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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ControlRig/UHT/RigPhysics.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Rigs/RigPhysics.h"
#ifdef CONTROLRIG_RigPhysics_generated_h
#error "RigPhysics.generated.h already included, missing '#pragma once' in RigPhysics.h"
#endif
#define CONTROLRIG_RigPhysics_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigPhysicsSimulationBase *****************************************
struct Z_Construct_UScriptStruct_FRigPhysicsSimulationBase_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigPhysics_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigPhysicsSimulationBase_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigPhysicsSimulationBase;
// ********** End ScriptStruct FRigPhysicsSimulationBase *******************************************
// ********** Begin ScriptStruct FRigPhysicsSolverID ***********************************************
struct Z_Construct_UScriptStruct_FRigPhysicsSolverID_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigPhysics_h_46_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigPhysicsSolverID_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigPhysicsSolverID;
// ********** End ScriptStruct FRigPhysicsSolverID *************************************************
// ********** Begin ScriptStruct FRigPhysicsSolverDescription **************************************
struct Z_Construct_UScriptStruct_FRigPhysicsSolverDescription_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigPhysics_h_92_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigPhysicsSolverDescription_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigPhysicsSolverDescription;
// ********** End ScriptStruct FRigPhysicsSolverDescription ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigPhysics_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS