64 lines
2.9 KiB
C
64 lines
2.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/EngineMessage.h"
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#ifdef ENGINE_EngineMessage_generated_h
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#error "EngineMessage.generated.h already included, missing '#pragma once' in EngineMessage.h"
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#endif
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#define ENGINE_EngineMessage_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UEngineMessage ***********************************************************
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struct Z_Construct_UClass_UEngineMessage_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UEngineMessage_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_EngineMessage_h_13_INCLASS \
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private: \
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static void StaticRegisterNativesUEngineMessage(); \
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friend struct ::Z_Construct_UClass_UEngineMessage_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UEngineMessage_NoRegister(); \
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public: \
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DECLARE_CLASS2(UEngineMessage, ULocalMessage, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UEngineMessage_NoRegister) \
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DECLARE_SERIALIZER(UEngineMessage)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_EngineMessage_h_13_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UEngineMessage(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UEngineMessage) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UEngineMessage); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEngineMessage); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UEngineMessage(UEngineMessage&&) = delete; \
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UEngineMessage(const UEngineMessage&) = delete; \
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ENGINE_API virtual ~UEngineMessage();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_EngineMessage_h_10_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_EngineMessage_h_13_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_EngineMessage_h_13_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_EngineMessage_h_13_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UEngineMessage;
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// ********** End Class UEngineMessage *************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_EngineMessage_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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