238 lines
20 KiB
C++
238 lines
20 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Settings/ChaosVDGeneralSettings.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeChaosVDGeneralSettings() {}
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// ********** Begin Cross Module References ********************************************************
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CHAOSVD_API UClass* Z_Construct_UClass_UChaosVDGeneralSettings();
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CHAOSVD_API UClass* Z_Construct_UClass_UChaosVDGeneralSettings_NoRegister();
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CHAOSVD_API UClass* Z_Construct_UClass_UChaosVDSettingsObjectBase();
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CHAOSVDRUNTIME_API UEnum* Z_Construct_UEnum_ChaosVDRuntime_EChaosVDTransportMode();
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UPackage* Z_Construct_UPackage__Script_ChaosVD();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UChaosVDGeneralSettings **************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UChaosVDGeneralSettings;
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UClass* UChaosVDGeneralSettings::GetPrivateStaticClass()
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{
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using TClass = UChaosVDGeneralSettings;
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if (!Z_Registration_Info_UClass_UChaosVDGeneralSettings.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("ChaosVDGeneralSettings"),
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Z_Registration_Info_UClass_UChaosVDGeneralSettings.InnerSingleton,
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StaticRegisterNativesUChaosVDGeneralSettings,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UChaosVDGeneralSettings.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UChaosVDGeneralSettings_NoRegister()
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{
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return UChaosVDGeneralSettings::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UChaosVDGeneralSettings_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * General settings that controls how CVD behaves\n */" },
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{ "IncludePath", "Settings/ChaosVDGeneralSettings.h" },
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{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
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{ "ToolTip", "General settings that controls how CVD behaves" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bTrimEmptyFrames_MetaData[] = {
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{ "Category", "Session Data Loading" },
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{ "Comment", "/** If true, CVD will only load frames that have solver data in them - Only takes effect before loading a file */" },
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{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
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{ "ToolTip", "If true, CVD will only load frames that have solver data in them - Only takes effect before loading a file" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxGameThreadFramesToQueueNum_MetaData[] = {
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{ "Category", "Session Data Loading" },
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{ "Comment", "/** How many Game thread frames CVD should queue internally before making them available in the visualization and timeline controls - Only takes effect before loading a file */" },
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{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
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{ "ToolTip", "How many Game thread frames CVD should queue internally before making them available in the visualization and timeline controls - Only takes effect before loading a file" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStreamingSystemEnabled_MetaData[] = {
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{ "Category", "Performance | Streaming" },
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{ "Comment", "/** If true, CVD will only load collision geometry that is visible */" },
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{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
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{ "ToolTip", "If true, CVD will only load collision geometry that is visible" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StreamingBoxExtentSize_MetaData[] = {
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{ "Category", "Performance | Streaming" },
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{ "Comment", "/** Extent size of the box used for calculate what should be streamed in */" },
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{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
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{ "ToolTip", "Extent size of the box used for calculate what should be streamed in" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bProcessPendingOperationsQueueInWorkerThread_MetaData[] = {
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{ "Category", "Performance | Streaming" },
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{ "Comment", "/** If set to true CVD will process any updates to the streaming accel structure in worker threads, in between streaming updates */" },
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{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
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{ "ToolTip", "If set to true CVD will process any updates to the streaming accel structure in worker threads, in between streaming updates" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUpdateSceneOutlinerDuringPlayback_MetaData[] = {
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{ "Category", "Performance | Scene Outliner" },
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{ "Comment", "/** If set to true CVD will keep the scene outliner up to date as the recording is played. If during the recording a\n\x09 * significant amount of objects are loaded/unloaded, the performance impact will be significant enough to degrade the playback stability. */" },
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{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
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{ "ToolTip", "If set to true CVD will keep the scene outliner up to date as the recording is played. If during the recording a\nsignificant amount of objects are loaded/unloaded, the performance impact will be significant enough to degrade the playback stability." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxConnectionRetries_MetaData[] = {
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{ "Category", "Connection" },
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{ "Comment", "/** How many times CVD will attempt to connect to a live trace or load from file session if the first attempt failed */" },
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{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
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{ "ToolTip", "How many times CVD will attempt to connect to a live trace or load from file session if the first attempt failed" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataTransportModeOverride_MetaData[] = {
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{ "Comment", "/** [DEBUG Setting] Data Transport Override - Used to change the transport mode for the trace data for testing. This is not saved by design */" },
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{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
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{ "ToolTip", "[DEBUG Setting] Data Transport Override - Used to change the transport mode for the trace data for testing. This is not saved by design" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSaveMemoryTracesToDisk_MetaData[] = {
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{ "Category", "Connection" },
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{ "Comment", "/** [DEBUG Setting] If True, any traces done to memory will also be saved to disk at the same time in the Profiling folder. This is not saved by design */" },
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{ "ModuleRelativePath", "Private/Settings/ChaosVDGeneralSettings.h" },
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{ "ToolTip", "[DEBUG Setting] If True, any traces done to memory will also be saved to disk at the same time in the Profiling folder. This is not saved by design" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UChaosVDGeneralSettings constinit property declarations ******************
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static void NewProp_bTrimEmptyFrames_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bTrimEmptyFrames;
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static const UECodeGen_Private::FIntPropertyParams NewProp_MaxGameThreadFramesToQueueNum;
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static void NewProp_bStreamingSystemEnabled_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bStreamingSystemEnabled;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_StreamingBoxExtentSize;
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static void NewProp_bProcessPendingOperationsQueueInWorkerThread_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bProcessPendingOperationsQueueInWorkerThread;
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static void NewProp_bUpdateSceneOutlinerDuringPlayback_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bUpdateSceneOutlinerDuringPlayback;
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static const UECodeGen_Private::FIntPropertyParams NewProp_MaxConnectionRetries;
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static const UECodeGen_Private::FBytePropertyParams NewProp_DataTransportModeOverride_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_DataTransportModeOverride;
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static void NewProp_bSaveMemoryTracesToDisk_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bSaveMemoryTracesToDisk;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UChaosVDGeneralSettings constinit property declarations ********************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UChaosVDGeneralSettings>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UChaosVDGeneralSettings_Statics
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// ********** Begin Class UChaosVDGeneralSettings Property Definitions *****************************
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void Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bTrimEmptyFrames_SetBit(void* Obj)
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{
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((UChaosVDGeneralSettings*)Obj)->bTrimEmptyFrames = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bTrimEmptyFrames = { "bTrimEmptyFrames", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UChaosVDGeneralSettings), &Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bTrimEmptyFrames_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bTrimEmptyFrames_MetaData), NewProp_bTrimEmptyFrames_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_MaxGameThreadFramesToQueueNum = { "MaxGameThreadFramesToQueueNum", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UChaosVDGeneralSettings, MaxGameThreadFramesToQueueNum), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxGameThreadFramesToQueueNum_MetaData), NewProp_MaxGameThreadFramesToQueueNum_MetaData) };
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void Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bStreamingSystemEnabled_SetBit(void* Obj)
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{
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((UChaosVDGeneralSettings*)Obj)->bStreamingSystemEnabled = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bStreamingSystemEnabled = { "bStreamingSystemEnabled", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UChaosVDGeneralSettings), &Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bStreamingSystemEnabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStreamingSystemEnabled_MetaData), NewProp_bStreamingSystemEnabled_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_StreamingBoxExtentSize = { "StreamingBoxExtentSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UChaosVDGeneralSettings, StreamingBoxExtentSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StreamingBoxExtentSize_MetaData), NewProp_StreamingBoxExtentSize_MetaData) };
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void Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bProcessPendingOperationsQueueInWorkerThread_SetBit(void* Obj)
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{
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((UChaosVDGeneralSettings*)Obj)->bProcessPendingOperationsQueueInWorkerThread = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bProcessPendingOperationsQueueInWorkerThread = { "bProcessPendingOperationsQueueInWorkerThread", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UChaosVDGeneralSettings), &Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bProcessPendingOperationsQueueInWorkerThread_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bProcessPendingOperationsQueueInWorkerThread_MetaData), NewProp_bProcessPendingOperationsQueueInWorkerThread_MetaData) };
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void Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bUpdateSceneOutlinerDuringPlayback_SetBit(void* Obj)
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{
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((UChaosVDGeneralSettings*)Obj)->bUpdateSceneOutlinerDuringPlayback = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bUpdateSceneOutlinerDuringPlayback = { "bUpdateSceneOutlinerDuringPlayback", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UChaosVDGeneralSettings), &Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bUpdateSceneOutlinerDuringPlayback_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUpdateSceneOutlinerDuringPlayback_MetaData), NewProp_bUpdateSceneOutlinerDuringPlayback_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_MaxConnectionRetries = { "MaxConnectionRetries", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UChaosVDGeneralSettings, MaxConnectionRetries), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxConnectionRetries_MetaData), NewProp_MaxConnectionRetries_MetaData) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_DataTransportModeOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_DataTransportModeOverride = { "DataTransportModeOverride", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UChaosVDGeneralSettings, DataTransportModeOverride), Z_Construct_UEnum_ChaosVDRuntime_EChaosVDTransportMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataTransportModeOverride_MetaData), NewProp_DataTransportModeOverride_MetaData) }; // 2064410119
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void Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bSaveMemoryTracesToDisk_SetBit(void* Obj)
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{
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((UChaosVDGeneralSettings*)Obj)->bSaveMemoryTracesToDisk = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bSaveMemoryTracesToDisk = { "bSaveMemoryTracesToDisk", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UChaosVDGeneralSettings), &Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bSaveMemoryTracesToDisk_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSaveMemoryTracesToDisk_MetaData), NewProp_bSaveMemoryTracesToDisk_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UChaosVDGeneralSettings_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bTrimEmptyFrames,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_MaxGameThreadFramesToQueueNum,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bStreamingSystemEnabled,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_StreamingBoxExtentSize,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bProcessPendingOperationsQueueInWorkerThread,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bUpdateSceneOutlinerDuringPlayback,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_MaxConnectionRetries,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_DataTransportModeOverride_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_DataTransportModeOverride,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosVDGeneralSettings_Statics::NewProp_bSaveMemoryTracesToDisk,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosVDGeneralSettings_Statics::PropPointers) < 2048);
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// ********** End Class UChaosVDGeneralSettings Property Definitions *******************************
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UObject* (*const Z_Construct_UClass_UChaosVDGeneralSettings_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UChaosVDSettingsObjectBase,
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(UObject* (*)())Z_Construct_UPackage__Script_ChaosVD,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosVDGeneralSettings_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UChaosVDGeneralSettings_Statics::ClassParams = {
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&UChaosVDGeneralSettings::StaticClass,
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"ChaosVD",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UChaosVDGeneralSettings_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UChaosVDGeneralSettings_Statics::PropPointers),
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0,
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0x000004A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosVDGeneralSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UChaosVDGeneralSettings_Statics::Class_MetaDataParams)
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};
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void UChaosVDGeneralSettings::StaticRegisterNativesUChaosVDGeneralSettings()
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{
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}
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UClass* Z_Construct_UClass_UChaosVDGeneralSettings()
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{
|
||
|
|
if (!Z_Registration_Info_UClass_UChaosVDGeneralSettings.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UChaosVDGeneralSettings.OuterSingleton, Z_Construct_UClass_UChaosVDGeneralSettings_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_UChaosVDGeneralSettings.OuterSingleton;
|
||
|
|
}
|
||
|
|
UChaosVDGeneralSettings::UChaosVDGeneralSettings() {}
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UChaosVDGeneralSettings);
|
||
|
|
UChaosVDGeneralSettings::~UChaosVDGeneralSettings() {}
|
||
|
|
// ********** End Class UChaosVDGeneralSettings ****************************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Settings_ChaosVDGeneralSettings_h__Script_ChaosVD_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_UChaosVDGeneralSettings, UChaosVDGeneralSettings::StaticClass, TEXT("UChaosVDGeneralSettings"), &Z_Registration_Info_UClass_UChaosVDGeneralSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UChaosVDGeneralSettings), 1519275838U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Settings_ChaosVDGeneralSettings_h__Script_ChaosVD_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Settings_ChaosVDGeneralSettings_h__Script_ChaosVD_3382091913{
|
||
|
|
TEXT("/Script/ChaosVD"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Settings_ChaosVDGeneralSettings_h__Script_ChaosVD_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Settings_ChaosVDGeneralSettings_h__Script_ChaosVD_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|