Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimationAsset.generated.h

192 lines
9.2 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimationAsset.h"
#ifdef ENGINE_AnimationAsset_generated_h
#error "AnimationAsset.generated.h already included, missing '#pragma once' in AnimationAsset.h"
#endif
#define ENGINE_AnimationAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UAnimMetaData;
class UClass;
class USkeletalMesh;
// ********** Begin ScriptStruct FBlendSampleData **************************************************
struct Z_Construct_UScriptStruct_FBlendSampleData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_123_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBlendSampleData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBlendSampleData;
// ********** End ScriptStruct FBlendSampleData ****************************************************
// ********** Begin ScriptStruct FBlendFilter ******************************************************
struct Z_Construct_UScriptStruct_FBlendFilter_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_210_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBlendFilter_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBlendFilter;
// ********** End ScriptStruct FBlendFilter ********************************************************
// ********** Begin ScriptStruct FMarkerSyncAnimPosition *******************************************
struct Z_Construct_UScriptStruct_FMarkerSyncAnimPosition_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_362_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMarkerSyncAnimPosition_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FMarkerSyncAnimPosition;
// ********** End ScriptStruct FMarkerSyncAnimPosition *********************************************
// ********** Begin ScriptStruct FAnimTickRecord ***************************************************
struct Z_Construct_UScriptStruct_FAnimTickRecord_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_412_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimTickRecord_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimTickRecord;
// ********** End ScriptStruct FAnimTickRecord *****************************************************
// ********** Begin ScriptStruct FAnimGroupInstance ************************************************
struct Z_Construct_UScriptStruct_FAnimGroupInstance_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_643_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimGroupInstance_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimGroupInstance;
// ********** End ScriptStruct FAnimGroupInstance **************************************************
// ********** Begin ScriptStruct FRootMotionMovementParams *****************************************
struct Z_Construct_UScriptStruct_FRootMotionMovementParams_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_712_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionMovementParams_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FRootMotionMovementParams;
// ********** End ScriptStruct FRootMotionMovementParams *******************************************
// ********** Begin ScriptStruct FAnimationGroupReference ******************************************
struct Z_Construct_UScriptStruct_FAnimationGroupReference_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_996_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimationGroupReference_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimationGroupReference;
// ********** End ScriptStruct FAnimationGroupReference ********************************************
// ********** Begin Class UAnimationAsset **********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execFindMetaDataByClass); \
DECLARE_FUNCTION(execGetPlayLength);
#if WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
DECLARE_FUNCTION(execSetPreviewSkeletalMesh);
#else // WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS_EOD
#endif // WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimationAsset, ENGINE_API)
struct Z_Construct_UClass_UAnimationAsset_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimationAsset_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimationAsset(); \
friend struct ::Z_Construct_UClass_UAnimationAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimationAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationAsset, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimationAsset_NoRegister) \
DECLARE_SERIALIZER(UAnimationAsset) \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UAnimationAsset*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimationAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationAsset(UAnimationAsset&&) = delete; \
UAnimationAsset(const UAnimationAsset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimationAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationAsset); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationAsset) \
ENGINE_API virtual ~UAnimationAsset();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1018_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationAsset;
// ********** End Class UAnimationAsset ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h
// ********** Begin Enum EAnimGroupRole ************************************************************
#define FOREACH_ENUM_EANIMGROUPROLE(op) \
op(EAnimGroupRole::CanBeLeader) \
op(EAnimGroupRole::AlwaysFollower) \
op(EAnimGroupRole::AlwaysLeader) \
op(EAnimGroupRole::TransitionLeader) \
op(EAnimGroupRole::TransitionFollower) \
op(EAnimGroupRole::ExclusiveAlwaysLeader)
namespace EAnimGroupRole { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimGroupRole::Type>();
// ********** End Enum EAnimGroupRole **************************************************************
// ********** Begin Enum EAnimSyncGroupScope *******************************************************
#define FOREACH_ENUM_EANIMSYNCGROUPSCOPE(op) \
op(EAnimSyncGroupScope::Local) \
op(EAnimSyncGroupScope::Component)
enum class EAnimSyncGroupScope : uint8;
template<> struct TIsUEnumClass<EAnimSyncGroupScope> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimSyncGroupScope>();
// ********** End Enum EAnimSyncGroupScope *********************************************************
// ********** Begin Enum EAnimSyncMethod ***********************************************************
#define FOREACH_ENUM_EANIMSYNCMETHOD(op) \
op(EAnimSyncMethod::DoNotSync) \
op(EAnimSyncMethod::SyncGroup) \
op(EAnimSyncMethod::Graph)
enum class EAnimSyncMethod : uint8;
template<> struct TIsUEnumClass<EAnimSyncMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimSyncMethod>();
// ********** End Enum EAnimSyncMethod *************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS