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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimPhysicsSolver.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimPhysicsSolver.h"
#ifdef ENGINE_AnimPhysicsSolver_generated_h
#error "AnimPhysicsSolver.generated.h already included, missing '#pragma once' in AnimPhysicsSolver.h"
#endif
#define ENGINE_AnimPhysicsSolver_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimPhysicsSolver_h
// ********** Begin Enum AnimPhysTwistAxis *********************************************************
#define FOREACH_ENUM_ANIMPHYSTWISTAXIS(op) \
op(AnimPhysTwistAxis::AxisX) \
op(AnimPhysTwistAxis::AxisY) \
op(AnimPhysTwistAxis::AxisZ)
enum class AnimPhysTwistAxis : uint8;
template<> struct TIsUEnumClass<AnimPhysTwistAxis> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<AnimPhysTwistAxis>();
// ********** End Enum AnimPhysTwistAxis ***********************************************************
// ********** Begin Enum AnimPhysCollisionType *****************************************************
#define FOREACH_ENUM_ANIMPHYSCOLLISIONTYPE(op) \
op(AnimPhysCollisionType::CoM) \
op(AnimPhysCollisionType::CustomSphere) \
op(AnimPhysCollisionType::InnerSphere) \
op(AnimPhysCollisionType::OuterSphere)
enum class AnimPhysCollisionType : uint8;
template<> struct TIsUEnumClass<AnimPhysCollisionType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<AnimPhysCollisionType>();
// ********** End Enum AnimPhysCollisionType *******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS