56 lines
2.7 KiB
C
56 lines
2.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GeometryCollection/GeometryCollectionProximityUtility.h"
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#ifdef CHAOS_GeometryCollectionProximityUtility_generated_h
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#error "GeometryCollectionProximityUtility.generated.h already included, missing '#pragma once' in GeometryCollectionProximityUtility.h"
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#endif
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#define CHAOS_GeometryCollectionProximityUtility_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Chaos_Public_GeometryCollection_GeometryCollectionProximityUtility_h
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// ********** Begin Enum EProximityMethod **********************************************************
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#define FOREACH_ENUM_EPROXIMITYMETHOD(op) \
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op(EProximityMethod::Precise) \
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op(EProximityMethod::ConvexHull)
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enum class EProximityMethod : int32;
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template<> struct TIsUEnumClass<EProximityMethod> { enum { Value = true }; };
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template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum<EProximityMethod>();
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// ********** End Enum EProximityMethod ************************************************************
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// ********** Begin Enum EProximityContactMethod ***************************************************
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#define FOREACH_ENUM_EPROXIMITYCONTACTMETHOD(op) \
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op(EProximityContactMethod::MinOverlapInProjectionToMajorAxes) \
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op(EProximityContactMethod::ConvexHullSharpContact) \
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op(EProximityContactMethod::ConvexHullAreaContact)
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enum class EProximityContactMethod : uint8;
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template<> struct TIsUEnumClass<EProximityContactMethod> { enum { Value = true }; };
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template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum<EProximityContactMethod>();
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// ********** End Enum EProximityContactMethod *****************************************************
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// ********** Begin Enum EConnectionContactMethod **************************************************
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#define FOREACH_ENUM_ECONNECTIONCONTACTMETHOD(op) \
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op(EConnectionContactMethod::None) \
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op(EConnectionContactMethod::ConvexHullContactArea)
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enum class EConnectionContactMethod : uint8;
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template<> struct TIsUEnumClass<EConnectionContactMethod> { enum { Value = true }; };
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template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum<EConnectionContactMethod>();
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// ********** End Enum EConnectionContactMethod ****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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