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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/DebugDrawComponent.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Debug/DebugDrawComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDebugDrawComponent() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UDebugDrawComponent();
ENGINE_API UClass* Z_Construct_UClass_UDebugDrawComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPrimitiveComponent();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UDebugDrawComponent ******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UDebugDrawComponent;
UClass* UDebugDrawComponent::GetPrivateStaticClass()
{
using TClass = UDebugDrawComponent;
if (!Z_Registration_Info_UClass_UDebugDrawComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("DebugDrawComponent"),
Z_Registration_Info_UClass_UDebugDrawComponent.InnerSingleton,
StaticRegisterNativesUDebugDrawComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UDebugDrawComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UDebugDrawComponent_NoRegister()
{
return UDebugDrawComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UDebugDrawComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Helper class to derive from to use debug draw delegate functionalities (i.e. DrawDebugLabels)\n * The class will take care of registering a delegate to the UDebugDrawService and draw all FText3d provided by the scene proxy.\n * This functionality only requires the derived classes to override `CreateDebugSceneProxy`.\n *\n * It is also possible to add text from other sources of data from the scene proxy but that requires a few extra steps:\n * + create a class that inherits from `FDebugDrawDelegateHelper`\n *\x09\x09- override `DrawDebugLabels`\n *\x09\x09- add a method to be able to populate the source data from the scene proxy\n *\n *\x09\x09""ex: class FMyDelegateHelper : public FDebugDrawDelegateHelper\n *\x09\x09\x09{\n *\x09\x09\x09\x09public:\n *\x09\x09\x09\x09\x09void SetupFromProxy(const FMySceneProxy* InSceneProxy) { <collect data> };\n *\x09\x09\x09\x09protected:\n *\x09\x09\x09\x09\x09virtual void DrawDebugLabels(UCanvas* Canvas, APlayerController*) override { <draw data> };\n *\x09\x09\x09\x09private:\n *\x09\x09\x09\x09\x09TArray<FVector> SomeData;\n *\x09\x09\x09};\n *\n * + Within the component inheriting from `UDebugDrawComponent`\n *\x09\x09- add a property of that new helper type in the component inheriting from `UDebugDrawComponent`\n *\x09\x09- override `GetDebugDrawDelegateHelper` to return that new member as the new delegate helper to use\n *\x09\x09- and then use it in `CreateDebugSceneProxy` before returning the created proxy.\n *\n *\x09\x09""ex: class MyDebugDrawComponent : public UDebugDrawComponent\n *\x09\x09\x09{\n *\x09\x09\x09\x09protected:\n *\x09\x09\x09\x09\x09virtual FDebugRenderSceneProxy* CreateDebugSceneProxy() override\n *\x09\x09\x09\x09\x09{\n *\x09\x09\x09\x09\x09\x09""FMySceneProxy* Proxy = new FMySceneProxy(this);\n *\x09\x09\x09\x09\x09\x09MyDelegateHelper.SetupFromProxy(Proxy);\n *\x09\x09\x09\x09\x09\x09return Proxy;\n *\x09\x09\x09\x09\x09}\n *\n *\x09\x09\x09\x09\x09virtual FDebugDrawDelegateHelper& GetDebugDrawDelegateHelper() override { return MyDelegateHelper; }\n *\x09\x09\x09\x09private:\n *\x09\x09\x09\x09\x09""FMyDelegateHelper MyDelegateHelper;\n *\x09\x09\x09}\n */" },
{ "HideCategories", "Activation AssetUserData Collision Cooking HLOD Lighting LOD Mobile Navigation Physics RayTracing Rendering Tags TextureStreaming Mobility VirtualTexture Trigger" },
{ "IncludePath", "Debug/DebugDrawComponent.h" },
{ "ModuleRelativePath", "Classes/Debug/DebugDrawComponent.h" },
{ "ToolTip", "Helper class to derive from to use debug draw delegate functionalities (i.e. DrawDebugLabels)\nThe class will take care of registering a delegate to the UDebugDrawService and draw all FText3d provided by the scene proxy.\nThis functionality only requires the derived classes to override `CreateDebugSceneProxy`.\n\nIt is also possible to add text from other sources of data from the scene proxy but that requires a few extra steps:\n + create a class that inherits from `FDebugDrawDelegateHelper`\n - override `DrawDebugLabels`\n - add a method to be able to populate the source data from the scene proxy\n\n ex: class FMyDelegateHelper : public FDebugDrawDelegateHelper\n {\n public:\n void SetupFromProxy(const FMySceneProxy* InSceneProxy) { <collect data> };\n protected:\n virtual void DrawDebugLabels(UCanvas* Canvas, APlayerController*) override { <draw data> };\n private:\n TArray<FVector> SomeData;\n };\n\n + Within the component inheriting from `UDebugDrawComponent`\n - add a property of that new helper type in the component inheriting from `UDebugDrawComponent`\n - override `GetDebugDrawDelegateHelper` to return that new member as the new delegate helper to use\n - and then use it in `CreateDebugSceneProxy` before returning the created proxy.\n\n ex: class MyDebugDrawComponent : public UDebugDrawComponent\n {\n protected:\n virtual FDebugRenderSceneProxy* CreateDebugSceneProxy() override\n {\n FMySceneProxy* Proxy = new FMySceneProxy(this);\n MyDelegateHelper.SetupFromProxy(Proxy);\n return Proxy;\n }\n\n virtual FDebugDrawDelegateHelper& GetDebugDrawDelegateHelper() override { return MyDelegateHelper; }\n private:\n FMyDelegateHelper MyDelegateHelper;\n }" },
};
#endif // WITH_METADATA
// ********** Begin Class UDebugDrawComponent constinit property declarations **********************
// ********** End Class UDebugDrawComponent constinit property declarations ************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UDebugDrawComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UDebugDrawComponent_Statics
UObject* (*const Z_Construct_UClass_UDebugDrawComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UPrimitiveComponent,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDebugDrawComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UDebugDrawComponent_Statics::ClassParams = {
&UDebugDrawComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x00A800A5u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDebugDrawComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UDebugDrawComponent_Statics::Class_MetaDataParams)
};
void UDebugDrawComponent::StaticRegisterNativesUDebugDrawComponent()
{
}
UClass* Z_Construct_UClass_UDebugDrawComponent()
{
if (!Z_Registration_Info_UClass_UDebugDrawComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDebugDrawComponent.OuterSingleton, Z_Construct_UClass_UDebugDrawComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UDebugDrawComponent.OuterSingleton;
}
UDebugDrawComponent::UDebugDrawComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDebugDrawComponent);
UDebugDrawComponent::~UDebugDrawComponent() {}
// ********** End Class UDebugDrawComponent ********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawComponent_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UDebugDrawComponent, UDebugDrawComponent::StaticClass, TEXT("UDebugDrawComponent"), &Z_Registration_Info_UClass_UDebugDrawComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDebugDrawComponent), 2861865277U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawComponent_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawComponent_h__Script_Engine_2611068307{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawComponent_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawComponent_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS