38 lines
1.6 KiB
C
38 lines
1.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/ContentBundle/ContentBundleStatus.h"
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#ifdef ENGINE_ContentBundleStatus_generated_h
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#error "ContentBundleStatus.generated.h already included, missing '#pragma once' in ContentBundleStatus.h"
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#endif
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#define ENGINE_ContentBundleStatus_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ContentBundle_ContentBundleStatus_h
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// ********** Begin Enum EContentBundleStatus ******************************************************
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#define FOREACH_ENUM_ECONTENTBUNDLESTATUS(op) \
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op(EContentBundleStatus::Registered) \
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op(EContentBundleStatus::ReadyToInject) \
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op(EContentBundleStatus::FailedToInject) \
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op(EContentBundleStatus::ContentInjected) \
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op(EContentBundleStatus::Unknown)
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enum class EContentBundleStatus;
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template<> struct TIsUEnumClass<EContentBundleStatus> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EContentBundleStatus>();
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// ********** End Enum EContentBundleStatus ********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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