141 lines
6.7 KiB
C
141 lines
6.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Sound/AudioSettings.h"
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#ifdef ENGINE_AudioSettings_generated_h
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#error "AudioSettings.generated.h already included, missing '#pragma once' in AudioSettings.h"
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#endif
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#define ENGINE_AudioSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAudioQualitySettings *********************************************
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struct Z_Construct_UScriptStruct_FAudioQualitySettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_80_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAudioQualitySettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAudioQualitySettings;
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// ********** End ScriptStruct FAudioQualitySettings ***********************************************
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// ********** Begin ScriptStruct FSoundDebugEntry **************************************************
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struct Z_Construct_UScriptStruct_FSoundDebugEntry_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_99_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundDebugEntry_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSoundDebugEntry;
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// ********** End ScriptStruct FSoundDebugEntry ****************************************************
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// ********** Begin ScriptStruct FDefaultAudioBusSettings ******************************************
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struct Z_Construct_UScriptStruct_FDefaultAudioBusSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_113_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDefaultAudioBusSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDefaultAudioBusSettings;
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// ********** End ScriptStruct FDefaultAudioBusSettings ********************************************
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// ********** Begin Class UAudioSettings ***********************************************************
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struct Z_Construct_UClass_UAudioSettings_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UAudioSettings_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_126_INCLASS \
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private: \
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static void StaticRegisterNativesUAudioSettings(); \
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friend struct ::Z_Construct_UClass_UAudioSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UAudioSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAudioSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAudioSettings_NoRegister) \
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DECLARE_SERIALIZER(UAudioSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_126_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UAudioSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioSettings) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAudioSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioSettings); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAudioSettings(UAudioSettings&&) = delete; \
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UAudioSettings(const UAudioSettings&) = delete; \
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ENGINE_API virtual ~UAudioSettings();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_123_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_126_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_126_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_126_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAudioSettings;
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// ********** End Class UAudioSettings *************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h
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// ********** Begin Enum EVoiceSampleRate **********************************************************
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#define FOREACH_ENUM_EVOICESAMPLERATE(op) \
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op(EVoiceSampleRate::Low16000Hz) \
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op(EVoiceSampleRate::Normal24000Hz)
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enum class EVoiceSampleRate : int32;
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template<> struct TIsUEnumClass<EVoiceSampleRate> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EVoiceSampleRate>();
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// ********** End Enum EVoiceSampleRate ************************************************************
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// ********** Begin Enum EPanningMethod ************************************************************
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#define FOREACH_ENUM_EPANNINGMETHOD(op) \
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op(EPanningMethod::Linear) \
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op(EPanningMethod::EqualPower)
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enum class EPanningMethod : int8;
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template<> struct TIsUEnumClass<EPanningMethod> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPanningMethod>();
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// ********** End Enum EPanningMethod **************************************************************
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// ********** Begin Enum EMonoChannelUpmixMethod ***************************************************
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#define FOREACH_ENUM_EMONOCHANNELUPMIXMETHOD(op) \
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op(EMonoChannelUpmixMethod::Linear) \
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op(EMonoChannelUpmixMethod::EqualPower) \
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op(EMonoChannelUpmixMethod::FullVolume)
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enum class EMonoChannelUpmixMethod : int8;
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template<> struct TIsUEnumClass<EMonoChannelUpmixMethod> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMonoChannelUpmixMethod>();
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// ********** End Enum EMonoChannelUpmixMethod *****************************************************
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// ********** Begin Enum EDefaultAudioCompressionType **********************************************
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#define FOREACH_ENUM_EDEFAULTAUDIOCOMPRESSIONTYPE(op) \
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op(EDefaultAudioCompressionType::BinkAudio) \
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op(EDefaultAudioCompressionType::ADPCM) \
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op(EDefaultAudioCompressionType::PCM) \
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op(EDefaultAudioCompressionType::Opus) \
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op(EDefaultAudioCompressionType::PlatformSpecific) \
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op(EDefaultAudioCompressionType::RADAudio)
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enum class EDefaultAudioCompressionType : uint8;
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template<> struct TIsUEnumClass<EDefaultAudioCompressionType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDefaultAudioCompressionType>();
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// ********** End Enum EDefaultAudioCompressionType ************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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