43 lines
1.9 KiB
C
43 lines
1.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Chaos/CacheEvents.h"
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#ifdef CHAOSCACHING_CacheEvents_generated_h
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#error "CacheEvents.generated.h already included, missing '#pragma once' in CacheEvents.h"
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#endif
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#define CHAOSCACHING_CacheEvents_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FCacheEventBase ***************************************************
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struct Z_Construct_UScriptStruct_FCacheEventBase_Statics;
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#define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_CacheEvents_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCacheEventBase_Statics; \
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CHAOSCACHING_API static class UScriptStruct* StaticStruct();
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struct FCacheEventBase;
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// ********** End ScriptStruct FCacheEventBase *****************************************************
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// ********** Begin ScriptStruct FCacheEventTrack **************************************************
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struct Z_Construct_UScriptStruct_FCacheEventTrack_Statics;
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#define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_CacheEvents_h_26_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCacheEventTrack_Statics; \
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CHAOSCACHING_API static class UScriptStruct* StaticStruct();
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struct FCacheEventTrack;
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// ********** End ScriptStruct FCacheEventTrack ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_CacheEvents_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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