38 lines
1.7 KiB
C
38 lines
1.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ChaosVDSceneStreaming.h"
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#ifdef CHAOSVD_ChaosVDSceneStreaming_generated_h
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#error "ChaosVDSceneStreaming.generated.h already included, missing '#pragma once' in ChaosVDSceneStreaming.h"
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#endif
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#define CHAOSVD_ChaosVDSceneStreaming_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDSceneStreaming_h
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// ********** Begin Enum EChaosVDStreamingDirtyFlags ***********************************************
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#define FOREACH_ENUM_ECHAOSVDSTREAMINGDIRTYFLAGS(op) \
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op(EChaosVDStreamingDirtyFlags::None) \
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op(EChaosVDStreamingDirtyFlags::StreamingExtents) \
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op(EChaosVDStreamingDirtyFlags::StreamingEnabled) \
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op(EChaosVDStreamingDirtyFlags::StreamingSourceLocation) \
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op(EChaosVDStreamingDirtyFlags::AccelerationStructure)
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enum class EChaosVDStreamingDirtyFlags : uint32;
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template<> struct TIsUEnumClass<EChaosVDStreamingDirtyFlags> { enum { Value = true }; };
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template<> CHAOSVD_NON_ATTRIBUTED_API UEnum* StaticEnum<EChaosVDStreamingDirtyFlags>();
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// ********** End Enum EChaosVDStreamingDirtyFlags *************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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