72 lines
2.9 KiB
C
72 lines
2.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimEnums.h"
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#ifdef ENGINE_AnimEnums_generated_h
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#error "AnimEnums.generated.h already included, missing '#pragma once' in AnimEnums.h"
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#endif
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#define ENGINE_AnimEnums_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimEnums_h
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// ********** Begin Enum ERootMotionRootLock *******************************************************
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#define FOREACH_ENUM_EROOTMOTIONROOTLOCK(op) \
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op(ERootMotionRootLock::RefPose) \
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op(ERootMotionRootLock::AnimFirstFrame) \
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op(ERootMotionRootLock::Zero)
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namespace ERootMotionRootLock { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionRootLock::Type>();
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// ********** End Enum ERootMotionRootLock *********************************************************
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// ********** Begin Enum ERootMotionMode ***********************************************************
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#define FOREACH_ENUM_EROOTMOTIONMODE(op) \
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op(ERootMotionMode::NoRootMotionExtraction) \
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op(ERootMotionMode::IgnoreRootMotion) \
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op(ERootMotionMode::RootMotionFromEverything) \
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op(ERootMotionMode::RootMotionFromMontagesOnly)
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namespace ERootMotionMode { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionMode::Type>();
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// ********** End Enum ERootMotionMode *************************************************************
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// ********** Begin Enum EAdditiveBasePoseType *****************************************************
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#define FOREACH_ENUM_EADDITIVEBASEPOSETYPE(op) \
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op(ABPT_None) \
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op(ABPT_RefPose) \
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op(ABPT_AnimScaled) \
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op(ABPT_AnimFrame) \
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op(ABPT_LocalAnimFrame)
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enum EAdditiveBasePoseType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAdditiveBasePoseType>();
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// ********** End Enum EAdditiveBasePoseType *******************************************************
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// ********** Begin Enum AnimationCompressionFormat ************************************************
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#define FOREACH_ENUM_ANIMATIONCOMPRESSIONFORMAT(op) \
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op(ACF_None) \
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op(ACF_Float96NoW) \
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op(ACF_Fixed48NoW) \
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op(ACF_IntervalFixed32NoW) \
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op(ACF_Fixed32NoW) \
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op(ACF_Float32NoW) \
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op(ACF_Identity)
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enum AnimationCompressionFormat : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<AnimationCompressionFormat>();
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// ********** End Enum AnimationCompressionFormat **************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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