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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/BlueprintGraph/UHT/BlueprintAssetNodeSpawner.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BlueprintAssetNodeSpawner.h"
#ifdef BLUEPRINTGRAPH_BlueprintAssetNodeSpawner_generated_h
#error "BlueprintAssetNodeSpawner.generated.h already included, missing '#pragma once' in BlueprintAssetNodeSpawner.h"
#endif
#define BLUEPRINTGRAPH_BlueprintAssetNodeSpawner_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBlueprintAssetNodeSpawner ***********************************************
struct Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics;
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintAssetNodeSpawner_NoRegister();
#define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h_29_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintAssetNodeSpawner(); \
friend struct ::Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics; \
static UClass* GetPrivateStaticClass(); \
friend BLUEPRINTGRAPH_API UClass* ::Z_Construct_UClass_UBlueprintAssetNodeSpawner_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintAssetNodeSpawner, UBlueprintNodeSpawner, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/BlueprintGraph"), Z_Construct_UClass_UBlueprintAssetNodeSpawner_NoRegister) \
DECLARE_SERIALIZER(UBlueprintAssetNodeSpawner)
#define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h_29_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
BLUEPRINTGRAPH_API UBlueprintAssetNodeSpawner(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintAssetNodeSpawner(UBlueprintAssetNodeSpawner&&) = delete; \
UBlueprintAssetNodeSpawner(const UBlueprintAssetNodeSpawner&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(BLUEPRINTGRAPH_API, UBlueprintAssetNodeSpawner); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintAssetNodeSpawner); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintAssetNodeSpawner) \
BLUEPRINTGRAPH_API virtual ~UBlueprintAssetNodeSpawner();
#define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h_26_PROLOG
#define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h_29_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h_29_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h_29_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintAssetNodeSpawner;
// ********** End Class UBlueprintAssetNodeSpawner *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS