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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/CachedAnimData.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/CachedAnimData.h"
#ifdef ENGINE_CachedAnimData_generated_h
#error "CachedAnimData.generated.h already included, missing '#pragma once' in CachedAnimData.h"
#endif
#define ENGINE_CachedAnimData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCachedAnimStateData **********************************************
struct Z_Construct_UScriptStruct_FCachedAnimStateData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h_18_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCachedAnimStateData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FCachedAnimStateData;
// ********** End ScriptStruct FCachedAnimStateData ************************************************
// ********** Begin ScriptStruct FCachedAnimStateArray *********************************************
struct Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h_66_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FCachedAnimStateArray;
// ********** End ScriptStruct FCachedAnimStateArray ***********************************************
// ********** Begin ScriptStruct FCachedAnimAssetPlayerData ****************************************
struct Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h_93_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FCachedAnimAssetPlayerData;
// ********** End ScriptStruct FCachedAnimAssetPlayerData ******************************************
// ********** Begin ScriptStruct FCachedAnimRelevancyData ******************************************
struct Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h_122_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FCachedAnimRelevancyData;
// ********** End ScriptStruct FCachedAnimRelevancyData ********************************************
// ********** Begin ScriptStruct FCachedAnimTransitionData *****************************************
struct Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h_154_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FCachedAnimTransitionData;
// ********** End ScriptStruct FCachedAnimTransitionData *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS