Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ExternalDataLayerUID.generated.h

33 lines
1.4 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/DataLayer/ExternalDataLayerUID.h"
#ifdef ENGINE_ExternalDataLayerUID_generated_h
#error "ExternalDataLayerUID.generated.h already included, missing '#pragma once' in ExternalDataLayerUID.h"
#endif
#define ENGINE_ExternalDataLayerUID_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FExternalDataLayerUID *********************************************
struct Z_Construct_UScriptStruct_FExternalDataLayerUID_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerUID_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FExternalDataLayerUID_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FExternalDataLayerUID;
// ********** End ScriptStruct FExternalDataLayerUID ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerUID_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS