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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AmbientSound.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Sound/AmbientSound.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAmbientSound() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_AAmbientSound();
ENGINE_API UClass* Z_Construct_UClass_AAmbientSound_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAudioComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AAmbientSound Function AdjustVolume **************************************
struct Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics
{
struct AmbientSound_eventAdjustVolume_Parms
{
float AdjustVolumeDuration;
float AdjustVolumeLevel;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Audio" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
};
#endif // WITH_METADATA
// ********** Begin Function AdjustVolume constinit property declarations **************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_AdjustVolumeDuration;
static const UECodeGen_Private::FFloatPropertyParams NewProp_AdjustVolumeLevel;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function AdjustVolume constinit property declarations ****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function AdjustVolume Property Definitions *************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeDuration = { "AdjustVolumeDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventAdjustVolume_Parms, AdjustVolumeDuration), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeLevel = { "AdjustVolumeLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventAdjustVolume_Parms, AdjustVolumeLevel), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeDuration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeLevel,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers) < 2048);
// ********** End Function AdjustVolume Property Definitions ***************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "AdjustVolume", Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers),
sizeof(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::AmbientSound_eventAdjustVolume_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::AmbientSound_eventAdjustVolume_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAmbientSound_AdjustVolume()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAmbientSound::execAdjustVolume)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_AdjustVolumeDuration);
P_GET_PROPERTY(FFloatProperty,Z_Param_AdjustVolumeLevel);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->AdjustVolume(Z_Param_AdjustVolumeDuration,Z_Param_AdjustVolumeLevel);
P_NATIVE_END;
}
// ********** End Class AAmbientSound Function AdjustVolume ****************************************
// ********** Begin Class AAmbientSound Function FadeIn ********************************************
struct Z_Construct_UFunction_AAmbientSound_FadeIn_Statics
{
struct AmbientSound_eventFadeIn_Parms
{
float FadeInDuration;
float FadeVolumeLevel;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Audio" },
{ "Comment", "// BEGIN DEPRECATED (use component functions now in level script)\n" },
{ "CPP_Default_FadeVolumeLevel", "1.000000" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
{ "ToolTip", "BEGIN DEPRECATED (use component functions now in level script)" },
};
#endif // WITH_METADATA
// ********** Begin Function FadeIn constinit property declarations ********************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeInDuration;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeVolumeLevel;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function FadeIn constinit property declarations **********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function FadeIn Property Definitions *******************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeInDuration = { "FadeInDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeIn_Parms, FadeInDuration), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeVolumeLevel = { "FadeVolumeLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeIn_Parms, FadeVolumeLevel), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeInDuration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeVolumeLevel,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers) < 2048);
// ********** End Function FadeIn Property Definitions *********************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "FadeIn", Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers),
sizeof(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::AmbientSound_eventFadeIn_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::AmbientSound_eventFadeIn_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAmbientSound_FadeIn()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAmbientSound::execFadeIn)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_FadeInDuration);
P_GET_PROPERTY(FFloatProperty,Z_Param_FadeVolumeLevel);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->FadeIn(Z_Param_FadeInDuration,Z_Param_FadeVolumeLevel);
P_NATIVE_END;
}
// ********** End Class AAmbientSound Function FadeIn **********************************************
// ********** Begin Class AAmbientSound Function FadeOut *******************************************
struct Z_Construct_UFunction_AAmbientSound_FadeOut_Statics
{
struct AmbientSound_eventFadeOut_Parms
{
float FadeOutDuration;
float FadeVolumeLevel;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Audio" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
};
#endif // WITH_METADATA
// ********** Begin Function FadeOut constinit property declarations *******************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeOutDuration;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeVolumeLevel;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function FadeOut constinit property declarations *********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function FadeOut Property Definitions ******************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeOutDuration = { "FadeOutDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeOut_Parms, FadeOutDuration), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeVolumeLevel = { "FadeVolumeLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeOut_Parms, FadeVolumeLevel), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeOutDuration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeVolumeLevel,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers) < 2048);
// ********** End Function FadeOut Property Definitions ********************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "FadeOut", Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers),
sizeof(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::AmbientSound_eventFadeOut_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::AmbientSound_eventFadeOut_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAmbientSound_FadeOut()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAmbientSound::execFadeOut)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_FadeOutDuration);
P_GET_PROPERTY(FFloatProperty,Z_Param_FadeVolumeLevel);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->FadeOut(Z_Param_FadeOutDuration,Z_Param_FadeVolumeLevel);
P_NATIVE_END;
}
// ********** End Class AAmbientSound Function FadeOut *********************************************
// ********** Begin Class AAmbientSound Function Play **********************************************
struct Z_Construct_UFunction_AAmbientSound_Play_Statics
{
struct AmbientSound_eventPlay_Parms
{
float StartTime;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Audio" },
{ "CPP_Default_StartTime", "0.000000" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
};
#endif // WITH_METADATA
// ********** Begin Function Play constinit property declarations **********************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function Play constinit property declarations ************************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function Play Property Definitions *********************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_Play_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventPlay_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_Play_Statics::NewProp_StartTime,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers) < 2048);
// ********** End Function Play Property Definitions ***********************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_Play_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "Play", Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers),
sizeof(Z_Construct_UFunction_AAmbientSound_Play_Statics::AmbientSound_eventPlay_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Play_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_Play_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_Play_Statics::AmbientSound_eventPlay_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAmbientSound_Play()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_Play_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAmbientSound::execPlay)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->Play(Z_Param_StartTime);
P_NATIVE_END;
}
// ********** End Class AAmbientSound Function Play ************************************************
// ********** Begin Class AAmbientSound Function Stop **********************************************
struct Z_Construct_UFunction_AAmbientSound_Stop_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Audio" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
};
#endif // WITH_METADATA
// ********** Begin Function Stop constinit property declarations **********************************
// ********** End Function Stop constinit property declarations ************************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_Stop_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "Stop", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Stop_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_Stop_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_AAmbientSound_Stop()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_Stop_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAmbientSound::execStop)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->Stop();
P_NATIVE_END;
}
// ********** End Class AAmbientSound Function Stop ************************************************
// ********** Begin Class AAmbientSound ************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AAmbientSound;
UClass* AAmbientSound::GetPrivateStaticClass()
{
using TClass = AAmbientSound;
if (!Z_Registration_Info_UClass_AAmbientSound.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AmbientSound"),
Z_Registration_Info_UClass_AAmbientSound.InnerSingleton,
StaticRegisterNativesAAmbientSound,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AAmbientSound.InnerSingleton;
}
UClass* Z_Construct_UClass_AAmbientSound_NoRegister()
{
return AAmbientSound::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AAmbientSound_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "AutoExpandCategories", "Audio" },
{ "ClassGroupNames", "Sounds" },
{ "Comment", "/** A sound actor that can be placed in a level */" },
{ "HideCategories", "Collision Input Game" },
{ "IgnoreCategoryKeywordsInSubclasses", "true" },
{ "IncludePath", "Sound/AmbientSound.h" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput Game|Damage" },
{ "ToolTip", "A sound actor that can be placed in a level" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AudioComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Sound" },
{ "Comment", "/** Audio component that handles sound playing */" },
{ "EditInline", "true" },
{ "ExposeFunctionCategories", "Sound,Audio,Audio|Components|Audio" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
{ "ToolTip", "Audio component that handles sound playing" },
};
#endif // WITH_METADATA
// ********** Begin Class AAmbientSound constinit property declarations ****************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_AudioComponent;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AAmbientSound constinit property declarations ******************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("AdjustVolume"), .Pointer = &AAmbientSound::execAdjustVolume },
{ .NameUTF8 = UTF8TEXT("FadeIn"), .Pointer = &AAmbientSound::execFadeIn },
{ .NameUTF8 = UTF8TEXT("FadeOut"), .Pointer = &AAmbientSound::execFadeOut },
{ .NameUTF8 = UTF8TEXT("Play"), .Pointer = &AAmbientSound::execPlay },
{ .NameUTF8 = UTF8TEXT("Stop"), .Pointer = &AAmbientSound::execStop },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_AAmbientSound_AdjustVolume, "AdjustVolume" }, // 3142760087
{ &Z_Construct_UFunction_AAmbientSound_FadeIn, "FadeIn" }, // 2632640029
{ &Z_Construct_UFunction_AAmbientSound_FadeOut, "FadeOut" }, // 3332417933
{ &Z_Construct_UFunction_AAmbientSound_Play, "Play" }, // 3100213271
{ &Z_Construct_UFunction_AAmbientSound_Stop, "Stop" }, // 916506118
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AAmbientSound>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AAmbientSound_Statics
// ********** Begin Class AAmbientSound Property Definitions ***************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAmbientSound_Statics::NewProp_AudioComponent = { "AudioComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAmbientSound, AudioComponent), Z_Construct_UClass_UAudioComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AudioComponent_MetaData), NewProp_AudioComponent_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAmbientSound_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAmbientSound_Statics::NewProp_AudioComponent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::PropPointers) < 2048);
// ********** End Class AAmbientSound Property Definitions *****************************************
UObject* (*const Z_Construct_UClass_AAmbientSound_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AAmbientSound_Statics::ClassParams = {
&AAmbientSound::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_AAmbientSound_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::Class_MetaDataParams), Z_Construct_UClass_AAmbientSound_Statics::Class_MetaDataParams)
};
void AAmbientSound::StaticRegisterNativesAAmbientSound()
{
UClass* Class = AAmbientSound::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AAmbientSound_Statics::Funcs));
}
UClass* Z_Construct_UClass_AAmbientSound()
{
if (!Z_Registration_Info_UClass_AAmbientSound.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAmbientSound.OuterSingleton, Z_Construct_UClass_AAmbientSound_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AAmbientSound.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AAmbientSound);
AAmbientSound::~AAmbientSound() {}
// ********** End Class AAmbientSound **************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAmbientSound, AAmbientSound::StaticClass, TEXT("AAmbientSound"), &Z_Registration_Info_UClass_AAmbientSound, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAmbientSound), 2821209752U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_1453716942{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS