65 lines
3.0 KiB
C
65 lines
3.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Slate/SCommonAnimatedSwitcher.h"
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#ifdef COMMONUI_SCommonAnimatedSwitcher_generated_h
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#error "SCommonAnimatedSwitcher.generated.h already included, missing '#pragma once' in SCommonAnimatedSwitcher.h"
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#endif
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#define COMMONUI_SCommonAnimatedSwitcher_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_Slate_SCommonAnimatedSwitcher_h
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// ********** Begin Enum ECommonSwitcherTransition *************************************************
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#define FOREACH_ENUM_ECOMMONSWITCHERTRANSITION(op) \
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op(ECommonSwitcherTransition::FadeOnly) \
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op(ECommonSwitcherTransition::Horizontal) \
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op(ECommonSwitcherTransition::Vertical) \
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op(ECommonSwitcherTransition::Zoom)
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enum class ECommonSwitcherTransition : uint8;
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template<> struct TIsUEnumClass<ECommonSwitcherTransition> { enum { Value = true }; };
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template<> COMMONUI_NON_ATTRIBUTED_API UEnum* StaticEnum<ECommonSwitcherTransition>();
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// ********** End Enum ECommonSwitcherTransition ***************************************************
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// ********** Begin Enum ETransitionCurve **********************************************************
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#define FOREACH_ENUM_ETRANSITIONCURVE(op) \
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op(ETransitionCurve::Linear) \
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op(ETransitionCurve::QuadIn) \
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op(ETransitionCurve::QuadOut) \
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op(ETransitionCurve::QuadInOut) \
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op(ETransitionCurve::CubicIn) \
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op(ETransitionCurve::CubicOut) \
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op(ETransitionCurve::CubicInOut)
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enum class ETransitionCurve : uint8;
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template<> struct TIsUEnumClass<ETransitionCurve> { enum { Value = true }; };
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template<> COMMONUI_NON_ATTRIBUTED_API UEnum* StaticEnum<ETransitionCurve>();
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// ********** End Enum ETransitionCurve ************************************************************
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// ********** Begin Enum ECommonSwitcherTransitionFallbackStrategy *********************************
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#define FOREACH_ENUM_ECOMMONSWITCHERTRANSITIONFALLBACKSTRATEGY(op) \
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op(ECommonSwitcherTransitionFallbackStrategy::None) \
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op(ECommonSwitcherTransitionFallbackStrategy::Previous) \
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op(ECommonSwitcherTransitionFallbackStrategy::Next) \
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op(ECommonSwitcherTransitionFallbackStrategy::First) \
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op(ECommonSwitcherTransitionFallbackStrategy::Last)
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enum class ECommonSwitcherTransitionFallbackStrategy : uint8;
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template<> struct TIsUEnumClass<ECommonSwitcherTransitionFallbackStrategy> { enum { Value = true }; };
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template<> COMMONUI_NON_ATTRIBUTED_API UEnum* StaticEnum<ECommonSwitcherTransitionFallbackStrategy>();
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// ********** End Enum ECommonSwitcherTransitionFallbackStrategy ***********************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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