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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT/ChaosDebugDrawComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Chaos/ChaosDebugDrawComponent.h"
#ifdef CHAOSSOLVERENGINE_ChaosDebugDrawComponent_generated_h
#error "ChaosDebugDrawComponent.generated.h already included, missing '#pragma once' in ChaosDebugDrawComponent.h"
#endif
#define CHAOSSOLVERENGINE_ChaosDebugDrawComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UChaosDebugDrawComponent *************************************************
struct Z_Construct_UClass_UChaosDebugDrawComponent_Statics;
CHAOSSOLVERENGINE_API UClass* Z_Construct_UClass_UChaosDebugDrawComponent_NoRegister();
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawComponent_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUChaosDebugDrawComponent(); \
friend struct ::Z_Construct_UClass_UChaosDebugDrawComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSSOLVERENGINE_API UClass* ::Z_Construct_UClass_UChaosDebugDrawComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UChaosDebugDrawComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ChaosSolverEngine"), Z_Construct_UClass_UChaosDebugDrawComponent_NoRegister) \
DECLARE_SERIALIZER(UChaosDebugDrawComponent)
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawComponent_h_16_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UChaosDebugDrawComponent(UChaosDebugDrawComponent&&) = delete; \
UChaosDebugDrawComponent(const UChaosDebugDrawComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSSOLVERENGINE_API, UChaosDebugDrawComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosDebugDrawComponent); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UChaosDebugDrawComponent) \
CHAOSSOLVERENGINE_API virtual ~UChaosDebugDrawComponent();
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawComponent_h_13_PROLOG
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawComponent_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawComponent_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawComponent_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UChaosDebugDrawComponent;
// ********** End Class UChaosDebugDrawComponent ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS