_Construct_UScriptStruct_FFontCharacter_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_40_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFontCharacter_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FFontCharacter;
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// ********** End ScriptStruct FFontCharacter ******************************************************
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// ********** Begin Class UFont ********************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UFont, ENGINE_API)
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struct Z_Construct_UClass_UFont_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UFont_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_INCLASS \
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private: \
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static void StaticRegisterNativesUFont(); \
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friend struct ::Z_Construct_UClass_UFont_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UFont_NoRegister(); \
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public: \
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DECLARE_CLASS2(UFont, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UFont_NoRegister) \
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DECLARE_SERIALIZER(UFont) \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<UFont*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UFont(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFont) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UFont); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFont); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UFont(UFont&&) = delete; \
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UFont(const UFont&) = delete; \
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ENGINE_API virtual ~UFont();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_109_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UFont;
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// ********** End Class UFont **********************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h
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// ********** Begin Enum EFontCacheType ************************************************************
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#define FOREACH_ENUM_EFONTCACHETYPE(op) \
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op(EFontCacheType::Offline) \
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op(EFontCacheType::Runtime)
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enum class EFontCacheType : uint8;
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template<> struct TIsUEnumClass<EFontCacheType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EFontCacheType>();
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// ********** End Enum EFontCacheType **************************************************************
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// ********** Begin Enum ERuntimeFontSource ********************************************************
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#define FOREACH_ENUM_ERUNTIMEFONTSOURCE(op) \
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op(ERuntimeFontSource::Asset) \
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op(ERuntimeFontSource::CoreStyleDefault)
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enum class ERuntimeFontSource : uint8;
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template<> struct TIsUEnumClass<ERuntimeFontSource> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERuntimeFontSource>();
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// ********** End Enum ERuntimeFontSource **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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