87 lines
4.2 KiB
C
87 lines
4.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimExecutionContext.h"
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#ifdef ENGINE_AnimExecutionContext_generated_h
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#error "AnimExecutionContext.generated.h already included, missing '#pragma once' in AnimExecutionContext.h"
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#endif
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#define ENGINE_AnimExecutionContext_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimExecutionContext *********************************************
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struct Z_Construct_UScriptStruct_FAnimExecutionContext_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_26_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimExecutionContext_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimExecutionContext;
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// ********** End ScriptStruct FAnimExecutionContext ***********************************************
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// ********** Begin ScriptStruct FAnimInitializationContext ****************************************
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struct Z_Construct_UScriptStruct_FAnimInitializationContext_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_139_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimInitializationContext_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimExecutionContext Super;
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struct FAnimInitializationContext;
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// ********** End ScriptStruct FAnimInitializationContext ******************************************
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// ********** Begin ScriptStruct FAnimUpdateContext ************************************************
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struct Z_Construct_UScriptStruct_FAnimUpdateContext_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_159_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimUpdateContext_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimExecutionContext Super;
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struct FAnimUpdateContext;
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// ********** End ScriptStruct FAnimUpdateContext **************************************************
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// ********** Begin ScriptStruct FAnimPoseContext **************************************************
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struct Z_Construct_UScriptStruct_FAnimPoseContext_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_179_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimPoseContext_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimExecutionContext Super;
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struct FAnimPoseContext;
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// ********** End ScriptStruct FAnimPoseContext ****************************************************
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// ********** Begin ScriptStruct FAnimComponentSpacePoseContext ************************************
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struct Z_Construct_UScriptStruct_FAnimComponentSpacePoseContext_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_199_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimComponentSpacePoseContext_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimExecutionContext Super;
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struct FAnimComponentSpacePoseContext;
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// ********** End ScriptStruct FAnimComponentSpacePoseContext **************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h
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// ********** Begin Enum EAnimExecutionContextConversionResult *************************************
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#define FOREACH_ENUM_EANIMEXECUTIONCONTEXTCONVERSIONRESULT(op) \
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op(EAnimExecutionContextConversionResult::Succeeded) \
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op(EAnimExecutionContextConversionResult::Failed)
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enum class EAnimExecutionContextConversionResult : uint8;
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template<> struct TIsUEnumClass<EAnimExecutionContextConversionResult> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimExecutionContextConversionResult>();
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// ********** End Enum EAnimExecutionContextConversionResult ***************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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