Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT/AnimationStateGraphSchema.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationStateGraphSchema.h"
#ifdef ANIMGRAPH_AnimationStateGraphSchema_generated_h
#error "AnimationStateGraphSchema.generated.h already included, missing '#pragma once' in AnimationStateGraphSchema.h"
#endif
#define ANIMGRAPH_AnimationStateGraphSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimationStateGraphSchema ***********************************************
struct Z_Construct_UClass_UAnimationStateGraphSchema_Statics;
ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationStateGraphSchema_NoRegister();
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraphSchema_h_13_INCLASS \
private: \
static void StaticRegisterNativesUAnimationStateGraphSchema(); \
friend struct ::Z_Construct_UClass_UAnimationStateGraphSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimationStateGraphSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationStateGraphSchema, UAnimationGraphSchema, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimationStateGraphSchema_NoRegister) \
DECLARE_SERIALIZER(UAnimationStateGraphSchema)
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraphSchema_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMGRAPH_API UAnimationStateGraphSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationStateGraphSchema) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimationStateGraphSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationStateGraphSchema); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationStateGraphSchema(UAnimationStateGraphSchema&&) = delete; \
UAnimationStateGraphSchema(const UAnimationStateGraphSchema&) = delete; \
ANIMGRAPH_API virtual ~UAnimationStateGraphSchema();
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraphSchema_h_10_PROLOG
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraphSchema_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraphSchema_h_13_INCLASS \
FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraphSchema_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationStateGraphSchema;
// ********** End Class UAnimationStateGraphSchema *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateGraphSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS