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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimExecutionContext.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimExecutionContext.h"
#ifdef ENGINE_AnimExecutionContext_generated_h
#error "AnimExecutionContext.generated.h already included, missing '#pragma once' in AnimExecutionContext.h"
#endif
#define ENGINE_AnimExecutionContext_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimExecutionContext *********************************************
struct Z_Construct_UScriptStruct_FAnimExecutionContext_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_26_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimExecutionContext_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimExecutionContext;
// ********** End ScriptStruct FAnimExecutionContext ***********************************************
// ********** Begin ScriptStruct FAnimInitializationContext ****************************************
struct Z_Construct_UScriptStruct_FAnimInitializationContext_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_139_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimInitializationContext_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FAnimExecutionContext Super;
struct FAnimInitializationContext;
// ********** End ScriptStruct FAnimInitializationContext ******************************************
// ********** Begin ScriptStruct FAnimUpdateContext ************************************************
struct Z_Construct_UScriptStruct_FAnimUpdateContext_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_159_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimUpdateContext_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FAnimExecutionContext Super;
struct FAnimUpdateContext;
// ********** End ScriptStruct FAnimUpdateContext **************************************************
// ********** Begin ScriptStruct FAnimPoseContext **************************************************
struct Z_Construct_UScriptStruct_FAnimPoseContext_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_179_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimPoseContext_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FAnimExecutionContext Super;
struct FAnimPoseContext;
// ********** End ScriptStruct FAnimPoseContext ****************************************************
// ********** Begin ScriptStruct FAnimComponentSpacePoseContext ************************************
struct Z_Construct_UScriptStruct_FAnimComponentSpacePoseContext_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_199_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimComponentSpacePoseContext_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FAnimExecutionContext Super;
struct FAnimComponentSpacePoseContext;
// ********** End ScriptStruct FAnimComponentSpacePoseContext **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h
// ********** Begin Enum EAnimExecutionContextConversionResult *************************************
#define FOREACH_ENUM_EANIMEXECUTIONCONTEXTCONVERSIONRESULT(op) \
op(EAnimExecutionContextConversionResult::Succeeded) \
op(EAnimExecutionContextConversionResult::Failed)
enum class EAnimExecutionContextConversionResult : uint8;
template<> struct TIsUEnumClass<EAnimExecutionContextConversionResult> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimExecutionContextConversionResult>();
// ********** End Enum EAnimExecutionContextConversionResult ***************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS