33 lines
1.4 KiB
C
33 lines
1.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ChaosCloth/ChaosWeightMapTarget.h"
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#ifdef CHAOSCLOTH_ChaosWeightMapTarget_generated_h
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#error "ChaosWeightMapTarget.generated.h already included, missing '#pragma once' in ChaosWeightMapTarget.h"
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#endif
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#define CHAOSCLOTH_ChaosWeightMapTarget_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Private_ChaosCloth_ChaosWeightMapTarget_h
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// ********** Begin Enum EChaosWeightMapTarget *****************************************************
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#define FOREACH_ENUM_ECHAOSWEIGHTMAPTARGET(op)
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enum class EChaosWeightMapTarget : uint8;
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template<> struct TIsUEnumClass<EChaosWeightMapTarget> { enum { Value = true }; };
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template<> CHAOSCLOTH_NON_ATTRIBUTED_API UEnum* StaticEnum<EChaosWeightMapTarget>();
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// ********** End Enum EChaosWeightMapTarget *******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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